Civilizations pick randomly from a pool of possible recipes, which means, for example, not all civs get high boots. This script can help fix that. Only weapons, armor, and tools are currently supported; dynamically generated item types like instruments are not.


add-recipe (all|native)
add-recipe single <item token>


add-recipe native

Add all crafting recipes that your civ could have chosen from its pool, but did not.

add-recipe all

Add all available weapons and armor, including exotic items like blowguns, two-handed swords, and capes.

add-recipe single SHOES:ITEM_SHOES_BOOTS

Allow your civ to craft high boots.