Perform fort-like jobs in adventure mode.
Keybinding: CtrlT in
This script allows performing jobs in adventure mode. For interactive help, press ? while the script is running.
Note that changes are only saved for non-procedural sites, i.e. caves, camps, and player forts. Other sites will lose the changes you make when you leave the area.
gui/advfort [<job type>] [<options>]
You can specify a job type (e.g.
FellTree, etc.) to pre-select it
gui/advfort UI. Otherwise you can just select the desired job type
in the UI after it comes up.
Brings up the GUI for interactive job selection. Items that dwarves can use will be available in item selection lists.
Brings up the GUI for interactive job selection. Items that the adventurer’s civilization can use will be available in item selection lists.
Relaxes item requirements for buildings (e.g. you can make walls from bones, which you cannot normally do).
Use the given civ (specified as an entity raw ID) to determine which resources are usable. Defaults to
MOUNTAIN(i.e. Dwarf). If
-eis specified but the entity name is omitted then it defaults to the adventurer’s civ.
Here is an example of a player digging in adventure mode: