tweak

Usage

tweak <command> [disable]

Run the tweak command to run the tweak or enable its effects. For tweaks that have persistent effects, append the disable keyword to disable them.

One-shot commands:

clear-missing

Remove the missing status from the selected unit. This allows engraving slabs for ghostly, but not yet found, creatures.

clear-ghostly

Remove the ghostly status from the selected unit and mark it as dead. This allows getting rid of bugged ghosts which do not show up in the engraving slab menu at all, even after using clear-missing. It works, but is potentially very dangerous - so use with care. Probably (almost certainly) it does not have the same effects like a proper burial. You’ve been warned.

fixmigrant

Remove the resident/merchant flag from the selected unit. Intended to fix bugged migrants/traders who stay at the map edge and don’t enter your fort. Only works for dwarves (or generally the player’s race in modded games). Do NOT abuse this for ‘real’ caravan merchants (if you really want to kidnap them, use tweak makeown instead, otherwise they will have their clothes set to forbidden).

makeown

Force selected unit to become a member of your fort. Can be abused to grab caravan merchants and escorts, even if they don’t belong to the player’s race. Foreign sentients (humans, elves) can be put to work, but you can’t assign rooms to them and they don’t show up in labor management programs (like manipulator or Dwarf Therapist) because the game treats them like pets. Grabbing draft animals from a caravan can result in weirdness (animals go insane or berserk and are not flagged as tame), but you are allowed to mark them for slaughter. Grabbing wagons results in some funny spam, then they are scuttled.

Commands that persist until disabled or DF quits:

adamantine-cloth-wear

Prevents adamantine clothing from wearing out while being worn (Bug 6481).

advmode-contained

Fixes custom reactions with container inputs in advmode (Bug 6202) in advmode. The issue is that the screen tries to force you to select the contents separately from the container. This forcefully skips child reagents.

block-labors

Prevents labors that can’t be used from being toggled.

burrow-name-cancel

Implements the “back” option when renaming a burrow, which currently does nothing in vanilla DF (Bug 1518).

cage-butcher

Adds an option to butcher units when viewing cages with q.

civ-view-agreement

Fixes overlapping text on the “view agreement” screen.

condition-material

Fixes a crash in the work order condition material list (Bug 9905).

craft-age-wear

Fixes crafted items not wearing out over time (Bug 6003). With this tweak, items made from cloth and leather will gain a level of wear every 20 years.

do-job-now

Adds a job priority toggle to the jobs list.

embark-profile-name

Allows the use of lowercase letters when saving embark profiles.

eggs-fertile

Displays a fertility indicator on nestboxes.

farm-plot-select

Adds “Select all” and “Deselect all” options to farm plot menus.

fast-heat

Improves temperature update performance by ensuring that 1 degree of item temperature is crossed in no more than specified number of frames when updating from the environment temperature. This reduces the time it takes for tweak stable-temp to stop updates again when equilibrium is disturbed.

fast-trade

Makes Shift-Down in the Move Goods to Depot and Trade screens toggle the current item (fully, in case of a stack), and scroll down one line. Shift-Up undoes the last Shift-Down by scrolling up one line and then toggle the item.

fps-min

Fixes the in-game minimum FPS setting (Bug 6277).

hide-priority

Adds an option to hide designation priority indicators.

hotkey-clear

Adds an option to clear currently-bound hotkeys (in the H menu).

import-priority-category

When meeting with a liaison, makes Shift+Left/Right arrow adjust all items in category when discussing an import agreement with the liaison.

kitchen-prefs-all

Adds an option to toggle cook/brew for all visible items in kitchen preferences.

kitchen-prefs-color

Changes color of enabled items to green in kitchen preferences.

kitchen-prefs-empty

Fixes a layout issue with empty kitchen tabs (Bug 9000).

max-wheelbarrow

Allows assigning more than 3 wheelbarrows to a stockpile.

military-color-assigned

Color squad candidates already assigned to other squads in yellow/green to make them stand out more in the list.

military-stable-assign

Preserve list order and cursor position when assigning to squad, i.e. stop the rightmost list of the Positions page of the military screen from constantly resetting to the top.

nestbox-color

Makes built nestboxes use the color of their material.

partial-items

Displays percentages on partially-consumed items such as hospital cloth.

pausing-fps-counter

Replace fortress mode FPS counter with one that stops counting when paused.

reaction-gloves

Fixes reactions to produce gloves in sets with correct handedness (Bug 6273).

shift-8-scroll

Gives Shift-8 (or *) priority when scrolling menus, instead of scrolling the map.

stable-cursor

Saves the exact cursor position between t/q/k/d/b/etc menus of fortress mode, if the map view is near enough to its previous position.

stone-status-all

Adds an option to toggle the economic status of all stones.

title-start-rename

Adds a safe rename option to the title screen “Start Playing” menu.

tradereq-pet-gender

Displays pet genders on the trade request screen.