misery

Tags: fort | gameplay | units

Command: misery

Make citizens more miserable.

When enabled, all of your citizens receive a negative thought about a particularly nasty soapy bath. You can vary the strength of this negative thought to increase or decrease the difficulty of keeping your citizens happy.

Usage

enable misery
misery [status]
misery <factor>
misery clear

The default misery factor is 2, which will result in a moderate hit to your dwarves’ happiness. Larger numbers increase the challenge.

Examples

enable misery

Start adding bad thoughts about nasty soapy baths to your citizens!

misery 5

Change the strength of the soapy bath negative thought to something quite large – this is very challenging to handle!

misery clear

Clear away negative thoughts added by misery. Note that this will not clear negative thoughts that your dwarves accumulated “naturally”.