Changelog¶
This file contains changes grouped by the stable release in which they first appeared. See Building the changelogs for more information.
See Development Changelog for a list of changes grouped by development releases.
Contents
DFHack 0.44.12-r3¶
New Plugins¶
- autoclothing: automatically manage clothing work orders
- autofarm: replaces the previous Ruby script of the same name, with some fixes
- map-render: allows programmatically rendering sections of the map that are off-screen
- tailor: automatically manages keeping your dorfs clothed
New Scripts¶
- assign-attributes: changes the attributes of a unit
- assign-beliefs: changes the beliefs of a unit
- assign-facets: changes the facets (traits) of a unit
- assign-goals: changes the goals of a unit
- assign-preferences: changes the preferences of a unit
- assign-profile: sets a dwarf’s characteristics according to a predefined profile
- assign-skills: changes the skills of a unit
- combat-harden: sets a unit’s combat-hardened value to a given percent
- deep-embark: allows embarking underground
- devel/find-twbt: finds a TWBT-related offset needed by the new map-render plugin
- dwarf-op: optimizes dwarves for fort-mode work; makes managing labors easier
- forget-dead-body: removes emotions associated with seeing a dead body
- gui/create-tree: creates a tree at the selected tile
- linger: takes over your killer in adventure mode
- modtools/create-tree: creates a tree
- modtools/pref-edit: add, remove, or edit the preferences of a unit
- modtools/set-belief: changes the beliefs (values) of units
- modtools/set-need: sets and edits unit needs
- modtools/set-personality: changes the personality of units
- modtools/spawn-liquid: spawns water or lava at the specified coordinates
- set-orientation: edits a unit’s orientation
- unretire-anyone: turns any historical figure into a playable adventurer
Fixes¶
Fixed a crash in the macOS/Linux console when the prompt was wider than the screen width
Fixed inconsistent results from
Units::isGay
for asexual unitsFixed some cases where Lua filtered lists would not properly intercept keys, potentially triggering other actions on the same screen
-
- fixed biome detection to properly determine crop assignments on surface farms
- reimplemented as a C++ plugin to make proper biome detection possible
bodyswap: fixed companion list not being updated often enough
cxxrandom: removed some extraneous debug information
digfort: now accounts for z-level changes when calculating maximum y dimension
-
- fixed bug causing crash on worlds without generated metals (as well as pruning vectors as originally intended).
- fixed bug causing mineral matching to fail to cut off at the magma sea, reporting presence of things that aren’t (like DF does currently).
- fixed bug causing half of the river tiles not to be recognized.
- added logic to detect some river tiles DF doesn’t generate data for (but are definitely present).
Eventful: fixed invalid building ID in some building events
exportlegends: now escapes special characters in names properly
getplants: fixed designation of plants out of season (note that picked plants are still designated incorrectly)
gui/autogems: fixed error when no world is loaded
-
- fixed error when resetting group leaders
leave
now properly removes companion links
gui/create-item: fixed module support - can now be used from other scripts
-
- stopped “invert” from resetting the designation type
- switched to using DF’s designation keybindings instead of custom bindings
- fixed some typos and text overlapping
-
- fixed an error associating historical entities with units
- stopped recalculating health to avoid newly-created citizens triggering a “recover wounded” job
- fixed units created in arena mode having blank names
- fixed units created in arena mode having the wrong race and/or interaction effects applied after creating units manually in-game
- stopped units from spawning with extra items or skills previously selected in the arena
- stopped setting some unneeded flags that could result in glowing creature tiles
- set units created in adventure mode to have no family, instead of being related to the first creature in the world
modtools/reaction-product-trigger:
- fixed an error dealing with reactions in adventure mode
- blocked
\\BUILDING_ID
for adventure mode reactions - fixed
-clear
to work without passing other unneeded arguments
-
- fixed a bug when determining whether a command was run
- fixed handling of
-resetPolicy
mousequery: fixed calculation of map dimensions, which was sometimes preventing scrolling the map with the mouse when TWBT was enabled
remotefortressreader: fixed a crash when a unit’s path has a length of 0
Stonesense: fixed crash due to wagons and other soul-less creatures
tame: now sets the civ ID of tamed animals (fixes compatibility with autobutcher)
title-folder: silenced error when
PRINT_MODE
is set toTEXT
Misc Improvements¶
Added a note to dfhack-run when called with no arguments (which is usually unintentional)
On macOS, the launcher now attempts to un-quarantine the rest of DFHack
bodyswap: added arena mode support
combine-drinks: added more default output, similar to combine-plants
createitem: added a list of valid castes to the “invalid caste” error message, for convenience
devel/export-dt-ini: added more size information needed by newer Dwarf Therapist versions
dwarfmonitor: enabled widgets to access other scripts and plugins by switching to the core Lua context
-
- added an in-game option to activate on the embark screen
- changed waterfall detection to look for level drop rather than just presence
- changed matching to take incursions, i.e. parts of other biomes, into consideration when evaluating tiles. This allows for e.g. finding multiple biomes on single tile embarks.
- changed overlay display to show when incursion surveying is incomplete
- changed overlay display to show evil weather
- added optional parameter “fileresult” for crude external harness automated match support
- improved focus movement logic to go to only required world tiles, increasing speed of subsequent searches considerably
exportlegends: added rivers to custom XML export
exterminate: added support for a special
enemy
caste-
- added support for editing:
- added attribute editor
- added orientation editor
- added editor for bodies and body parts
- added color editor
- added belief editor
- added personality editor
modtools/create-item: documented already-existing
-quality
option-
- added the ability to specify
\\LOCAL
for the fort group entity - now enables the default labours for adult units with CAN_LEARN.
- now sets historical figure orientation.
- improved speed of creating multiple units at once
- made the script usable as a module (from other scripts)
- added the ability to specify
-
- added
-ignoreWorker
: ignores the worker when selecting the targets - changed the default behavior to skip inactive/dead units; added
-dontSkipInactive
to include creatures that are inactive - added
-range
: controls how far elligible targets can be from the workshop - syndromes now are applied before commands are run, not after
- if both a command and a syndrome are given, the command only runs if the syndrome could be applied
- added
mousequery: made it more clear when features are enabled
-
- added a basic framework for controlling and reading the menus in DF (currently only supports the building menu)
- added support for reading item raws
- added a check for whether or not the game is currently saving or loading, for utilities to check if it’s safe to read from DF
- added unit facing direction estimate and position within tiles
- added unit age
- added unit wounds
- added tree information
- added check for units’ current jobs when calculating the direction they are facing
API¶
- Added new
plugin_load_data
andplugin_save_data
events for plugins to load/save persistent data - Added
Maps::GetBiomeType
andMaps::GetBiomeTypeByRef
to infer biome types properly - Added
Units::getPhysicalDescription
(note that this depends on theunit_get_physical_description
offset, which is not yet available for all DF builds)
Internals¶
- Added new Persistence module
- Cut down on internal DFHack dependencies to improve build times
- Improved concurrency in event and server handlers
- Persistent data is now stored in JSON files instead of historical figures - existing data will be migrated when saving
- Stonesense: fixed some OpenGL build issues on Linux
Lua¶
- Exposed
gui.dwarfmode.get_movement_delta
andgui.dwarfmode.get_hotkey_target
dfhack.run_command
now returns the command’s return code
Ruby¶
- Made
unit_ishostile
consistently return a boolean
Structures¶
Added
unit_get_physical_description
function offset on some platformsAdded/identified types:
assume_identity_mode
musical_form_purpose
musical_form_style
musical_form_pitch_style
musical_form_feature
musical_form_vocals
musical_form_melodies
musical_form_interval
unit_emotion_memory
need_type
: fixedPrayOrMeditate
typopersonality_facet_type
,value_type
: addedNONE
valuestwbt_render_map
: added for 64-bit 0.44.12 (for map-render)
DFHack 0.44.12-r2¶
New Plugins¶
New Scripts¶
- devel/query: searches for field names in DF objects
- extinguish: puts out fires
- tame: sets tamed/trained status of animals
Fixes¶
Building-hacks: fixed error when dealing with custom animation tables
devel/test-perlin: fixed Lua error (
math.pow()
)embark-assistant: fixed crash when entering finder with a 16x16 embark selected, and added 16 to dimension choices
embark-skills: fixed missing
skill_points_remaining
field-
- stopped wagon resurrection
- fixed a minor issue with post-resurrection hostility
-
- fixed issues with printing coordinates
- fixed issues with move command
- fixed cheat commands (and removed “Power up”, which was broken)
gui/gm-editor: fixed reinterpret cast (
r
)gui/pathable: fixed error when sidebar is hidden with
Tab
-
- stopped assigning labors to ineligible dwarves, pets, etc.
- stopped assigning invalid labors
- added support for crafting jobs that use pearl
- fixed issues causing cleaning jobs to not be assigned
- added support for disabling management of specific labors
prospect: (also affected embark-tools) - fixed a crash when prospecting an unusable site (ocean, mountains, etc.) with a large default embark size in d_init.txt (e.g. 16x16)
siege-engine: fixed a few Lua errors (
math.pow()
,unit.relationship_ids
)tweak: fixed
hotkey-clear
Misc Improvements¶
armoks-blessing: improved documentation to list all available arguments
-
- added viewscreen offsets for DT 40.1.2
- added item base flags offset
- added needs offsets
-
- added match indicator display on the right (“World”) map
- changed ‘c’ancel to abort find if it’s under way and clear results if not, allowing use of partial surveys.
- added Coal as a search criterion, as well as a coal indication as current embark selection info.
-
- added
-all
,-all_civ
and-all_citizens
arguments - added module support
- now removes historical figure death dates and ghost data
- added
growcrops: added
all
argument to grow all cropsgui/load-screen: improved documentation
labormanager: now takes nature value into account when assigning jobs
open-legends: added warning about risk of save corruption and improved related documentation
points: added support when in
viewscreen_setupdwarfgamest
and improved error messagessiren: removed break handling (relevant
misc_trait_type
was no longer used - see “Structures” section)
API¶
New debug features related to debug plugin:
- Classes (C++ only):
Signal<Signature, type_tag>
,DebugCategory
,DebugManager
- Macros:
TRACE
,DEBUG
,INFO
,WARN
,ERR
,DBG_DECLARE
,DBG_EXTERN
- Classes (C++ only):
Internals¶
- Added a usable unit test framework for basic tests, and a few basic tests
- Added
CMakeSettings.json
with intellisense support - Changed
plugins/CMakeLists.custom.txt
to be ignored by git and created (if needed) at build time instead - Core: various thread safety and memory management improvements
- Fixed CMake build dependencies for generated header files
- Fixed custom
CMAKE_CXX_FLAGS
not being passed to plugins - Linux/macOS: changed recommended build backend from Make to Ninja (Make builds will be significantly slower now)
Lua¶
utils
: newOrderedTable
class
Structures¶
Win32: added missing vtables for
viewscreen_storesst
andsquad_order_rescue_hfst
activity_event_performancest
: renamed poem as written_content_idbody_part_status
: identifiedgelded
dance_form
: named musical_form_id and musical_written_content_idincident_sub6_performance.participants
: named performance_event and role_indexincident_sub6_performance
:- named poetic_form_id, musical_form_id, and dance_form_id
- made performance_event an enum
misc_trait_type
: removedLikesOutdoors
,Hardened
,TimeSinceBreak
,OnBreak
(all unused by DF)musical_form_instruments
: named minimum_required and maximum_permittedmusical_form
: named voices fieldplant_tree_info
: identifiedextent_east
, etc.plant_tree_tile
: gave connection bits more meaningful names (e.g.connection_east
instead ofthick_branches_1
)poetic_form
: identified many fields and related enum/bitfield typessetup_character_info
: identifiedskill_points_remaining
(for embark-skills)ui.main
: identifiedfortress_site
ui.squads
: identifiedkill_rect_targets_scroll
ui
: fixed alignment ofmain
andsquads
(fixes tweak hotkey-clear and DF-AI)unit_action.attack
:- added
lightly_tap
andspar_report
flags - identified
attack_skill
- added
unit_flags3
: identifiedmarked_for_gelding
unit_personality
: identifiedstress_drain
,stress_boost
,likes_outdoors
,combat_hardened
unit_storage_status
: newly identified type, stores noble holdings information (used inviewscreen_layer_noblelistst
)unit_thought_type
: added new expulsion thoughts from 0.44.12viewscreen_layer_arena_creaturest
: identified item- and name-related fieldsviewscreen_layer_militaryst
: identifiedequip.assigned.assigned_items
viewscreen_layer_noblelistst
: identifiedstorage_status
(seeunit_storage_status
type)viewscreen_new_regionst
:- changed many
int8_t
fields tobool
- identified
rejection_msg
,raw_folder
,load_world_params
- changed many
viewscreen_setupadventurest
: identified some nemesis and personality fields, andpage.ChooseHistfig
world_data
: addedmountain_peak_flags
type, includingis_volcano
world_history
: identified names and/or types of some fieldsworld_site
: identified names and/or types of some fieldswritten_content
: named poetic_form
DFHack 0.44.12-r1¶
Fixes¶
- Fixed displayed names (from
Units::getVisibleName
) for units with identities - Fixed potential memory leak in
Screen::show()
- Fixed special characters in command-prompt and other non-console in-game outputs on Linux/macOS (in tools using
df2console
) - command-prompt: added support for commands that require a specific screen to be visible, e.g. spotclean
- die: fixed Windows crash in exit handling
- dwarfmonitor, manipulator: fixed stress cutoffs
- fix/dead-units: fixed script trying to use missing isDiplomat function
- gui/workflow: fixed advanced constraint menu for crafts
- modtools/force: fixed a bug where the help text would always be displayed and nothing useful would happen
- ruby: fixed calling conventions for vmethods that return strings (currently
enabler.GetKeyDisplay()
) - startdwarf: fixed on 64-bit Linux
- Stonesense: fixed
PLANT:DESERT_LIME:LEAF
typo
Misc Improvements¶
Console:
Linux: added automatic support for GCC sanitizers in
dfhack
scriptMade the
DFHACK_PORT
environment variable take priority overremote-server.json
Reduced time for designation jobs from tools like dig to be assigned workers
dfhack-run: added support for port specified in
remote-server.json
, to match DFHack’s behaviordigfort: added better map bounds checking
-
- Switched to standard scrolling keys, improved spacing slightly
- Introduced scrolling of Finder search criteria, removing requirement for 46 lines to work properly (Help/Info still formatted for 46 lines).
- Added Freezing search criterion, allowing searches for NA/Frozen/At_Least_Partial/Partial/At_Most_Partial/Never Freezing embarks.
-
- Added
-all
argument to apply to all citizens - Added
-force
to include units under 20 years old - Clarified documentation
- Added
-
- added support for
-all
as an alternative to the existingall
argument for consistency - sped up significantly
- improved output/error messages
- now removes tantrums, depression, and obliviousness
- added support for
ruby: sped up handling of onupdate events
API¶
Added C++-style linked list interface for DF linked lists
Added to
Units
module:getStressCategory(unit)
getStressCategoryRaw(level)
stress_cutoffs
(Lua:getStressCutoffs()
)
Added
Screen::Hide
to temporarily hide screens, like command-promptExposed
Screen::zoom()
to C++ (was Lua-only)New functions:
Units::isDiplomat(unit)
Internals¶
- Added documentation for all RPC functions and a build-time check
- Added support for build IDs to development builds
- Changed default build architecture to 64-bit
- jsoncpp: updated to version 1.8.4 and switched to using a git submodule
- Use
dlsym(3)
to find vtables from libgraphics.so
Lua¶
- Added
printall_recurse
to print tables and DF references recursively. It can be also used with^
from the lua interpreter. gui.widgets
:List:setChoices
cloneschoices
for internal table changes
Structures¶
Added support for automatically sizing arrays indexed with an enum
Added
start_dwarf_count
on 64-bit Linux again and fixed scanning scriptDropped 0.44.10 support
Dropped 0.44.11 support
Removed stale generated CSV files and DT layouts from pre-0.43.05
announcement_type
: new in 0.44.11:NEW_HOLDING
,NEW_MARKET_LINK
army_controller
: added new vector from 0.44.11belief_system
: new type, few fields identifiedbreath_attack_type
: addedOTHER
historical_figure_info.relationships.list
: addedunk_3a
-unk_3c
fields at endhistory_event_entity_expels_hfst
: added (new in 0.44.11)history_event_site_surrenderedst
: added (new in 0.44.11)history_event_type
: addedSITE_SURRENDERED
,ENTITY_EXPELS_HF
(new in 0.44.11)interface_key
: added bindings new in 0.44.11mental_picture
: new type, some fields identifiedmission_report
:- new type (renamed, was
mission
before) - identified some fields
- new type (renamed, was
mission
: new type (used inviewscreen_civlistst
)occupation_type
: new in 0.44.11:MESSENGER
profession
: new in 0.44.11:MESSENGER
spoils_report
: new type, most fields identifiedsyndrome
: identified a few fieldsui.squads
: Added fields new in 0.44.12ui_sidebar_menus
:unit.in_squad
: renamed tounit.squad_list_opened
, fixed locationunit
: addedexpel_error
and other unknown fields new in 0.44.11hospital
: added, new in 0.44.11num_speech_tokens
,unk_17d8
: moved out ofcommand_line
to fix layout on x64
viewscreen_civlistst
:- fixed layout and identified many fields
- identified new pages
- identified new messenger-related fields
viewscreen_image_creatorst
:- fixed layout
- identified many fields
viewscreen_locationsst
: identifiededit_input
viewscreen_reportlistst
: added new mission and spoils report-related fields (fixed layout)world.languages
: identified (minimal information; whole languages stored elsewhere)world.status
:mission_reports
: renamed, wasmissions
spoils_reports
: identified
world.unk_131ec0
,world.unk_131ef0
: researched layoutworld.worldgen_status
: identified many fieldsworld
:belief_systems
: identified
DFHack 0.44.10-r2¶
New Scripts¶
- add-recipe: adds unknown crafting recipes to the player’s civ
- gui/stamper: allows manipulation of designations by transforms such as translations, reflections, rotations, and inversion
Fixes¶
Fixed many tools incorrectly using the
dead
unit flag (they should generally checkflags2.killed
instead)Fixed many tools passing incorrect arguments to printf-style functions, including a few possible crashes (changelayer, follow, forceequip, generated-creature-renamer)
Fixed several bugs in Lua scripts found by static analysis (df-luacheck)
Fixed
-g
flag (GDB) in Linuxdfhack
script (particularly on x64)autochop, autodump, autogems, automelt, autotrade, buildingplan, dwarfmonitor, fix-unit-occupancy, fortplan, stockflow: fix issues with periodic tasks not working for some time after save/load cycles
-
- stop running repeatedly when paused
- fixed crash when furnaces are linked to same stockpiles as jeweler’s workshops
autogems, fix-unit-occupancy: stopped running when a fort isn’t loaded (e.g. while embarking)
autounsuspend: now skips planned buildings
ban-cooking: fixed errors introduced by kitchen structure changes in 0.44.10-r1
buildingplan, fortplan: stopped running before a world has fully loaded
deramp: fixed deramp to find designations that already have jobs posted
dig: fixed “Inappropriate dig square” announcements if digging job has been posted
fixnaked: fixed errors due to emotion changes in 0.44
remove-stress: fixed an error when running on soul-less units (e.g. with
-all
)reveal: stopped revealing tiles adjacent to tiles above open space inappropriately
stockpiles:
loadstock
now sets usable and unusable weapon and armor settingsstocks: stopped listing carried items under stockpiles where they were picked up from
Misc Improvements¶
Added script name to messages produced by
qerror()
in Lua scriptsFixed an issue in around 30 scripts that could prevent edits to the files (adding valid arguments) from taking effect
Linux: Added several new options to
dfhack
script:--remotegdb
,--gdbserver
,--strace
bodyswap: improved error handling
buildingplan: added max quality setting
caravan: documented (new in 0.44.10-alpha1)
deathcause: added “slaughtered” to descriptions
-
- changed region interaction matching to search for evil rain, syndrome rain, and reanimation rather than interaction presence (misleadingly called evil weather), reanimation, and thralling
- gave syndrome rain and reanimation wider ranges of criterion values
fix/dead-units: added a delay of around 1 month before removing units
fix/retrieve-units: now re-adds units to active list to counteract fix/dead-units
item-descriptions: fixed several grammatical errors
-
- added quantity argument
- now selects a caste at random if none is specified
-
- migrated several features from TWBT’s fork
- added ability to drag with left/right buttons
- added depth display for TWBT (when multilevel is enabled)
- made shift+click jump to lower levels visible with TWBT
title-version: added version to options screen too
API¶
New functions (also exposed to Lua):
Units::isKilled()
Units::isActive()
Units::isGhost()
Removed Vermin module (unused and obsolete)
Internals¶
- Added build option to generate symbols for large generated files containing df-structures metadata
- Added fallback for YouCompleteMe database lookup failures (e.g. for newly-created files)
- Improved efficiency and error handling in
stl_vsprintf
and related functions - jsoncpp: fixed constructor with
long
on Linux
Lua¶
- Added
profiler
module to measure lua performance - Enabled shift+cursor movement in WorkshopOverlay-derived screens
Structures¶
incident_sub6_performance
: identified some fieldsitem_body_component
: fixed location ofcorpse_flags
job_handler
: fixed static array layoutjob_type
: addedis_designation
attributeunit_flags1
: renameddead
toinactive
to better reflect its useunit_personality
: fixed location ofcurrent_focus
andundistracted_focus
unit_thought_type
: addedSawDeadBody
(new in 0.44.10)
DFHack 0.44.10-r1¶
New Scripts¶
- bodyswap: shifts player control over to another unit in adventure mode
- caravan: adjusts properties of caravans
- devel/find-primitive: finds a primitive variable in memory
- gui/autogems: a configuration UI for the autogems plugin
New Tweaks¶
Fixes¶
Fixed uninitialized pointer being returned from
Gui::getAnyUnit()
in rare casesLua: registered
dfhack.constructions.designateRemove()
correctlyUnits::getAnyUnit(): fixed a couple problematic conditions and potential segfaults if global addresses are missing
autohauler, autolabor, labormanager: fixed fencepost error and potential crash
dwarfvet: fixed infinite loop if an animal is not accepted at a hospital
exterminate: fixed documentation of
this
option-
- units no longer have a tendency to melt after being healed
- healed units are no longer treated as patients by hospital staff
- healed units no longer attempt to clean themselves unsuccessfully
- wounded fliers now regain the ability to fly upon being healing
- now heals suffocation, numbness, infection, spilled guts and gelding
liquids: fixed “range” command to default to 1 for dimensions consistently
-
- creatures of the appropriate age are now spawned as babies or children where applicable
- fix: civ_id is now properly assigned to historical_figure, resolving several hostility issues (spawned pets are no longer attacked by fortress military!)
- fix: unnamed creatures are no longer spawned with a string of numbers as a first name
prospect: fixed crash due to invalid vein materials
search: fixed 4/6 keys in unit screen search
stockpiles: stopped sidebar option from overlapping with autodump
tweak block-labors: fixed two causes of crashes related in the v-p-l menu
tweak max-wheelbarrow: fixed conflict with building renaming
-
- fixed an error with some armor
- stopped appending extra newlines permanently to descriptions
Misc Improvements¶
Added logo to documentation
Documented several missing
dfhack.gui
Lua functionsadv-rumors: bound to Ctrl-A
autogems: can now blacklist arbitrary gem types (see gui/autogems)
blueprint: added a basic Lua API
command-prompt: added support for
Gui::getSelectedPlant()
devel/export-dt-ini: added tool offsets for DT 40
devel/save-version: added current DF version to output
exterminate: added more words for current unit, removed warning
fpause: now pauses worldgen as well
gui/advfort: bound to Ctrl-T
gui/room-list: added support for
Gui::getSelectedBuilding()
gui/unit-info-viewer: bound to Alt-I
install-info: added information on tweaks
modtools/create-unit: made functions available to other scripts
-
- added support for stone restrictions screen (under
z
: Status) - added support for kitchen preferences (also under
z
)
- added support for stone restrictions screen (under
API¶
New functions (all available to Lua as well):
Buildings::getRoomDescription()
Items::checkMandates()
Items::canTrade()
Items::canTradeWithContents()
Items::isRouteVehicle()
Items::isSquadEquipment()
Kitchen::addExclusion()
Kitchen::findExclusion()
Kitchen::removeExclusion()
syndrome-util: added
eraseSyndromeData()
Internals¶
- Added function names to DFHack’s NullPointer and InvalidArgument exceptions
- Added some build scripts for Sublime Text
- Added
Gui::inRenameBuilding()
- Changed submodule URLs to relative URLs so that they can be cloned consistently over different protocols (e.g. SSH)
- Fixed compiler warnings on all supported build configurations
- Linux: required plugins to have symbols resolved at link time, for consistency with other platforms
- Windows build scripts now work with non-C system drives
Structures¶
dfhack_room_quality_level
: new enumglowing_barrier
: identifiedtriggered
, added commentsitem_flags2
: renamedhas_written_content
tounk_book
kitchen_exc_type
: new enum (forui.kitchen
)mandate.mode
: now an enumunit_personality.emotions.flags.memory
: identifiedviewscreen_kitchenprefst.forbidden
,possible
: now a bitfield,kitchen_pref_flag
world_data.feature_map
: added extensive documentation (in XML)
DFHack 0.44.09-r1¶
Fixes¶
- Fixed some CMake warnings (CMP0022)
- Support for building on Ubuntu 18.04
- digtype: stopped designating non-vein tiles (open space, trees, etc.)
- embark-assistant: fixed detection of reanimating biomes
- fix/dead-units: fixed a bug that could remove some arriving (not dead) units
- labormanager: fixed crash due to dig jobs targeting some unrevealed map blocks
- modtools/item-trigger: fixed token format in help text
Misc Improvements¶
Reorganized changelogs and improved changelog editing process
-
- Added search for adamantine
- Now supports saving/loading profiles
fillneeds: added
-all
option to apply to all units-
- added the ability to specify inventory mode(s) to trigger on
- added support for multiple type/material/contaminant conditions
remotefortressreader: added flows, instruments, tool names, campfires, ocean waves, spiderwebs
Internals¶
- OS X: Can now build with GCC 7 (or older)
Structures¶
Several new names in instrument raw structures
army
: added vector new in 0.44.07building_type
: added human-readablename
attributefurnace_type
: added human-readablename
attributeidentity
: identifiedprofession
,civ
manager_order_template
: fixed last field typesite_reputation_report
: namedreports
vectorviewscreen_createquotast
: fixed layoutworkshop_type
: added human-readablename
attributeworld.language
: movedcolors
,shapes
,patterns
toworld.descriptors
world.reactions
,world.reaction_categories
: moved to new compound,world.reactions
. Requires renaming:world.reactions
toworld.reactions.reactions
world.reaction_categories
toworld.reactions.reaction_categories
DFHack 0.44.05-r2¶
New Plugins¶
- embark-assistant: adds more information and features to embark screen
New Scripts¶
- adv-fix-sleepers: fixes units in adventure mode who refuse to wake up (Bug 6798)
- hermit: blocks caravans, migrants, diplomats (for hermit challenge)
New Features¶
- With
PRINT_MODE:TEXT
, setting theDFHACK_HEADLESS
environment variable will hide DF’s display and allow the console to be used normally. (Note that this is intended for testing and is not very useful for actual gameplay.)
Fixes¶
- devel/export-dt-ini: fix language_name offsets for DT 39.2+
- devel/inject-raws: fixed gloves and shoes (old typo causing errors)
- remotefortressreader: fixed an issue with not all engravings being included
- view-item-info: fixed an error with some shields
Misc Improvements¶
- adv-rumors: added more keywords, including names
- autochop: can now exclude trees that produce fruit, food, or cookable items
- remotefortressreader: added plant type support
DFHack 0.44.05-r1¶
New Scripts¶
- break-dance: Breaks up a stuck dance activity
- devel/check-other-ids: Checks the validity of “other” vectors in the
world
global - devel/dump-offsets: prints an XML version of the global table included in in DF
- fillneeds: Use with a unit selected to make them focused and unstressed
- firestarter: Lights things on fire: items, locations, entire inventories even!
- flashstep: Teleports adventurer to cursor
- ghostly: Turns an adventurer into a ghost or back
- gui/cp437-table: An in-game CP437 table
- questport: Sends your adventurer to the location of your quest log cursor
- view-unit-reports: opens the reports screen with combat reports for the selected unit
Fixes¶
Fixed a crash that could occur if a symbol table in symbols.xml had no content
Fixed issues with the console output color affecting the prompt on Windows
autolabor, autohauler, labormanager: added support for “put item on display” jobs and building/destroying display furniture
createitem: stopped items from teleporting away in some forts
-
- now recognizes spaces in reaction names
- now recognizes spaces in reaction names
dig: added support for designation priorities - fixes issues with designations from
digv
and related commands having extremely high priority-
- fixed display of creatures and poetic/music/dance forms on
prefs
screen - added “view unit” option
- now exposes the selected unit to other tools
- fixed display of creatures and poetic/music/dance forms on
exportlegends: fixed an error that could occur when exporting empty lists
gui/gm-editor: fixed an error when editing primitives in Lua tables
gui/gm-unit: can now edit mining skill
gui/quickcmd: stopped error from adding too many commands
modtools/create-unit: fixed error when domesticating units
names: fixed many errors
quicksave: fixed an issue where the “Saving…” indicator often wouldn’t appear
Misc Improvements¶
The console now provides suggestions for built-in commands
binpatch: now reports errors for empty patch files
devel/export-dt-ini: avoid hardcoding flags
-
- reordered some tags to match DF’s order
- added progress indicators for exporting long lists
force: now provides useful help
-
- can now select corpses to resurrect
- now resets body part temperatures upon resurrection to prevent creatures from freezing/melting again
- now resets units’ vanish countdown to reverse effects of exterminate
gui/gm-editor: added enum names to enum edit dialogs
-
- made skill search case-insensitive
- added a profession editor
- misc. layout improvements
gui/liquids: added more keybindings: 0-7 to change liquid level, P/B to cycle backwards
gui/pathable: added tile types to sidebar
gui/rename: added “clear” and “special characters” options
launch: can now ride creatures
-
- now updates skill levels appropriately
- only prints output if
-loud
is passed
names: can now edit names of units
-
- includes item stack sizes
- some performance improvements
- support for moving adventurers
- support for vehicles, gem shapes, item volume, art images, item improvements
Removed¶
- tweak:
kitchen-keys
: Bug 614 fixed in DF 0.44.04 - warn-stuck-trees: Bug 9252 fixed in DF 0.44.01
Internals¶
Gui::getAnyUnit()
supports many more screens/menus
Lua¶
- Added a new
dfhack.console
API - API can now wrap functions with 12 or 13 parameters
- Exposed
get_vector()
(from C++) for all types that supportfind()
, e.g.df.unit.get_vector() == df.global.world.units.all
- Improved
json
I/O error messages - Stopped a crash when trying to create instances of classes whose vtable addresses are not available
Structures¶
Added
buildings_other_id.DISPLAY_CASE
Added
job_type.PutItemOnDisplay
Added
twbt_render_map
code offset on x64Fixed an issue preventing
enabler
from being allocated by DFHackFixed
unit
alignmentFixed
viewscreen_titlest.start_savegames
alignmentFound
renderer
vtable on osx64Identified
historical_entity.unknown1b.deities
(deity IDs)Located
start_dwarf_count
offset for all builds except 64-bit Linux; startdwarf should work nowNew globals:
version
min_load_version
movie_version
basic_seed
title
title_spaced
ui_building_resize_radius
soul_next_id
The former
announcements
global is now a field ind_init
The
ui_menu_width
global is now a 2-byte array; the second item is the formerui_area_map_width
global, which is now removedadventure_movement_optionst
,adventure_movement_hold_tilest
,adventure_movement_climbst
: named coordinate fieldsartifact_record
: fixed layout (changed in 0.44.04)incident
: fixed layout (changed in 0.44.01) - note that many fields have movedmission
: added typeunit
: added 3 new vmethods:getCreatureTile
,getCorpseTile
,getGlowTile
viewscreen_assign_display_itemst
: fixed layout on x64 and identified many fieldsviewscreen_reportlistst
: fixed layout, addedmission_id
vectorworld.status
: namedmissions
vectorworld
fields formerly beginning withjob_
are now fields ofworld.jobs
, e.g.world.job_list
is nowworld.jobs.list
Older Changelogs¶
Are kept in a seperate file: HISTORY - old changelogs