stonesense¶
Command: stonesense
A 3D isometric visualizer.
Command: ssense
An alias for stonesense.
Usage¶
stonesense
orssense
Open the visualiser in a new window.
The viewer window has read-only access to the game, and can follow the game view
or be moved independently. Configuration for stonesense can be set in the
stonesense/init.txt
file in your DF game directory. If the window refresh
rate is too low, change SEGMENTSIZE_Z
to 2
in this file, and if you are
unable to see the edges of the map with the overlay active, try decreasing the
value for SEGMENTSIZE_XY
– normal values are 50
to 80
, depending
on your screen resolution.

The above-ground part of the fortress Roadtruss.¶
Controls¶
Mouse controls are hard-coded and cannot be changed.
- Left click
Move debug cursor (if available)
- Right click
Recenter screen
- Scrollwheel
Move up and down
- Ctrl-Scroll
Increase/decrease Z depth shown
Follow mode makes the Stonesense view follow the location of the DF window. The offset can be adjusted by holding Ctrl while using the keyboard window movement keys. When you turn on cursor follow mode, the Stonesense debug cursor will follow the DF cursor when the latter exists.
You can take screenshots with F5, larger screenshots with CtrlF5, and screenshot the whole map at full resolution with CtrlShiftF5. Screenshots are saved to the DF directory. Note that feedback is printed to the DFHack console, and you may need to zoom out before taking very large screenshots.
See stonesense/keybinds.txt
to learn or set keybindings, including
zooming, changing the dimensions of the rendered area, toggling various
views, fog, and rotation. Here’s the important section:
INSTRUCTIONS: This document specifies the keys and associated actions stonesense can recognize. The syntax is: [<action name>:<action key 1>:<action key 2> ... ] If the closing brace is preceeded by an asterisk: [<stuff>*] then the keys specified will repeat each frame until released, otherwise it will occur exactly once each time the character is registered. It is possible to specify the same action on multiple lines, or to leave action names out of the list completely. Listing multiple actions on the same line is not supported. Likewise listing the same key for multiple actions will result in only the last action listed being the one taken when the key is pressed. Currently only keyboard events are supported; stonesense's mouse events are all hardcoded. A complete listing of valid actions and key values can be found at the bottom of this file. KEYBINDINGS: [ROTATE:KEYS_ENTER] [RELOAD_SEGMENT:KEY_R] [TOGGLE_DESIGNATIONS:KEY_D] [TOGGLE_STOCKS:KEY_I] [TOGGLE_ZONES:KEY_U] [TOGGLE_OCCLUSION:KEY_O] [TOGGLE_CREATURE_MOODS:KEY_M] [TOGGLE_CREATURE_PROFS:KEY_P] [TOGGLE_CREATURE_JOBS:KEY_J] [TOGGLE_CREATURE_NAMES:KEY_N] [CHOP_WALLS:KEY_C] [CYCLE_TRACKING_MODE:KEY_F] [RESET_VIEW_OFFSET:KEY_Z] [DECR_SEGMENT_Z:KEY_1] [INCR_SEGMENT_Z:KEY_2] [TOGGLE_SINGLE_LAYER:KEY_S] [TOGGLE_SHADE_HIDDEN_TILES:KEY_B] [TOGGLE_SHOW_HIDDEN_TILES:KEY_H] [TOGGLE_OSD:KEYF_2] [TOGGLE_KEYBINDS:KEYS_SLASH] [INCR_ZOOM:KEYS_FULLSTOP] [DECR_ZOOM:KEYS_COMMA] [SCREENSHOT:KEYF_5] [INCR_RELOAD_TIME:KEYPAD_PLUS] [DECR_RELOAD_TIME:KEYPAD_MINUS] [CREDITS:KEYF_9] [DECR_Y:KEYS_UP*] [INCR_Y:KEYS_DOWN*] [DECR_X:KEYS_LEFT*] [INCR_X:KEYS_RIGHT*] [DECR_Z:KEYS_PGDN:KEY_9] [INCR_Z:KEYS_PGUP:KEY_0]
Known Issues¶
If Stonesense gives an error saying that it can’t load
creatures/large_256/*.png
, your video card cannot handle the high
detail sprites used. Either open creatures/init.txt
and remove the
line containing that folder, or use these smaller sprites.
Stonesense requires working graphics acceleration, and we recommend at least a dual core CPU to avoid slowing down your game of DF.
Useful links¶
Official Stonesense thread for feedback, questions, requests or bug reports