diggingInvaders¶
Usage¶
enable diggingInvadersEnable the plugin.
diggingInvaders add <race>Register the specified race as a digging invader.
diggingInvaders remove <race>Unregisters the specified race as a digging invader.
diggingInvaders nowMakes invaders try to dig now (if the plugin is enabled).
diggingInvaders clearClears the registry of digging invader races.
diggingInvaders edgesPerTick <n>Makes the pathfinding algorithm work on at most n edges per tick. Set to 0 or lower to make it unlimited.
diggingInvaders setCost <race> <action> <n>Set the pathing cost per tile for a particular action. This determines what invaders consider to be the shortest path to their target.
diggingInvaders setDelay <race> <action> <n>Set the time cost (in ticks) for performing a particular action. This determines how long it takes for invaders to get to their target.
Note that the race is case-sensitive. You can get a list of races for your world with this command:
devel/query --table df.global.world.raws.creatures.all --search creature_id --maxdepth 1 --maxlength 5000
but in general, the race is what you’d expect, just capitalized (e.g. GOBLIN
or ELF).
Actions:
walkDefault cost: 1, default delay: 0. This is the base cost for the pathing algorithm.
destroyBuildingDefault cost: 2, default delay: 1,000,
digDefault cost: 10,000, default delay: 1,000. This is for digging soil or natural stone.
destroyRoughConstructionDefault cost: 1,000, default delay: 1,000. This is for destroying constructions made from boulders.
destroySmoothConstructionDefault cost: 100, default delay: 100. This is for destroying constructions made from blocks or bars.
Example¶
diggingInvaders add GOBLINRegisters members of the GOBLIN race as a digging invader.