gui/workshop-job

This tool allows you to inspect or change the input reagents for the selected workshop job (in q mode).

../../../_images/workshop-job.png

Pressing i shows a dialog where you can select an item type from a list.

../../../_images/workshop-job-item.png

Pressing m (unless the item type does not allow a material) lets you choose a material.

../../../_images/workshop-job-material.png

Since there are a lot more materials than item types, this dialog is more complex and uses a hierarchy of sub-menus. List choices that open a sub-menu are marked with an arrow on the left.

Warning

Due to the way input reagent matching works in DF, you must select an item type if you select a material or the material may be matched incorrectly. If you press m without choosing an item type, the script will auto-choose if there is only one valid choice.

Note that the choices presented in the dialogs are constrained by the job input flags. For example, if you choose a plant input item type for your prepare meal job, it will only let you select cookable plants since the job reagent has the cookable trait.

As another example, if you choose a barrel item for your prepare meal job (meaning things stored in barrels, like drink or milk), it will let you select any material that barrels can be made out of, since in this case the material is matched against the barrel itself. Then, if you select, say, iron, and then try to change the input item type, it won’t let you select plant because plants cannot be made of iron – you have to unset the material first.

Usage

gui/workshop-job