Tags: fort | productivity | workorders
Manage manager orders.
orders orders list
Shows the list of previously exported orders, including the orders library.
orders export <name>
Saves all the current manager orders in a file.
orders import <name>
Imports the specified manager orders. Note this adds to your current set of manager orders. It will not clear the orders that already exist.
Deletes all manager orders in the current embark.
Sorts current manager orders by repeat frequency so repeating orders don’t prevent one-time orders from ever being completed. The sorting order is: one-time orders first, then yearly, seasonally, monthly, and finally, daily.
You can keep your orders automatically sorted by adding the following command to
repeat -name orders-sort -time 1 -timeUnits days -command [ orders sort ]
Exported orders are saved in the
dfhack-config/orders directory, where you
can view, edit, and delete them, if desired.
orders export myorders
Export the current manager orders to a file named
orders import library/basic
Import manager orders from the library that keep your fort stocked with basic essentials.
The orders library¶
DFHack comes with a library of useful manager orders that are ready for import:
This collection of orders handles basic fort necessities:
prepared meals and food products (and by-products like oil)
bags of leather, cloth, silk, and yarn
crafts, totems, and shleggings from otherwise unusable by-products
You should import it as soon as you have enough dwarves to perform the tasks. Right after the first migration wave is usually a good time.
Armok’s note: shleggings? Yes, shleggings.
This collection creates basic items that require heat. It is separated out from
library/basic to give players the opportunity to set up magma furnaces first
in order to save resources. It handles:
charcoal (including smelting of bituminous coal and lignite)
Orders are missing for plaster powder until DF Bug 11803 is fixed.
This collection adds high-volume smelting jobs for military-grade metal ores and produces weapons and armor:
smelting for platinum, silver, steel, bronze, bismuth bronze, and copper (and their dependencies)
bronze/bismuth bronze/copper bolts
platinum/silver/steel/iron/bismuth bronze/bronze/copper weapons and armor, with checks to ensure only the best available materials are being used
If you set a stockpile to take weapons and armor of less than masterwork quality
and turn on automelt (like what Dreamfort provides on its industry level),
these orders will automatically upgrade your military equipment to masterwork.
Make sure you have a lot of fuel (or magma forges and furnaces) before you turn
automelt on, though!
This file should only be imported, of course, if you need to equip a military.
This collection adds smelting jobs for all ores. It includes handling the ores
already managed by
library/military, but has lower limits. This ensures all
ores will be covered if a player imports
library/smelting but not
library/military, but the higher-volume
library/military orders will
take priority if both are imported.
This collection of orders keeps a small stock of all types of rock furniture. This allows you to do ad-hoc furnishings of guildhalls, libraries, temples, or other rooms with buildingplan and your masons will make sure there is always stock on hand to fulfill the plans.
library/rockstock above, this collection keeps a small stock of
all types of glass furniture. If you have a functioning glass industry, this is
more sustainable than
library/rockstock since you can never run out of sand.
If you have plenty of rock and just want the variety, you can import both
library/glassstock to get a mixture of rock and
glass furnishings in your fort.
There are a few items that
library/glassstock produces that
library/rockstock does not, since there are some items that can not be made
out of rock, for example:
tubes and corkscrews for building magma-safe screw pumps
terrariums (as an alternative to wooden cages)