Historical changelogs¶
This file is where old changelogs live, so the current changelog doesn’t get too long. Some of these changelogs are also formatted differently from current changelogs and would be difficult for the current changelog generation system to handle.
Contents
DFHack 0.43.05-r3¶
Internals¶
Fixed an uncommon crash that could occur when printing text to the console
Added lots of previously-missing DF classes
More names for fields: https://github.com/DFHack/df-structures/compare/0.43.05-r2…0.43.05
Fixes¶
Linux: fixed argument to
setarch
in thedfhack
launcher scriptRuby: fixed an error that occurred when the DF path contained an apostrophe
diggingInvaders now compiles again and is included
-
stopped waiting for on-duty military dwarves with minor injuries to obtain care
stopped waiting for meetings when participant(s) are dead
fixed a crash for dwarves with no cultural identity
luasocket: fixed
receive()
with a byte countorders: fixed an error when importing orders with material categories
siren: fixed an error
stockpiles: fixed serialization of barrel and bin counts
view-item-info: fixed a
CHEESE_MAT
-related error
Misc Improvements¶
devel/export-dt-ini: added more offsets for new DT versions
digfort: added support for changing z-levels
exportlegends: suppressed ABSTRACT_BUILDING warning
gui/dfstatus: excluded logs in constructions
-
stopped assigning woodcutting jobs to elves
“recover wounded” jobs now weighted based on altruism
RemoteFortressReader: added support for buildings, grass, riders, and hair/beard styles
DFHack 0.43.05-r2¶
Internals¶
Rebuilding DFHack can be faster if nothing Git-related has changed
Plugins can now hook Screen::readTile()
Improved Lua compatibility with plugins that hook into GUI functions (like TWBT)
Expanded focus strings for jobmanagement and workquota_condition viewscreens
Gui::getAnyUnit()
: added support for viewscreen_unitst, viewscreen_textviewerst, viewscreen_layer_unit_relationshipstFixed (limited) keybinding support in PRINT_MODE:TEXT on macOS
Added a new standardized
Gui::refreshSidebar()
function to fix behavior of some plugins on the lowest z-levelNew
Buildings
module functions:markedForRemoval()
,getCageOccupants()
Limited recursive command invocations to 20 to prevent crashes
Added an
onLoad.init-example
file
Lua¶
Improved C++ exception handling for some native functions that aren’t direct wrappers around C++ functions (in this case, error messages could be nil and cause the Lua interpreter to quit)
Added support for a
key_pen
option in Label widgetsFixed
to_first
argument todfhack.screen.dismiss()
Added optional
map
parameters to some screen functionsExposed some more functions to Lua:
dfhack.gui.refreshSidebar()
dfhack.gui.getAnyUnit()
dfhack.gui.getAnyBuilding()
dfhack.gui.getAnyItem()
dfhack.gui.getAnyPlant()
dfhack.gui.getDepthAt()
dfhack.units.getUnitsInBox()
dfhack.units.isVisible()
dfhack.maps.isTileVisible()
dfhack.buildings.markedForRemoval()
dfhack.buildings.getCageOccupants()
dfhack.internal.md5()
dfhack.internal.md5File()
dfhack.internal.threadid()
New function:
widgets.Pages:getSelectedPage()
Added a
key
option to EditField and FilteredList widgetsFixed an issue preventing
repeatUtil.cancel()
from working when called from the callback
Ruby¶
Fixed a crash when creating new instances of DF virtual classes (e.g. fixes a lever crash)
Ruby scripts can now be loaded from any script paths specified (from script- paths.txt or registered through the Lua API)
unit_find()
now usesGui::getSelectedUnit()
and works in more places (e.g. exterminate now works from more screens, like command-prompt)
New Internal Commands¶
alias: allows configuring aliases for other commands
New Plugins¶
orders: Manipulate manager orders
pathable: Back-end for gui/pathable
New Scripts¶
clear-smoke: Removes all smoke from the map
empty-bin: Empty a bin onto the floor
fix/retrieve-units: Spawns stuck invaders/guests
fix/stuck-merchants: Dismisses stuck merchants that haven’t entered the map yet
gui/pathable: View whether tiles on the map can be pathed to
gui/teleport: A front-end for the teleport script
warn-stuck-trees: Detects citizens stuck in trees
New Tweaks¶
Fixes¶
Enforced use of
stdout.log
andstderr.log
(instead of their.txt
counterparts) on WindowsFixed
getItemBaseValue()
for cheese, sheets and instrumentsFixed alignment in:
viewscreen_choose_start_sitest
viewscreen_export_graphical_mapst
viewscreen_setupadventurest
viewscreen_setupdwarfgamest
adv-max-skills: fixed error due to viewscreen changes
autolabor: fixed a crash when assigning haulers while traders are active
buildingplan: fixed an issue that prevented certain numbers from being used in building names
-
dialogs are now closed permanently when disabled from the settings UI
fixed an issue that could have prevented closing dialogs opened by pressing “s”
embark-tools: stopped the sand indicator from overlapping dialogs
exportlegends: fixed some crashes and site map issues
devel/find-offsets: fixed
current_weather
scangui/extended-status: fixed an error when no beds are available
gui/family-affairs: fixed issues with assigning lovers
-
made keybinding display order consistent
stopped keys from performing actions in help screen
-
now allows orders with a limit of 0
fixed screen detection
gui/mechanisms, gui/room-list: fixed an issue when recentering the map when exiting
lever: prevented pulling non-lever buildings, which can cause crashes
markdown: fixed file encoding
-
fixed when popup announcements are present
added checks to ensure that the current game mode is restored
resume: stopped drawing on the map border
show-unit-syndromes: fixed an error when handling some syndromes
strangemood: fixed some issues with material searches
view-item-info: fixed a color-related error for some materials
Misc Improvements¶
Docs: prevented automatic hyphenation in some browsers, which was producing excessive hyphenation sometimes
command-prompt: invoking
command-prompt
a second time now hides the promptgui/extended-status: added an option to assign/replace the manager
-
adjusted dialog width for long folder names
added modification times and DF versions to dialog
gui/mechanisms, gui/room-list, gui/siege-engine: add and list “exit to map” options
lever: added support for pulling levers at high priority
markdown: now recognizes
-n
in addition to/n
RemoteFortressReader: more data exported, used by Armok Vision v0.17.0
resume, siege-engine: improved compatibility with GUI-hooking plugins (like TWBT)
sc-script: improved help text
teleport: can now be used as a module
tweak embark-profile-name: now enabled in
dfhack.init-example
tweak hotkey-clear: fixed display on larger screens
DFHack 0.43.05-r1¶
Internals¶
64-bit support on all platforms
Several structure fixes to match 64-bit DF’s memory layout
Added
DFHack::Job::removeJob()
functionNew module:
Designations
- handles designation creation (currently for plants only)Added
Gui::getSelectedPlant()
Added
Units::getMainSocialActivity()
,Units::getMainSocialEvent()
Visual Studio 2015 now required to build on Windows instead of 2010
GCC 4.8 or newer required to build on Linux and OS X (and now supported on OS X)
Updated TinyXML from 2.5.3 to 2.6.2
Added the ability to download files manually before building
Lua¶
Lua has been updated to 5.3 - see https://www.lua.org/manual/5.3/readme.html for details
Floats are no longer implicitly converted to integers in DFHack API calls
df.new()
supports more types:char
,intptr_t
,uintptr_t
,long
,unsigned long
String representations of vectors and a few other containers now include their lengths
Added a
tile-material
moduleAdded a
Painter:key_string()
methodMade
dfhack.gui.revealInDwarfmodeMap()
available
Ruby¶
Added support for loading ruby 2.x libraries
New Plugins¶
dwarfvet enables animal caretaking
generated-creature-renamer: Renames generated creature IDs for use with graphics packs
labormanager (formerly autolabor2): a more advanced alternative to autolabor
misery: re-added and updated for the 0.4x series
title-folder: shows DF folder name in window title bar when enabled
New Scripts¶
adv-rumors: improves the “Bring up specific incident or rumor” menu in adventure mode
fix/tile-occupancy: Clears bad occupancy flags on the selected tile.
install-info: Logs basic troubleshooting information about the current DFHack installation
load-save: loads a save non-interactively
modtools/change-build-menu: Edit the build mode sidebar menus
modtools/if-entity: Run a command if the current entity matches a given ID
season-palette: Swap color palettes with the changes of the seasons
unforbid: Unforbids all items
New Tweaks¶
tweak condition-material: fixes a crash in the work order condition material list
tweak hotkey-clear: adds an option to clear bindings from DF hotkeys
Fixes¶
The DF path on OS X can now contain spaces and
:
charactersBuildings::setOwner() changes now persist properly when saved
ls
now lists scripts in folders other thanhack/scripts
, when applicableFixed
plug
output alignment for plugins with long namesadd-thought: fixed support for emotion names
-
fixed several issues with job creation and removal
stopped designating the center tile (unreachable) for large trees
stopped options from moving when enabling and disabling burrows
fixed display of unnamed burrows
devel/find-offsets: fixed a crash when vtables used by globals aren’t available
-
fixed several issues with job creation and removal
stopped designating the center tile (unreachable) for large trees
gui/workflow: added extra keybinding to work with gui/extended-status
-
Fixed crash when selecting a profession from an empty list
Custom professions are now sorted alphabetically more reliably
-
made gloves usable by specifying handedness
now creates pairs of boots and gloves
-
stopped permanently overwriting the creature creation menu in arena mode
now uses non-English names
added
-setUnitToFort
option to make a unit a civ/group member more easilyfixed some issues where units would appear in unrevealed areas of the map
modtools/item-trigger: fixed errors with plant growths
RemoteFortressReader: fixed a crash when serializing the local map
ruby: fixed a crash when unloading the plugin on Windows
stonesense: disabled overlay in STANDARD-based print modes to prevent crashes
title-version: now hidden when loading an arena
Misc Improvements¶
Documented all default keybindings (from
dfhack.init-example
) in the docs for the relevant commands; updates enforced by build system.autounsuspend: reduced update frequency to address potential performance issues
gui/extended-status: added a feature to queue beds
lua and gui/gm-editor now support the same aliases (
scr
,unit
, etc.)manipulator: added social activities to job column
RemoteFortressReader: Added support for
world map snow coverage
spatters
wall info
site towers, world buildings
surface material
building items
DF version info
title-version: Added a prerelease indicator
workflow: Re-added
Alt-W
keybindings
DFHack 0.43.05-beta2¶
Fixes¶
Fixed Buildings::updateBuildings(), along with building creation/deletion events
Fixed
plug
output alignment for plugins with long namesFixed a crash that happened when a
LUA_PATH
environment variable was setadd-thought: fixed number conversion
gui/workflow: fixed range editing producing the wrong results for certain numbers
modtools/create-unit: now uses non-English names
modtools/item-trigger: fixed errors with plant growths
RemoteFortressReader: fixed a crash when serializing the local map
stockflow: fixed an issue with non-integer manager order limits
title-folder: fixed compatibility issues with certain SDL libraries on macOS
Structures¶
Added some missing renderer VTable addresses on macOS
entity.resources.organic
: identifiedparchment
entity_sell_category
: addedParchment
andCupsMugsGoblets
ui_advmode_menu
: addedBuild
ui_unit_view_mode
: addedPrefOccupation
unit_skill
: identifiednatural_skill_lvl
(wasunk_1c
)viewscreen_jobmanagementst
: identifiedmax_workshops
viewscreen_overallstatusst
: madevisible_pages
an enumviewscreen_pricest
: identified fieldsviewscreen_workquota_conditionst
: gave some fieldsunk
names
API Changes¶
Allowed the Lua API to accept integer-like floats and strings when expecting an integer
Lua: New
Painter:key_string()
methodLua: Added
dfhack.getArchitecture()
anddfhack.getArchitectureName()
Additions/Removals:¶
Added adv-rumors script: improves the “Bring up specific incident or rumor” menu in adventure mode
Added install-info script for basic troubleshooting
Added tweak condition-material: fixes a crash in the work order condition material list
Added tweak hotkey-clear: adds an option to clear bindings from DF hotkeys
autofarm: reverted local biome detection (from 0.43.05-alpha3)
Other Changes¶
Added a DOWNLOAD_RUBY CMake option, to allow use of a system/external ruby library
Added the ability to download files manually before building
gui/extended-status: added a feature to queue beds
RemoteFortressReader: added building items, DF version info
stonesense: Added support for 64-bit macOS and Linux
DFHack 0.43.05-beta1¶
Fixes¶
Fixed various crashes on 64-bit Windows related to DFHack screens, notably manipulator
Fixed addresses of next_id globals on 64-bit Linux (fixes an automaterial/box-select crash)
ls
now lists scripts in folders other thanhack/scripts
, when applicablemodtools/create-unit: stopped permanently overwriting the creature creation menu in arena mode
season-palette: fixed an issue where only part of the screen was redrawn after changing the color scheme
title-version: now hidden when loading an arena
Structures¶
file_compressorst
: fixed field sizes on x64historical_entity
: fixed alignment on x64ui_sidebar_menus.command_line
: fixed field sizes on x64viewscreen_choose_start_sitest
: added 3 missing fields, renamedin_embark_only_warning
viewscreen_layer_arena_creaturest
: identified more fieldsworld.math
: identifiedworld.murky_pools
: identified
Additions/Removals¶
generated-creature-renamer: Renames generated creature IDs for use with graphics packs
Other Changes¶
title-version: Added a prerelease indicator
DFHack 0.43.05-alpha4¶
Fixes¶
Fixed an issue with uninitialized bitfields that was causing several issues (disappearing buildings in buildingplan’s planning mode, strange behavior in the extended stocks screen, and likely other problems). This issue was introduced in 0.43.05-alpha3.
stockflow: Fixed an “integer expected” error
Structures¶
Additions/Removals¶
Added fix/tile-occupancy: Clears bad occupancy flags on the selected tile. Useful for fixing blocked tiles introduced by the above buildingplan issue.
Added a Lua
tile-material
module
Other Changes¶
labormanager: Add support for shell crafts
manipulator: Custom professions are now sorted alphabetically more reliably
DFHack 0.43.05-alpha3¶
Fixes¶
add-thought: fixed support for emotion names
autofarm: Made surface farms detect local biome
devel/export-dt-ini: fixed squad_schedule_entry size
-
Now accounts for unit attributes
Made instrument-building jobs work (constructed instruments)
Fixed deconstructing constructed instruments
Fixed jobs in bowyer’s shops
Fixed trap component jobs
Fixed multi-material construction jobs
Fixed deconstruction of buildings containing items
Fixed interference caused by “store item in vehicle” jobs
manipulator: Fixed crash when selecting a profession from an empty list
ruby:
Fixed crash on Win64 due to truncated global addresses
Fixed compilation on Win64
Use correct raw string length with encodings
Structures¶
Changed many
comment
XML attributes with version numbers to use newsince
attribute insteadactivity_event_conflictst.sides
: named many fieldsbuilding_def.build_key
: fixed size on 64-bit Linux and OS Xhistorical_kills
:unk_30
->killed_underground_region
unk_40
->killed_region
historical_kills.killed_undead
: removedskeletal
flagui_advmode
: aligned enough so that it doesn’t crash (64-bit OS X/Linux)ui_advmode.show_menu
: changed from bool to enumunit_personality.emotions.flags
: now a bitfield
API Changes¶
Added
DFHack::Job::removeJob()
functionC++: Removed bitfield constructors that take an initial value. These kept bitfields from being used in unions. Set
bitfield.whole
directly instead.Lua:
bitfield.whole
now returns an integer, not a decimal
Additions/Removals¶
Removed source for treefarm plugin (wasn’t built)
Added modtools/change-build-menu: Edit the build mode sidebar menus
Added modtools/if-entity: Run a command if the current entity matches a given ID
Added season-palette: Swap color palettes with the changes of the seasons
Other changes¶
Changed minimum GCC version to 4.8 on OS X and Linux (earlier versions wouldn’t have worked on Linux anyway)
Updated TinyXML from 2.5.3 to 2.6.2
DFHack 0.43.03-r1¶
Lua¶
Label widgets can now easily register handlers for mouse clicks
New Features¶
add-thought: allow syndrome name as
-thought
argument-
Added ability to insert default types into containers. For primitive types leave the type entry empty, and for references use
*
.Added
shift-esc
binding to fully exit from editorAdded
gui/gm-editor toggle
command to toggle editor visibility (saving position)
-
Added an option to attach units to an existing wild animal population
Added an option to attach units to a map feature
Fixes¶
autofarm: Can now handle crops that grow for more than a season
combine-plants: Fixed recursion into sub-containers
createitem: Now moves multiple created items to cursor correctly
exportlegends: Improved handling of unknown enum items (fixes many errors)
gui/create-item: Fixed quality when creating multiple items
gui/mod-manager: Fixed error when mods folder doesn’t exist
modtools/item-trigger: Fixed handling of items with subtypes
reveal:
revflood
now handles constructed stairs with floors in generated fortresses-
Can order metal mechanisms
Fixed material category of thread-spinning jobs
Misc Improvements¶
The built-in
ls
command now wraps the descriptions of commandscatsplosion: now a lua script instead of a plugin
fix/diplomats: replaces
fixdiplomats
fix/merchants: replaces
fixmerchants
prefchange: added a
help
optionprobe: now displays raw tiletype names
Unified script documentation and in-terminal help options
Removed¶
tweak manager-quantity: no longer needed
DFHack 0.42.06-r1¶
Internals¶
Commands to run on startup can be specified on the command line with
+
Example:
./dfhack +devel/print-args example "Dwarf Fortress.exe" +devel/print-args example
Prevented plugins with active viewscreens from being unloaded and causing a crash
Additional script search paths can be specified in dfhack-config/script-paths.txt
Lua¶
building-hacks now supports
auto_gears
flags. It automatically finds and animates gears in building definitionChanged how eventful triggers reaction complete. Now it has
onReactionComplete
andonReactionCompleting
. Second one can be canceled
New Plugins¶
autogems: Creates a new Workshop Order setting, automatically cutting rough gems
New Scripts¶
devel/save-version: Displays DF version information about the current save
modtools/extra-gamelog: replaces
log-region
,soundsense-season
, andsoundsense
New Features¶
buildingplan: Support for floodgates, grates, and bars
colonies: new
place
subcommand and supports any vermin (default honey bees)confirm: Added a confirmation for retiring locations
exportlegends: Exports more information (poetic/musical/dance forms, written/artifact content, landmasses, extra histfig information, and more)
search: Support for new screens:
location occupation assignment
civilization animal training knowledge
animal trainer assignment
-
tweak block-labors
: Prevents labors that can’t be used from being toggledtweak hide-priority
: Adds an option to hide designation priority indicatorstweak title-start-rename
: Adds a safe rename option to the title screen “Start Playing” menu
zone:
Added
unassign
subcommandAdded
only
option toassign
subcommand
Fixes¶
Fixed a crash bug caused by the historical figures DFHack uses to store persistent data.
More plugins should recognize non-dwarf citizens
Fixed a possible crash from cloning jobs
moveToBuilding() now sets flags for items that aren’t a structural part of the building properly
autotrade, stocks: Made trading work when multiple caravans are present but only some can trade
confirm note-delete: No longer interferes with name entry
exportlegends: Handles entities without specific races, and a few other fixes for things new to v0.42
fastdwarf: Fixed a bug involving teleporting mothers but not the babies they’re holding.
gaydar: Fixed text display on OS X/Linux and failure with soul-less creatures
-
allowed editing of non-dwarf citizens
stopped ghosts and visitors from being editable
fixed applying last custom profession
modtools/create-unit: Stopped making units without civs historical figures
-
Removed siege option
Prevented a crash resulting from a bad civilization option
showmood: Fixed name display on OS X/Linux
view-item-info: Fixed density units
Misc Improvements¶
autochop: Can now edit log minimum/maximum directly and remove limit entirely
autolabor, autohauler, manipulator: Added support for new jobs/labors/skills
colonies: now implemented by a script
createitem: Can now create items anywhere without specifying a unit, as long as a unit exists on the map
devel/export-dt-ini: Updated for 0.42.06
devel/find-offsets: Automated several more scans
gui/gm-editor: Now supports finding some items with a numeric ID (with
i
)lua: Now supports some built-in variables like gui/gm-editor, e.g.
unit
,screen
RemoteFortressReader: Can now trigger keyboard events
stockflow: Now offers better control over individual craft jobs
weather: now implemented by a script
zone: colored output
Removed¶
DFusion: legacy script system, obsolete or replaced by better alternatives
DFHack 0.40.24-r5¶
New Features¶
-
Added a
uniform-delete
option for military uniform deletionAdded a basic in-game configuration UI
Fixes¶
Fixed a rare crash that could result from running keybinding in onLoadWorld.init
Script help that doesn’t start with a space is now recognized correctly
confirm: Fixed issues with haul-delete, route-delete, and squad-disband confirmations intercepting keys too aggressively
emigration should work now
fix-unit-occupancy: Significantly optimized - up to 2,000 times faster in large fortresses
gui/create-item: Allow exiting quantity prompt
gui/family-affairs: Fixed an issue where lack of relationships wasn’t recognized and other issues
modtools/create-unit: Fixed a possible issue in reclaim fortress mode
search: Fixed a crash on the military screen
tweak max-wheelbarrow: Fixed a minor display issue with large numbers
workflow: Fixed a crash related to job postings (and added a fix for existing, broken jobs)
Misc Improvements¶
Unrecognized command feedback now includes more information about plugins
fix/dry-buckets: replaces the
drybuckets
pluginfeature: now implemented by a script
DFHack 0.40.24-r4¶
Internals¶
A method for caching screen output is now available to Lua (and C++)
Developer plugins can be ignored on startup by setting the
DFHACK_NO_DEV_PLUGINS
environment variableThe console on Linux and OS X now recognizes keyboard input between prompts
JSON libraries available (C++ and Lua)
More DFHack build information used in plugin version checks and available to plugins and lua scripts
Fixed a rare overflow issue that could cause crashes on Linux and OS X
Stopped DF window from receiving input when unfocused on OS X
Fixed issues with keybindings involving CtrlA and CtrlZ, as well as AltE/U/N on OS X
Multiple contexts can now be specified when adding keybindings
Keybindings can now use F10-F12 and 0-9
Plugin system is no longer restricted to plugins that exist on startup
dfhack.init
file locations significantly generalized
Lua¶
New internal commands¶
New plugins¶
confirm: Adds confirmation dialogs for several potentially dangerous actions
fix-unit-occupancy: Fixes issues with unit occupancy, such as faulty “unit blocking tile” messages (Bug 3499)
title-version (formerly
vshook
): Display DFHack version on title screen
New scripts¶
armoks-blessing: Adjust all attributes, personality, age and skills of all dwarves in play
brainwash: brainwash a dwarf (modifying their personality)
burial: sets all unowned coffins to allow burial (“-pets” to allow pets too)
deteriorateclothes: make worn clothes on the ground wear far faster to boost FPS
deterioratecorpses: make body parts wear away far faster to boost FPS
deterioratefood: make food vanish after a few months if not used
elevate-mental: elevate all the mental attributes of a unit
elevate-physical: elevate all the physical attributes of a unit
emigration: stressed dwarves may leave your fortress if they see a chance
fix-ster: changes fertility/sterility of animals or dwarves
gui/family-affairs: investigate and alter romantic relationships
make-legendary: modify skill(s) of a single unit
modtools/create-unit: create new units from nothing
modtools/equip-item: a script to equip items on units
points: set number of points available at embark screen
pref-adjust: Adjust all preferences of all dwarves in play
rejuvenate: make any “old” dwarf 20 years old
starvingdead: make undead weaken after one month on the map, and crumble after six
view-item-info: adds information and customisable descriptions to item viewscreens
warn-starving: check for starving, thirsty, or very drowsy units and pause with warning if any are found
New tweaks¶
embark-profile-name: Allows the use of lowercase letters when saving embark profiles
kitchen-keys: Fixes DF kitchen meal keybindings
kitchen-prefs-color: Changes color of enabled items to green in kitchen preferences
kitchen-prefs-empty: Fixes a layout issue with empty kitchen tabs
Fixes¶
Plugins with vmethod hooks can now be reloaded on OS X
Lua’s
os.system()
now works on OS XFixed default arguments in Lua gametype detection functions
Circular lua dependencies (reqscript/script_environment) fixed
Prevented crash in
Items::createItem()
buildingplan: Now supports hatch covers
gui/create-item: fixed assigning quality to items, made Esc work properly
gui/gm-editor: handles lua tables properly
help: now recognizes built-in commands, like
help
manipulator: fixed crash when selecting custom professions when none are found
RemoteFortressReader: fixed crash when attempting to send map info when no map was loaded
search: fixed crash in unit list after cancelling a job; fixed crash when disabling stockpile category after searching in a subcategory
stockpiles: now checks/sanitizes filenames when saving
stocks: fixed a crash when right-clicking
steam-engine: fixed a crash on arena load; number keys (e.g. 2/8) take priority over cursor keys when applicable
tweak fps-min fixed
tweak farm-plot-select: Stopped controls from appearing when plots weren’t fully built
workflow: Fixed some issues with stuck jobs. Existing stuck jobs must be cancelled and re-added
zone: Fixed a crash when using
zone set
(and a few other potential crashes)
Misc Improvements¶
DFHack documentation:
massively reorganised, into files of more readable size
added many missing entries
indexes, internal links, offline search all documents
includes documentation of linked projects (df-structures, third-party scripts)
better HTML generation with Sphinx
documentation for scripts now located in source files
-
Stopped modification of labors that shouldn’t be modified for brokers/diplomats
Prioritize skilled dwarves more efficiently
Prevent dwarves from running away with tools from previous jobs
automaterial: Fixed several issues with constructions being allowed/disallowed incorrectly when using box-select
-
widgets’ positions, formats, etc. are now customizable
weather display now separated from the date display
New mouse cursor widget
gui/dfstatus: Can enable/disable individual categories and customize metal bar list
full-heal:
-r
option removes corpses-
Pointers can now be displaced
Added some useful aliases: “item” for the selected item, “screen” for the current screen, etc.
Now avoids errors with unrecognized types
gui/hack-wish: renamed to gui/create-item
keybinding list accepts a context
-
Lists lever names
lever pull
can be used to pull the currently-selected lever
memview
: Fixed display issuemodtools/create-item: arguments are named more clearly, and you can specify the creator to be the unit with id
df.global.unit_next_id-1
(useful in conjunction with modtools/create-unit)nyan
: Can now be stopped with dfhack-runplug: lists all plugins; shows state and number of commands in plugins
prospector: works from within command-prompt
quicksave: Restricted to fortress mode
RemoteFortressReader: Exposes more information
-
Supports noble suggestion screen (e.g. suggesting a baron)
Supports fortress mode loo[k] menu
Recognizes ? and ; keys
stocks: can now match beginning and end of item names
teleport: Fixed cursor recognition
tidlers, twaterlvl: now implemented by scripts instead of a plugin
-
debug output now logged to stderr.log instead of console - makes DFHack start faster
farm-plot-select: Fixed issues with selecting undiscovered crops
workflow: Improved handling of plant reactions
Removed¶
embark-tools nano: 1x1 embarks are now possible in vanilla 0.40.24
DFHack 0.40.24-r3¶
Internals¶
Ruby library now included on OS X - Ruby scripts should work on OS X 10.10
libstdc++ should work with older versions of OS X
Added support for onMapLoad.init / onMapUnload.init scripts
game type detection functions are now available in the World module
The
DFHACK_LOG_MEM_RANGES
environment variable can be used to log information tostderr.log
on OS XFixed adventure mode menu names
Fixed command usage information for some commands
Lua¶
Lua scripts will only be reloaded if necessary
Added a
df2console()
wrapper, useful for printing DF (CP437-encoded) text to the console in a portable wayAdded a
strerror()
wrapper
New Internal Commands¶
sc-script: Allows additional scripts to be run when certain events occur (similar to onLoad*.init scripts)
New Plugins¶
autohauler: A hauling-only version of autolabor
New Scripts¶
modtools/reaction-product-trigger: triggers callbacks when products are produced (contrast with when reactions complete)
New Tweaks¶
fps-min: Fixes the in-game minimum FPS setting
shift-8-scroll: Gives Shift+8 (or
*
) priority when scrolling menus, instead of scrolling the maptradereq-pet-gender: Displays pet genders on the trade request screen
Fixes¶
Fixed game type detection in 3dveins, gui/create-item, reveal, seedwatch
PRELOAD_LIB
: More extensible on Linuxadd-spatter, eventful: Fixed crash on world load
add-thought: Now has a proper subthought arg.
building-hacks: Made buildings produce/consume correct amount of power
fix-armory: compiles and is available again (albeit with issues)
gui/gm-editor: Added search option (accessible with “s”)
hack-wish: Made items stack properly.
modtools/skill-change: Made level granularity work properly.
show-unit-syndromes: should work
-
Fixed error message in Arena mode
no longer checks the DF version
fixed ballistic arrow head orders
convinces the bookkeeper to update records more often
zone: Stopped crash when scrolling cage owner list
Misc Improvements¶
autolabor: A negative pool size can be specified to use the most unskilled dwarves
-
Added a way to allow building to work even if it consumes more power than is available.
Added setPower/getPower functions.
catsplosion: Can now trigger pregnancies in (most) other creatures
exportlegends:
info
andall
options exportlegends_plus.xml
with more data for legends utilities-
Added ability to edit nicknames/profession names
added “Job” as a View Type, in addition to “Profession” and “Squad”
added custom profession templates with masking
RemoteFortressReader: Exposes more information
DFHack 0.40.24-r2¶
Internals¶
Lua scripts can set environment variables of each other with
dfhack.run_script_with_env
Lua scripts can now call each others internal nonlocal functions with
dfhack.script_environment(scriptName).functionName(arg1,arg2)
eventful: Lua reactions no longer require LUA_HOOK as a prefix; you can register a callback for the completion of any reaction with a name
Filesystem module now provides file access/modification times and can list directories (normally and recursively)
Units Module: New functions:
isWar isHunter isAvailableForAdoption isOwnCiv isOwnRace getRaceName getRaceNamePlural getRaceBabyName getRaceChildName isBaby isChild isAdult isEggLayer isGrazer isMilkable isTrainableWar isTrainableHunting isTamable isMale isFemale isMerchant isForest isMarkedForSlaughter
Buildings Module: New Functions:
isActivityZone isPenPasture isPitPond isActive findPenPitAt
Fixes¶
dfhack.run_script
should correctly find save-specific scripts now.add-thought: updated to properly affect stress.
hfs-pit: should work now
autobutcher: takes gelding into account
init.lua
existence checks should be more reliable (notably when using non-English locales)
Misc Improvements¶
Multiline commands are now possible inside dfhack.init scripts. See dfhack.init-example
for example usage.
DFHack 0.40.24-r1¶
Internals¶
CMake shouldn’t cache DFHACK_RELEASE anymore. People may need to manually update/delete their CMake cache files to get rid of it.
DFHack 0.40.24-r0¶
Internals¶
Events from EventManager: fixed crash error with EQUIPMENT_CHANGE event.
key modifier state exposed to Lua (ie Ctrl, Alt, Shift)
Fixes¶
dfhack.sh
can now be run from other directories on OS X
New Plugins¶
blueprint: export part of your fortress to quickfort .csv files
New Scripts¶
hotkey-notes: print key, name, and jump position of hotkeys
Removed¶
needs_porting/*
Misc Improvements¶
Added support for searching more lists
DFHack 0.40.23-r1¶
Internals¶
plugins will not be loaded if globals they specify as required are not located (should prevent some crashes)
Fixes¶
Fixed numerous (mostly Lua-related) crashes on OS X by including a more up-to-date libstdc++
Alt should no longer get stuck on Windows (and perhaps other platforms as well)
gui/advfort works again
autobutcher: takes sexualities into account
devel/export-dt-ini: Updated for 0.40.20+
digfort: now checks file type and existence
exportlegends: Fixed map export
full-heal: Fixed a problem with selecting units in the GUI
gui/hack-wish: Fixed restrictive material filters
mousequery: Changed box-select key to Alt+M
dwarfmonitor: correct date display (month index, separator)
putontable: added to the readme
siren should work again
stderr.log: removed excessive debug output on OS X
trackstop: No longer prevents cancelling the removal of a track stop or roller.
Fixed a display issue with
PRINT_MODE:TEXT
Fixed a symbol error (MapExtras::BiomeInfo::MAX_LAYERS) when compiling DFHack in Debug mode
New Plugins¶
fortplan: designate construction of (limited) buildings from .csv file, quickfort-style
New Scripts¶
gui/stockpiles: an in-game interface for saving and loading stockpile settings files.
position: Reports the current date, time, month, and season, plus some location info. Port/update of position.py
hfs-pit: Digs a hole to hell under the cursor. Replaces needs_porting/hellhole.cpp
Removed¶
embark.lua: Obsolete, use embark-tools
New tweaks¶
eggs-fertile: Displays an egg fertility indicator on nestboxes
max-wheelbarrow: Allows assigning more than 3 wheelbarrows to a stockpile
Misc Improvements¶
embark-tools: Added basic mouse support on the local map
Made some adventure mode keybindings in
dfhack.init-example
only work in adventure modegui/companion-order: added a default keybinding
further work on needs_porting
DFHack 0.40.19-r1¶
Fixes¶
modtools/reaction-trigger: fixed typo
modtools/item-trigger: should now work with item types
New plugins¶
savestock, loadstock: save and load stockpile settings across worlds and saves
New scripts¶
remove-stress: set selected or all units unit to -1,000,000 stress (this script replaces removebadthoughts)
Misc improvements¶
command-prompt: can now access selected items, units, and buildings
autolabor: add an optional talent pool parameter
DFHack 0.40.16-r1¶
Internals¶
Events from EventManager should handle INTERACTION triggers a little better. It still can get confused about who did what but only rarely.
Events from EventManager should no longer trigger REPORT events for old reports after loading a save.
lua/persist-table: a convenient way of using persistent tables of arbitrary structure and dimension in Lua
Fixes¶
mousequery: Disabled when linking levers
stocks: Melting should work now
full-heal: Updated with proper argument handling
modtools/reaction-trigger-transition: should produce the correct syntax now
superdwarf: should work better now
forum-dwarves: update for new df-structures changes
New Scripts¶
adaptation: view or set the cavern adaptation level of your citizens
add-thought: allows the user to add thoughts to creatures.
gaydar: detect the sexual orientation of units on the map
markdown: Save a copy of a text screen in markdown (for reddit among others).
devel/all-bob: renames everyone Bob to help test interaction-trigger
Misc Improvements¶
autodump: Can now mark a stockpile for auto-dumping (similar to automelt and autotrade)
buildingplan: Can now auto-allocate rooms to dwarves with specific positions (e.g. expedition leader, mayor)
dwarfmonitor: now displays a weather indicator and date
lua/syndrome-util, modtools/add-syndrome: now you can remove syndromes by SYN_CLASS
No longer write empty
.history
files
DFHack 0.40.15-r1¶
Fixes¶
mousequery: Fixed behavior when selecting a tile on the lowest z-level
Misc Improvements¶
Events from EventManager: deals with frame_counter getting reset properly now.
modtools/item-trigger: fixed equip/unequip bug and corrected minor documentation error
teleport: Updated with proper argument handling and proper unit-at-destination handling.
autotrade: Removed the newly obsolete Mark all functionality.
search: Adapts to the new trade screen column width
tweak fast-trade: Switching the fast-trade keybinding to Shift-Up/Shift-Down, due to Select All conflict
DFHack 0.40.14-r1¶
Internals¶
The DFHack console can now be disabled by setting the DFHACK_DISABLE_CONSOLE environment variable:
DFHACK_DISABLE_CONSOLE=1 ./dfhack
Fixes¶
Stopped duplicate load/unload events when unloading a world
Stopped
-e
from being echoed when DFHack quits on Linuxautomelt: now uses a faster method to locate items
autotrade: “Mark all” no longer double-marks bin contents
drain-aquifer: new script replaces the buggy plugin
embark-tools: no longer conflicts with keys on the notes screen
fastdwarf: Fixed problems with combat/attacks
forum-dwarves: should work now
manipulator: now uses a stable sort, allowing sorting by multiple categories
rendermax: updated to work with 0.40
New Plugins¶
trackstop: Shows track stop friction and dump direction in its q menu
New Tweaks¶
farm-plot-select: Adds “Select all” and “Deselect all” options to farm plot menus
import-priority-category: Allows changing the priority of all goods in a category when discussing an import agreement with the liaison
manager-quantity: Removes the limit of 30 jobs per manager order
civ-view-agreement: Fixes overlapping text on the “view agreement” screen
nestbox-color: Fixes the color of built nestboxes
Misc Improvements¶
exportlegends: can now handle site maps
DFHack 0.40.13-r1¶
Internals¶
unified spatter structs
added ruby df.print_color(color, string) method for dfhack console
Fixes¶
no more
-e
after terminatingfixed superdwarf
DFHack 0.40.12-r1¶
Internals¶
support for global onLoad*.init and onMapUnload*.init and onUnload*.init files, called when loading and unloading a world
Close file after loading a binary patch.
New Plugins¶
Fixes¶
possible crash fixed for gui/hack-wish
search: updated to not conflict with BUILDJOB_SUSPEND
workflow: job_material_category -> dfhack_material_category
Misc Improvements¶
now you can use
@
to print things in interactive Lua with subtley different semanticsupdated exportlegends to work with new maps, dfhack 40.11 r1+
DFHack 0.40.11-r1¶
Internals¶
Plugins on OS X now use
.plug.dylib
as an extension instead of.plug.so
Fixes¶
3dveins: should no longer hang/crash on specific maps
deathcause: updated
gui/hack-wish: should work now
reveal: no longer allocates data for nonexistent map blocks
Various documentation fixes and updates
DFHack v0.40.10-r1¶
A few bugfixes.
DFHack v0.40.08-r2¶
Internals¶
supported per save script folders
Items module: added createItem function
Sorted CMakeList for plugins and plugins/devel
diggingInvaders no longer builds if plugin building is disabled
Events from EventManager: EQUIPMENT_CHANGE now triggers for new units. New events:
ON_REPORT UNIT_ATTACK UNLOAD INTERACTION
New Scripts¶
lua/repeat-util: makes it easier to make things repeat indefinitely
lua/syndrome-util: makes it easier to deal with unit syndromes
forum-dwarves: helps copy df viewscreens to a file
full-heal: fully heal a unit
remove-wear: removes wear from all items in the fort
repeat: repeatedly calls a script or a plugin
ShowUnitSyndromes: shows syndromes affecting units and other relevant info
teleport: teleports units
fix/blood-del: makes it so civs don’t bring barrels full of blood ichor or goo
fix/feeding-timers: reset the feeding timers of all units
gui/hack-wish: creates items out of any material
gui/unit-info-viewer: displays information about units
modtools/add-syndrome: add a syndrome to a unit or remove one
modtools/anonymous-script: execute an lua script defined by a string. Useful for the
*-trigger
scripts.modtools/force: forces events: caravan, migrants, diplomat, megabeast, curiousbeast, mischievousbeast, flier, siege, nightcreature
modtools/item-trigger: triggers commands based on equipping, unequipping, and wounding units with items
modtools/interaction-trigger: triggers commands when interactions happen
modtools/invader-item-destroyer: destroys invaders’ items when they die
modtools/moddable-gods: standardized version of Putnam’s moddable gods script
modtools/projectile-trigger: standardized version of projectileExpansion
modtools/reaction-trigger: trigger commands when custom reactions complete; replaces autoSyndrome
modtools/reaction-trigger-transition: a tool for converting mods from autoSyndrome to reaction-trigger
modtools/random-trigger: triggers random scripts that you register
modtools/skill-change: for incrementing and setting skills
modtools/spawn-flow: creates flows, like mist or dragonfire
modtools/syndrome-trigger: trigger commands when syndromes happen
modtools/transform-unit: shapeshifts a unit, possibly permanently
Misc improvements¶
new function in utils.lua for standardized argument processing
Removed¶
digmat.rb: digFlood does the same functionality with less FPS impact
invasionNow: modtools/force does it better
autoSyndrome replaced with modtools/reaction-trigger
syndromeTrigger replaced with modtools/syndrome-trigger
devel/printArgs plugin converted to devel/print-args
outsideOnly plugin replaced by modtools/outside-only
DFHack v0.40.08-r1¶
Was a mistake. Don’t use it.
DFHack v0.34.11-r5¶
Internals¶
support for calling a lua function via a protobuf request (demonstrated by dfhack-run –lua).
support for basic filesystem operations (e.g. chdir, mkdir, rmdir, stat) in C++ and Lua
Lua API for listing files in directory. Needed for gui/mod-manager
Lua API for creating unit combat reports and writing to gamelog.
Lua API for running arbitrary DFHack commands
support for multiple
raw/init.d/*.lua
init scripts in one save.eventful now has a more friendly way of making custom sidebars
on Linux and OS X the console now supports moving the cursor back and forward by a whole word.
New scripts¶
gui/mod-manager: allows installing/uninstalling mods into df from
df/mods
directory.gui/clone-uniform: duplicates the currently selected uniform in the military screen.
fix/build-location: partial work-around for Bug 5991 (trying to build wall while standing on it)
undump-buildings: removes dump designation from materials used in buildings.
exportlegends: exports data from legends mode, allowing a set-and-forget export of large worlds.
log-region: each time a fort is loaded identifying information will be written to the gamelog.
dfstatus: show an overview of critical stock quantities, including food, drinks, wood, and bars.
command-prompt: a dfhack command prompt in df.
New plugins¶
rendermax: replace the renderer with something else, eg
rendermax light
- a lighting engineautomelt: allows marking stockpiles for automelt (i.e. any items placed in stocpile will be designated for melting)
embark-tools: implementations of Embark Anywhere, Nano Embark, and a few other embark-related utilities
building-hacks: Allows to add custom functionality and/or animations to buildings.
petcapRemover: triggers pregnancies in creatures so that you can effectively raise the default pet population cap
plant create: spawn a new shrub under the cursor
New tweaks¶
Misc improvements¶
plants: move the ‘grow’, ‘extirpate’ and ‘immolate’ commands as ‘plant’ subcommands
digfort: improved csv parsing, add start() comment handling
exterminate: allow specifying a caste (exterminate gob:male)
createitem: in adventure mode it now defaults to the controlled unit as maker.
autotrade: adds “(Un)mark All” options to both panes of trade screen.
mousequery: several usability improvements; show live overlay (in menu area) of what’s on the tile under the mouse cursor.
search: workshop profile search added.
dwarfmonitor: add screen to summarise preferences of fortress dwarfs.
getplants: add autochop function to automate woodcutting.
stocks: added more filtering and display options.
-
engine quality and distance to target now affect accuracy
firing the siege engine at a target produces a combat report
improved movement speed computation for meandering units
operators in Prepare To Fire mode are released from duty once hungry/thirsty if there is a free replacement
DFHack v0.34.11-r4¶
New commands¶
diggingInvaders - allows invaders to dig and/or deconstruct walls and buildings in order to get at your dwarves.
digFlood - automatically dig out specified veins as they are revealed
enable, disable - Built-in commands that can be used to enable/disable many plugins.
filltraffic - Restrict traffic on squares above visible ice.
filltraffic - Restrict traffic on every visible square with liquid.
treefarm - automatically chop trees and dig obsidian
New Scripts¶
autobutcher: A GUI front-end for the autobutcher plugin.
invasionNow: trigger an invasion, or many
locate-ore: scan the map for unmined ore veins
masspit: designate caged creatures in a zone for pitting
multicmd: run a sequence of dfhack commands, separated by ‘;’
startdwarf: change the number of dwarves for a new embark
digmat: dig veins/layers tile by tile, as discovered
Misc improvements¶
autoSyndrome:
disable by default
reorganized special tags
minimized error spam
reset policies: if the target already has an instance of the syndrome you can skip, add another instance, reset the timer, or add the full duration to the time remaining
core: fix SC_WORLD_(UN)LOADED event for arena mode
exterminate: renamed from slayrace, add help message, add butcher mode
fastdwarf: fixed bug involving fastdwarf and teledwarf being on at the same time
magmasource: rename to source, allow water/magma sources/drains
Add df.dfhack_run “somecommand” to Ruby
syndromeTrigger: replaces and extends trueTransformation. Can trigger things when syndromes are added for any reason.
tiletypes: support changing tile material to arbitrary stone.
work-now: can optionally look for jobs when jobs are completed
New tweaks¶
hive-crash: Prevent crash if bees die in a hive with ungathered products (Bug 6368).
New plugins¶
3dveins: Reshapes all veins on the map in a way that flows between Z levels. May be unstable. Backup before using.
autotrade: Automatically send items in marked stockpiles to trade depot, when trading is possible.
buildingplan: Place furniture before it’s built
dwarfmonitor: Records dwarf activity to measure fort efficiency
mousequery: Look and poke at the map elements with the mouse.
outsideOnly: make raw-specified buildings impossible to build inside
resume: A plugin to help display and resume suspended constructions conveniently
stocks: An improved stocks display screen.
Internals¶
Core: there is now a per-save dfhack.init file for when the save is loaded, and another for when it is unloaded
EventManager: fixed job completion detection, fixed removal of TICK events, added EQUIPMENT_CHANGE event
Lua API for a better random number generator and perlin noise functions.
Once: easy way to make sure something happens once per run of DF, such as an error message
DFHack v0.34.11-r3¶
Internals¶
support for displaying active keybindings properly.
support for reusable widgets in lua screen library.
Maps::canStepBetween: returns whether you can walk between two tiles in one step.
EventManager: monitors various in game events centrally so that individual plugins don’t have to monitor the same things redundantly.
Now works with OS X 10.6.8
Notable bugfixes¶
autobutcher can be re-enabled again after being stopped.
stopped Dwarf Manipulator from unmasking vampires.
stonesense is now fixed on OS X
Misc improvements¶
fastdwarf: new mode using debug flags, and some internal consistency fixes.
added a small stand-alone utility for applying and removing binary patches.
removebadthoughts: add –dry-run option
superdwarf: work in adventure mode too
tweak stable-cursor: carries cursor location from/to Build menu.
deathcause: allow selection from the unitlist screen
slayrace: allow targetting undeads
workflow plugin:
properly considers minecarts assigned to routes busy.
code for deducing job outputs rewritten in lua for flexibility.
logic fix: collecting webs produces silk, and ungathered webs are not thread.
items assigned to squads are considered busy, even if not in inventory.
shearing and milking jobs are supported, but only with generic MILK or YARN outputs.
workflow announces when the stock level gets very low once a season.
Auto syndrome plugin: A way of automatically applying boiling rock syndromes and calling dfhack commands controlled by raws.
infiniteSky plugin: Create new z-levels automatically or on request.
True transformation plugin: A better way of doing permanent transformations that allows later transformations.
work-now plugin: Makes the game assign jobs every time you pause.
New tweaks¶
tweak military-training: speed up melee squad training up to 10x (normally 3-5x).
New scripts¶
binpatch: the same as the stand-alone binpatch.exe, but works at runtime.
region-pops: displays animal populations of the region and allows tweaking them.
lua: lua interpreter front-end converted to a script from a native command.
dfusion: misc scripts with a text based menu.
embark: lets you embark anywhere.
lever: list and pull fort levers from the dfhack console.
stripcaged: mark items inside cages for dumping, eg caged goblin weapons.
soundsense-season: writes the correct season to gamelog.txt on world load.
create-items: spawn items
fix/cloth-stockpile: fixes Bug 5739; needs to be run after savegame load every time.
New GUI scripts¶
gui/guide-path: displays the cached path for minecart Guide orders.
gui/workshop-job: displays inputs of a workshop job and allows tweaking them.
gui/workflow: a front-end for the workflow plugin (part inspired by falconne).
gui/assign-rack: works together with a binary patch to fix weapon racks.
gui/gm-editor: an universal editor for lots of dfhack things.
gui/companion-order: a adventure mode command interface for your companions.
gui/advfort: a way to do jobs with your adventurer (e.g. build fort).
New binary patches¶
(for use with binpatch)
armorstand-capacity: doubles the capacity of armor stands.
custom-reagent-size: lets custom reactions use small amounts of inputs.
deconstruct-heapfall: stops some items still falling on head when deconstructing.
deconstruct-teleport: stops items from 16x16 block teleporting when deconstructing.
hospital-overstocking: stops hospital overstocking with supplies.
training-ammo: lets dwarves with quiver full of combat-only ammo train.
weaponrack-unassign: fixes bug that negates work done by gui/assign-rack.
New Plugins¶
fix-armory: Together with a couple of binary patches and the gui/assign-rack script, this plugin makes weapon racks, armor stands, chests and cabinets in properly designated barracks be used again for storage of squad equipment.
search: Adds an incremental search function to the Stocks, Trading, Stockpile and Unit List screens.
automaterial: Makes building constructions (walls, floors, fortifications, etc) a little bit easier by saving you from having to trawl through long lists of materials each time you place one.
Dfusion: Reworked to make use of lua modules, now all the scripts can be used from other scripts.
Eventful: A collection of lua events, that will allow new ways to interact with df world.
DFHack v0.34.11-r2¶
Internals¶
full support for Mac OS X.
a plugin that adds scripting in ruby.
support for interposing virtual methods in DF from C++ plugins.
support for creating new interface screens from C++ and lua.
added various other API functions.
Notable bugfixes¶
better terminal reset after exit on linux.
seedwatch now works on reclaim.
the sort plugin won’t crash on cages anymore.
Misc improvements¶
autodump: can move items to any walkable tile, not just floors.
stripcaged: by default keep armor, new dumparmor option.
zone: allow non-domesticated birds in nestboxes.
workflow: quality range in constraints.
cleanplants: new command to remove rain water from plants.
liquids: can paint permaflow, i.e. what makes rivers power water wheels.
prospector: pre-embark prospector accounts for caves & magma sea in its estimate.
rename: supports renaming stockpiles, workshops, traps, siege engines.
fastdwarf: now has an additional option to make dwarves teleport to their destination.
-
can set nonidle hauler percentage.
broker excluded from all labors when needed at depot.
likewise, anybody with a scheduled diplomat meeting.
New commands¶
misery: multiplies every negative thought gained (2x by default).
dig: designates every tile of the same type of vein on the map for ‘digging’ (any dig designation).
New tweaks¶
tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.
tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.
tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.
tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.
tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.
tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc.
tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode.
tweak fast-trade: Shift-Enter for selecting items quckly in Trade and Move to Depot screens.
tweak military-stable-assign: Stop rightmost list of military->Positions from jumping to top.
tweak military-color-assigned: In same list, color already assigned units in brown & green.
New scripts¶
fixnaked: removes thoughts about nakedness.
setfps: set FPS cap at runtime, in case you want slow motion or speed-up.
siren: wakes up units, stops breaks and parties - but causes bad thoughts.
fix/population-cap: run after every migrant wave to prevent exceeding the cap.
fix/stable-temp: counts items with temperature updates; does instant one-shot stable-temp.
fix/loyaltycascade: fix units allegiance, eg after ordering a dwarf merchant kill.
deathcause: shows the circumstances of death for a given body.
digfort: designate areas to dig from a csv file.
drain-aquifer: remove aquifers from the map.
growcrops: cheat to make farm crops instantly grow.
magmasource: continuously spawn magma from any map tile.
removebadthoughts: delete all negative thoughts from your dwarves.
slayrace: instakill all units of a given race, optionally with magma.
superdwarf: per-creature fastdwarf.
gui/mechanisms: browse mechanism links of the current building.
gui/room-list: browse other rooms owned by the unit when assigning one.
gui/liquids: a GUI front-end for the liquids plugin.
gui/rename: renaming stockpiles, workshops and units via an in-game dialog.
gui/power-meter: front-end for the Power Meter plugin.
gui/siege-engine: front-end for the Siege Engine plugin.
gui/choose-weapons: auto-choose matching weapons in the military equip screen.
New Plugins¶
manipulator: a Dwarf Therapist like UI in the game (ul)
steam-engine: an alternative to Water Reactors which make more sense. See
hack/raw/*_steam_engine.txt
for the necessary raw definitions.power-meter: a pressure plate modification to detect powered gear boxes on adjacent tiles. gui/power-meter implements the build configuration UI.
siege-engine: massive overhaul for siege engines, configured via gui/siege-engine
add-spatter: allows poison coatings via raw reactions, among other things.