createitem

You can create new items of any type and made of any material. By default, items created are spawned at the feet of the selected unit. If no unit is selected, the first citizen will be used as the creator unit and the items will be spawned at the location of the keyboard cursor.

Specify the item and material information as you would indicate them in custom reaction raws, with the following differences:

  • Separate the item and material with a space rather than a colon

  • If the item has no subtype, the :NONE can be omitted

  • If the item is REMAINS, FISH, FISH_RAW, VERMIN, PET, or EGG, then specify a CREATURE:CASTE pair instead of a material token.

  • If the item is a PLANT_GROWTH, specify a PLANT_ID:GROWTH_ID pair instead of a material token.

Corpses, body parts, and prepared meals cannot be created using this tool. See gui/create-item for an interactive version of the tool.

Usage

createitem <item> <material> [<count>]

Create <count> copies (default is 1) of the specified item made out of the specified material.

createitem inspect

Obtain the item and material tokens of an existing item. Its output can be used directly as arguments to createitem to create new matching items (as long as the item type is supported).

createitem floor|item|building

Subsequently created items will be placed on the floor beneath the selected unit’s, inside the selected item, or as part of the selected building.

Note

createitem building is good for loading traps, but if you use it with workshops, you will have to deconstruct the workshop to access the item.

Examples

createitem GLOVES:ITEM_GLOVES_GAUNTLETS INORGANIC:STEEL 2

Create 2 pairs of steel gauntlets (that is, 2 left gauntlets and 2 right gauntlets).

createitem WOOD PLANT_MAT:TOWER_CAP:WOOD 100

Create 100 tower-cap logs.

createitem PLANT_GROWTH BILBERRY:FRUIT

Create a single bilberry.

For more examples, the wiki.