combine¶
Tags: fort | productivity | items | plants | stockpiles
Command: combine
Combine items that can be stacked together.
Usage¶
combine (all|here) [<options>]
Examples¶
combine
Displays help
combine all --dry-run
Preview stack changes for all types in all stockpiles.
combine all
Merge stacks for all stockpile and all types
combine all --types=meat,plant
Merge
meat
andplant
type stacks in all stockpiles.combine here
Merge stacks in the selected stockpile.
Commands¶
all
Search all stockpiles.
here
Search the currently selected stockpile.
Options¶
-h
,--help
Prints help text. Default if no options are specified.
-d
,--dry-run
Display the stack changes without applying them.
-t
,--types <comma separated list of types>
Filter item types. Default is
all
. Valid types are:all
: all of the types listed here.ammo
: AMMO. Qty max 25.drink
: DRINK. Qty max 100.fat
: GLOB and CHEESE. Qty max 5.fish
: FISH, FISH_RAW and EGG. Qty 5.food
: FOOD. Qty max 20.meat
: MEAT. Qty max 5.parts
: CORPSEPIECE. Material max 30.plant
: PLANT and PLANT_GROWTH. Qty max 5.powders
: POWDERS_MISC. Qty max 10.-q
,--quiet
Only print changes instead of a summary of all processed stockpiles.
-v
,--verbose n
Print verbose output, n from 1 to 4.
Notes¶
- The following conditions prevent an item from being combined:
An item is not in a stockpile.
An item is sand or plaster.
An item is rotten, forbidden/hidden, marked for dumping/melting, on fire, encased, owned by a trader/hostile/dwarf or is in a spider web.
An item is part of a corpse and not butchered.
- The following categories are defined:
Corpse pieces, grouped by piece type and race
Items that have an associated race/caste, grouped by item type, race, and caste
Ammo, grouped by ammo type, material, and quality. If the ammo is a masterwork, it is also grouped by who created it.
Anything else, grouped by item type and material.