combat-harden

This tool can make a unit care more/less about seeing corpses.

Usage

combat-harden [<unit>] [<hardness>]

Examples

combat-harden

Make the currently selected unit fully combat hardened

combat-harden --citizens --tier 2

Make all fort citizens moderately combat hardened.

Unit options

--all

All active units will be affected.

--citizens

All (sane) citizens of your fort will be affected. Will do nothing in adventure mode.

--unit <id>

The given unit will be affected.

If no option is given or the indicated unit can’t be found, the script will use the currently selected unit.

Hardness options

--value <num>

A percent value (0 to 100, inclusive) to set combat hardened to.

--tier <num>

Choose a tier of hardenedness to set it to. - 1 = No hardenedness. - 2 = “is getting used to tragedy” - 3 = “is a hardened individual” - 4 = “doesn’t really care about anything anymore” (max)

If no option is given, the script defaults to using a value of 100.