full-heal

This script attempts to heal the selected unit from anything, optionally including death.

Usage

full-heal

Completely heal the currently selected unit.

full-heal --unit <unitId>

Completely heal the unit with the given ID.

full-heal -r [--keep_corpse]

Heal the unit, raising from the dead if needed. If --keep_corpse is specified, don’t remove their corpse. The unit can be targeted by selecting its corpse in the UI.

full-heal --all [-r] [--keep_corpse]

Heal all units on the map, optionally resurrecting them if dead.

full-heal --all_citizens [-r] [--keep_corpse]

Heal all fortress citizens and residents on the map. Does not include pets.

full-heal --all_civ [-r] [--keep_corpse]

Heal all units belonging to your parent civilization, including pets and visitors.

Examples

full-heal

Fully heal the selected unit.

full-heal -r --keep_corpse --unit 23273

Fully heal unit 23273. If this unit was dead, it will be resurrected without removing the corpse - creepy!

Notes

If you have to repeatedly use full-heal on a dwarf only to have that dwarf’s syndrome return seconds later, then it’s likely because said dwarf still has a syndrome-causing residue on their body. To deal with this, either use clean units to decontaminate the dwarf or let a hospital worker wash the residue off the dwarf and THEN do a full-heal. Syndromes like Beast Sickness and Demon Sickness can by VERY NASTY, causing maladies like tissue necrosis.