Combine items that can be stacked together.
combine (all|here) [<options>]
combine all --dry-run
Preview stack changes for all types in all stockpiles.
Merge stacks for all stockpile and all types
combine all --types=meat,plant
planttype stacks in all stockpiles.
Merge stacks in the selected stockpile.
Search all stockpiles.
Search the currently selected stockpile.
Prints help text. Default if no options are specified.
Display the stack changes without applying them.
--types <comma separated list of types>
Filter item types. Default is
all. Valid types are:
all: all of the types listed here.
ammo: AMMO. Qty max 25.
drink: DRINK. Qty max 100.
fat: GLOB and CHEESE. Qty max 5.
fish: FISH, FISH_RAW and EGG. Qty 5.
food: FOOD. Qty max 20.
meat: MEAT. Qty max 5.
parts: CORPSEPIECE. Material max 30.
plant: PLANT and PLANT_GROWTH. Qty max 5.
powders: POWDERS_MISC. Qty max 10.
Only print changes instead of a summary of all processed stockpiles.
Print verbose output, n from 1 to 4.
- The following conditions prevent an item from being combined:
An item is not in a stockpile.
An item is sand or plaster.
An item is rotten, forbidden/hidden, marked for dumping/melting, on fire, encased, owned by a trader/hostile/dwarf or is in a spider web.
An item is part of a corpse and not butchered.
- The following categories are defined:
Corpse pieces, grouped by piece type and race
Items that have an associated race/caste, grouped by item type, race, and caste
Ammo, grouped by ammo type, material, and quality. If the ammo is a masterwork, it is also grouped by who created it.
Anything else, grouped by item type and material.