Activate a DFHack tool that has some persistent effect.
Many plugins and scripts can be in a distinct enabled or disabled state. Some of them activate and deactivate automatically depending on the contents of the world raws. Others store their state in world data. However a number of them have to be enabled globally, and the init file is the right place to do it.
Most such plugins or scripts support the built-in
enable and disable
commands. Calling them at any time without arguments prints a list of enabled
and disabled plugins, and shows whether that can be changed through the same
commands. Passing plugin names to these commands will enable or disable the
enable enable <plugin> [<plugin> ...]
enable manipulator search
Enable multiple plugins at once.