"gameplay" tag indexTools that introduce new gameplay elements.
3 | ||
3dveins | Rewrite layer veins to expand in 3D space. | |
a | ||
add-recipe | Add crafting recipes to a civ. | |
add-spatter (plugin) | Add poisons and magical effects to weapons. | |
b | ||
building-hacks (plugin) | Provides a Lua API for creating powered workshops. | |
c | ||
cannibalism | Allows a player character to consume sapient corpses. | |
color-schemes | Modify the colors used by the DF UI. | |
d | ||
deep-embark | Start a fort deep underground. | |
deteriorate | Cause corpses, clothes, and/or food to rot away over time. | |
diggingInvaders | Invaders dig and destroy to get to your dwarves. | |
dwarfvet | Allow animals to be treated at hospitals. | |
e | ||
emigration | Allow dwarves to emigrate from the fortress when stressed. | |
eventful (plugin) | Provides a Lua API for reacting to in-game events. | |
f | ||
force | Trigger in-game events. | |
g | ||
gui/advfort | Perform fort-like jobs in adventure mode. | |
gui/civ-alert | Quickly get your civilians to safety. | |
gui/power-meter | Allow pressure plates to measure power. | |
gui/siege-engine | Extend the functionality and usability of siege engines. | |
h | ||
hermit | Go it alone in your fortress and attempt the hermit challenge. | |
m | ||
max-wave | Dynamically limit the next immigration wave. | |
misery | Make citizens more miserable. | |
mode | See and change the game mode. | |
p | ||
pop-control | Controls population and migration caps persistently per-fort. | |
power-meter (plugin) | Allow pressure plates to measure power. | |
r | ||
rendermax | Modify the map lighting. | |
s | ||
siege-engine (plugin) | Extend the functionality and usability of siege engines. | |
starvingdead | Prevent infinite accumulation of roaming undead. | |
steam-engine (plugin) | Allow modded steam engine buildings to function. | |
t | ||
trackstop (plugin) | Add dynamic configuration options for track stops. |