Development Changelog¶
This file contains changes grouped by the release (stable or development) in which they first appeared. See Building the changelogs for more information.
See Changelog for a list of changes grouped by stable releases.
Contents
- Development Changelog
- DFHack 0.44.12-r3
- DFHack 0.44.12-r2
- DFHack 0.44.12-r1
- DFHack 0.44.12-alpha1
- DFHack 0.44.11-beta2.1
- DFHack 0.44.11-beta2
- DFHack 0.44.11-beta1
- DFHack 0.44.11-alpha1
- DFHack 0.44.10-r2
- DFHack 0.44.10-r1
- DFHack 0.44.10-beta1
- DFHack 0.44.10-alpha1
- DFHack 0.44.09-r1
- DFHack 0.44.09-alpha1
- DFHack 0.44.08-alpha1
- DFHack 0.44.07-beta1
- DFHack 0.44.07-alpha1
- DFHack 0.44.05-r2
- DFHack 0.44.05-r1
- DFHack 0.44.05-alpha1
- DFHack 0.44.04-alpha1
- DFHack 0.44.03-beta1
- DFHack 0.44.03-alpha1
- DFHack 0.44.02-beta1
- DFHack 0.44.02-alpha1
DFHack 0.44.12-r3¶
New Plugins¶
- autoclothing: automatically manage clothing work orders
- autofarm: replaces the previous Ruby script of the same name, with some fixes
- map-render: allows programmatically rendering sections of the map that are off-screen
- tailor: automatically manages keeping your dorfs clothed
New Scripts¶
- assign-attributes: changes the attributes of a unit
- assign-beliefs: changes the beliefs of a unit
- assign-facets: changes the facets (traits) of a unit
- assign-goals: changes the goals of a unit
- assign-preferences: changes the preferences of a unit
- assign-profile: sets a dwarf’s characteristics according to a predefined profile
- assign-skills: changes the skills of a unit
- combat-harden: sets a unit’s combat-hardened value to a given percent
- deep-embark: allows embarking underground
- devel/find-twbt: finds a TWBT-related offset needed by the new map-render plugin
- dwarf-op: optimizes dwarves for fort-mode work; makes managing labors easier
- forget-dead-body: removes emotions associated with seeing a dead body
- gui/create-tree: creates a tree at the selected tile
- linger: takes over your killer in adventure mode
- modtools/create-tree: creates a tree
- modtools/pref-edit: add, remove, or edit the preferences of a unit
- modtools/set-belief: changes the beliefs (values) of units
- modtools/set-need: sets and edits unit needs
- modtools/set-personality: changes the personality of units
- modtools/spawn-liquid: spawns water or lava at the specified coordinates
- set-orientation: edits a unit’s orientation
- unretire-anyone: turns any historical figure into a playable adventurer
Fixes¶
Fixed a crash in the macOS/Linux console when the prompt was wider than the screen width
Fixed some cases where Lua filtered lists would not properly intercept keys, potentially triggering other actions on the same screen
Fixed inconsistent results from
Units::isGay
for asexual units-
- fixed biome detection to properly determine crop assignments on surface farms
- reimplemented as a C++ plugin to make proper biome detection possible
bodyswap: fixed companion list not being updated often enough
cxxrandom: removed some extraneous debug information
digfort: now accounts for z-level changes when calculating maximum y dimension
-
- fixed bug causing crash on worlds without generated metals (as well as pruning vectors as originally intended).
- fixed bug causing mineral matching to fail to cut off at the magma sea, reporting presence of things that aren’t (like DF does currently).
- fixed bug causing half of the river tiles not to be recognized.
- added logic to detect some river tiles DF doesn’t generate data for (but are definitely present).
Eventful: fixed invalid building ID in some building events
exportlegends: now escapes special characters in names properly
getplants: fixed designation of plants out of season (note that picked plants are still designated incorrectly)
gui/autogems: fixed error when no world is loaded
-
- fixed error when resetting group leaders
leave
now properly removes companion links
gui/create-item: fixed module support - can now be used from other scripts
-
- stopped “invert” from resetting the designation type
- switched to using DF’s designation keybindings instead of custom bindings
- fixed some typos and text overlapping
-
- fixed an error associating historical entities with units
- stopped recalculating health to avoid newly-created citizens triggering a “recover wounded” job
- fixed units created in arena mode having blank names
- fixed units created in arena mode having the wrong race and/or interaction effects applied after creating units manually in-game
- stopped units from spawning with extra items or skills previously selected in the arena
- stopped setting some unneeded flags that could result in glowing creature tiles
- set units created in adventure mode to have no family, instead of being related to the first creature in the world
modtools/reaction-product-trigger:
- fixed an error dealing with reactions in adventure mode
- blocked
\\BUILDING_ID
for adventure mode reactions - fixed
-clear
to work without passing other unneeded arguments
-
- fixed a bug when determining whether a command was run
- fixed handling of
-resetPolicy
mousequery: fixed calculation of map dimensions, which was sometimes preventing scrolling the map with the mouse when TWBT was enabled
remotefortressreader: fixed a crash when a unit’s path has a length of 0
Stonesense: fixed crash due to wagons and other soul-less creatures
tame: now sets the civ ID of tamed animals (fixes compatibility with autobutcher)
title-folder: silenced error when
PRINT_MODE
is set toTEXT
Misc Improvements¶
Added a note to dfhack-run when called with no arguments (which is usually unintentional)
On macOS, the launcher now attempts to un-quarantine the rest of DFHack
bodyswap: added arena mode support
createitem: added a list of valid castes to the “invalid caste” error message, for convenience
combine-drinks: added more default output, similar to combine-plants
devel/export-dt-ini: added more size information needed by newer Dwarf Therapist versions
dwarfmonitor: enabled widgets to access other scripts and plugins by switching to the core Lua context
-
- added an in-game option to activate on the embark screen
- changed waterfall detection to look for level drop rather than just presence
- changed matching to take incursions, i.e. parts of other biomes, into consideration when evaluating tiles. This allows for e.g. finding multiple biomes on single tile embarks.
- changed overlay display to show when incursion surveying is incomplete
- changed overlay display to show evil weather
- added optional parameter “fileresult” for crude external harness automated match support
- improved focus movement logic to go to only required world tiles, increasing speed of subsequent searches considerably
exportlegends: added rivers to custom XML export
exterminate: added support for a special
enemy
caste-
- added support for editing:
- added attribute editor
- added orientation editor
- added editor for bodies and body parts
- added color editor
- added belief editor
- added personality editor
modtools/create-item: documented already-existing
-quality
option-
- added the ability to specify
\\LOCAL
for the fort group entity - now enables the default labours for adult units with CAN_LEARN.
- now sets historical figure orientation.
- improved speed of creating multiple units at once
- made the script usable as a module (from other scripts)
- added the ability to specify
-
- added
-ignoreWorker
: ignores the worker when selecting the targets - changed the default behavior to skip inactive/dead units; added
-dontSkipInactive
to include creatures that are inactive - added
-range
: controls how far elligible targets can be from the workshop - syndromes now are applied before commands are run, not after
- if both a command and a syndrome are given, the command only runs if the syndrome could be applied
- added
mousequery: made it more clear when features are enabled
-
- added a basic framework for controlling and reading the menus in DF (currently only supports the building menu)
- added support for reading item raws
- added a check for whether or not the game is currently saving or loading, for utilities to check if it’s safe to read from DF
- added unit facing direction estimate and position within tiles
- added unit age
- added unit wounds
- added tree information
- added check for units’ current jobs when calculating the direction they are facing
API¶
- Added
Maps::GetBiomeType
andMaps::GetBiomeTypeByRef
to infer biome types properly - Added
Units::getPhysicalDescription
(note that this depends on theunit_get_physical_description
offset, which is not yet available for all DF builds) - Added new
plugin_load_data
andplugin_save_data
events for plugins to load/save persistent data
Internals¶
- Added new Persistence module
- Persistent data is now stored in JSON files instead of historical figures - existing data will be migrated when saving
- Cut down on internal DFHack dependencies to improve build times
- Improved concurrency in event and server handlers
- Stonesense: fixed some OpenGL build issues on Linux
Lua¶
- Exposed
gui.dwarfmode.get_movement_delta
andgui.dwarfmode.get_hotkey_target
dfhack.run_command
now returns the command’s return code
Ruby¶
- Made
unit_ishostile
consistently return a boolean
Structures¶
Added
unit_get_physical_description
function offset on some platformsAdded/identified types:
assume_identity_mode
musical_form_purpose
musical_form_style
musical_form_pitch_style
musical_form_feature
musical_form_vocals
musical_form_melodies
musical_form_interval
unit_emotion_memory
twbt_render_map
: added for 64-bit 0.44.12 (for map-render)personality_facet_type
,value_type
: addedNONE
valuesneed_type
: fixedPrayOrMeditate
typo
DFHack 0.44.12-r2¶
New Plugins¶
New Scripts¶
- devel/query: searches for field names in DF objects
- extinguish: puts out fires
- tame: sets tamed/trained status of animals
Fixes¶
Building-hacks: fixed error when dealing with custom animation tables
devel/test-perlin: fixed Lua error (
math.pow()
)embark-assistant: fixed crash when entering finder with a 16x16 embark selected, and added 16 to dimension choices
embark-skills: fixed missing
skill_points_remaining
field-
- stopped wagon resurrection
- fixed a minor issue with post-resurrection hostility
-
- fixed issues with printing coordinates
- fixed issues with move command
- fixed cheat commands (and removed “Power up”, which was broken)
gui/gm-editor: fixed reinterpret cast (
r
)gui/pathable: fixed error when sidebar is hidden with
Tab
-
- stopped assigning labors to ineligible dwarves, pets, etc.
- stopped assigning invalid labors
- added support for crafting jobs that use pearl
- fixed issues causing cleaning jobs to not be assigned
- added support for disabling management of specific labors
prospect: (also affected embark-tools) - fixed a crash when prospecting an unusable site (ocean, mountains, etc.) with a large default embark size in d_init.txt (e.g. 16x16)
siege-engine: fixed a few Lua errors (
math.pow()
,unit.relationship_ids
)tweak: fixed
hotkey-clear
Misc Improvements¶
armoks-blessing: improved documentation to list all available arguments
-
- added viewscreen offsets for DT 40.1.2
- added item base flags offset
- added needs offsets
-
- added match indicator display on the right (“World”) map
- changed ‘c’ancel to abort find if it’s under way and clear results if not, allowing use of partial surveys.
- added Coal as a search criterion, as well as a coal indication as current embark selection info.
-
- added
-all
,-all_civ
and-all_citizens
arguments - added module support
- now removes historical figure death dates and ghost data
- added
growcrops: added
all
argument to grow all cropsgui/load-screen: improved documentation
labormanager: now takes nature value into account when assigning jobs
open-legends: added warning about risk of save corruption and improved related documentation
points: added support when in
viewscreen_setupdwarfgamest
and improved error messagessiren: removed break handling (relevant
misc_trait_type
was no longer used - see “Structures” section)
API¶
New debug features related to debug plugin:
- Classes (C++ only):
Signal<Signature, type_tag>
,DebugCategory
,DebugManager
- Macros:
TRACE
,DEBUG
,INFO
,WARN
,ERR
,DBG_DECLARE
,DBG_EXTERN
- Classes (C++ only):
Internals¶
- Linux/macOS: changed recommended build backend from Make to Ninja (Make builds will be significantly slower now)
- Added a usable unit test framework for basic tests, and a few basic tests
- Core: various thread safety and memory management improvements
- Fixed CMake build dependencies for generated header files
- Fixed custom
CMAKE_CXX_FLAGS
not being passed to plugins - Changed
plugins/CMakeLists.custom.txt
to be ignored by git and created (if needed) at build time instead - Added
CMakeSettings.json
with intellisense support
Lua¶
utils
: newOrderedTable
class
Structures¶
- Win32: added missing vtables for
viewscreen_storesst
andsquad_order_rescue_hfst
activity_event_performancest
: renamed poem as written_content_iddance_form
: named musical_form_id and musical_written_content_idincident_sub6_performance.participants
: named performance_event and role_indexincident_sub6_performance
: made performance_event an enumincident_sub6_performance
: named poetic_form_id, musical_form_id, and dance_form_idmusical_form_instruments
: named minimum_required and maximum_permittedmusical_form
: named voices fieldpoetic_form
: identified many fields and related enum/bitfield typessetup_character_info
: identifiedskill_points_remaining
(for embark-skills)unit_thought_type
: added new expulsion thoughts from 0.44.12viewscreen_layer_militaryst
: identifiedequip.assigned.assigned_items
world_data
: addedmountain_peak_flags
type, includingis_volcano
written_content
: named poetic_formunit_action.attack
: identifiedattack_skill
unit_action.attack
: addedlightly_tap
andspar_report
flagsmisc_trait_type
: removedLikesOutdoors
,Hardened
,TimeSinceBreak
,OnBreak
(all unused by DF)unit_personality
: identifiedstress_drain
,stress_boost
,likes_outdoors
,combat_hardened
plant_tree_tile
: gave connection bits more meaningful names (e.g.connection_east
instead ofthick_branches_1
)plant_tree_info
: identifiedextent_east
, etc.ui
: fixed alignment ofmain
andsquads
(fixes tweak hotkey-clear and DF-AI)ui.main
: identifiedfortress_site
ui.squads
: identifiedkill_rect_targets_scroll
world_site
: identified names and/or types of some fieldsworld_history
: identified names and/or types of some fieldsviewscreen_setupadventurest
: identified some nemesis and personality fields, andpage.ChooseHistfig
unit_storage_status
: newly identified type, stores noble holdings information (used inviewscreen_layer_noblelistst
)viewscreen_layer_noblelistst
: identifiedstorage_status
(seeunit_storage_status
type)viewscreen_layer_arena_creaturest
: identified item- and name-related fieldsviewscreen_new_regionst
: identifiedrejection_msg
,raw_folder
,load_world_params
viewscreen_new_regionst
: changed manyint8_t
fields tobool
unit_flags3
: identifiedmarked_for_gelding
body_part_status
: identifiedgelded
DFHack 0.44.12-r1¶
Fixes¶
- Console: fixed crash when entering long commands on Linux/macOS
- Removed jsoncpp’s
include
andlib
folders from DFHack builds/packages - Fixed special characters in command-prompt and other non-console in-game outputs on Linux/macOS (in tools using
df2console
) - die: fixed Windows crash in exit handling
- dwarfmonitor, manipulator: fixed stress cutoffs
- modtools/force: fixed a bug where the help text would always be displayed and nothing useful would happen
- ruby: fixed calling conventions for vmethods that return strings (currently
enabler.GetKeyDisplay()
) - startdwarf: fixed on 64-bit Linux
Misc Improvements¶
Reduced time for designation jobs from tools like dig to be assigned workers
-
- Switched to standard scrolling keys, improved spacing slightly
- Introduced scrolling of Finder search criteria, removing requirement for 46 lines to work properly (Help/Info still formatted for 46 lines).
- Added Freezing search criterion, allowing searches for NA/Frozen/At_Least_Partial/Partial/At_Most_Partial/Never Freezing embarks.
-
- Added
-all
argument to apply to all citizens - Added
-force
to include units under 20 years old - Clarified documentation
- Added
API¶
Added to
Units
module:getStressCategory(unit)
getStressCategoryRaw(level)
stress_cutoffs
(Lua:getStressCutoffs()
)
Internals¶
- Changed default build architecture to 64-bit
- Added documentation for all RPC functions and a build-time check
- Added support for build IDs to development builds
- Use
dlsym(3)
to find vtables from libgraphics.so
Structures¶
Added
start_dwarf_count
on 64-bit Linux again and fixed scanning scriptarmy_controller
: added new vector from 0.44.11viewscreen_civlistst
: splitunk_20
into 3 pointersbelief_system
: new type, few fields identifiedmental_picture
: new type, some fields identifiedmission
: new type (used inviewscreen_civlistst
)mission_report
:- new type (renamed, was
mission
before) - identified some fields
- new type (renamed, was
spoils_report
: new type, most fields identifiedviewscreen_civlistst
:- identified new pages
- identified new messenger-related fields
viewscreen_image_creatorst
:- fixed layout
- identified many fields
viewscreen_reportlistst
: added new mission and spoils report-related fields (fixed layout)world
:belief_systems
: identifiedworld.languages
: identified (minimal information; whole languages stored elsewhere)world.status
:mission_reports
: renamed, wasmissions
spoils_reports
: identified
world.unk_131ec0
,world.unk_131ef0
: researched layoutworld.worldgen_status
: identified many fields
DFHack 0.44.12-alpha1¶
Fixes¶
- macOS: fixed
renderer
vtable address on x64 (fixes rendermax) - Stonesense: fixed
PLANT:DESERT_LIME:LEAF
typo
API¶
- Added C++-style linked list interface for DF linked lists
Structures¶
- Dropped 0.44.11 support
ui.squads
: Added fields new in 0.44.12
DFHack 0.44.11-beta2.1¶
Internals¶
- Stonesense: fixed build
DFHack 0.44.11-beta2¶
Fixes¶
- Windows: Fixed console failing to initialize
- command-prompt: added support for commands that require a specific screen to be visible, e.g. spotclean
- gui/workflow: fixed advanced constraint menu for crafts
API¶
- Added
Screen::Hide
to temporarily hide screens, like command-prompt
DFHack 0.44.11-beta1¶
Fixes¶
- Fixed displayed names (from
Units::getVisibleName
) for units with identities - Fixed potential memory leak in
Screen::show()
- fix/dead-units: fixed script trying to use missing isDiplomat function
Misc Improvements¶
Console:
Made the
DFHACK_PORT
environment variable take priority overremote-server.json
Linux: added automatic support for GCC sanitizers in
dfhack
scriptdigfort: added better map bounds checking
dfhack-run: added support for port specified in
remote-server.json
, to match DFHack’s behavior-
- added support for
-all
as an alternative to the existingall
argument for consistency - sped up significantly
- improved output/error messages
- now removes tantrums, depression, and obliviousness
- added support for
ruby: sped up handling of onupdate events
API¶
- New functions:
Units::isDiplomat(unit)
- Exposed
Screen::zoom()
to C++ (was Lua-only)
Internals¶
- jsoncpp: updated to version 1.8.4 and switched to using a git submodule
Lua¶
- Added
printall_recurse
to print tables and DF references recursively. It can be also used with^
from the lua interpreter. gui.widgets
:List:setChoices
cloneschoices
for internal table changes
Structures¶
history_event_entity_expels_hfst
: added (new in 0.44.11)history_event_site_surrenderedst
: added (new in 0.44.11)history_event_type
: addedSITE_SURRENDERED
,ENTITY_EXPELS_HF
(new in 0.44.11)syndrome
: identified a few fieldsviewscreen_civlistst
: fixed layout and identified many fields
DFHack 0.44.11-alpha1¶
Structures¶
Dropped 0.44.10 support
Added support for automatically sizing arrays indexed with an enum
Removed stale generated CSV files and DT layouts from pre-0.43.05
announcement_type
: new in 0.44.11:NEW_HOLDING
,NEW_MARKET_LINK
breath_attack_type
: addedOTHER
historical_figure_info.relationships.list
: addedunk_3a
-unk_3c
fields at endinterface_key
: added bindings new in 0.44.11occupation_type
: new in 0.44.11:MESSENGER
profession
: new in 0.44.11:MESSENGER
ui_sidebar_menus
:unit.in_squad
: renamed tounit.squad_list_opened
, fixed locationunit
: addedexpel_error
and other unknown fields new in 0.44.11hospital
: added, new in 0.44.11num_speech_tokens
,unk_17d8
: moved out ofcommand_line
to fix layout on x64
viewscreen_civlistst
: added a few new fields (incomplete)viewscreen_locationsst
: identifiededit_input
DFHack 0.44.10-r2¶
New Scripts¶
- gui/stamper: allows manipulation of designations by transforms such as translations, reflections, rotations, and inversion
- add-recipe: adds unknown crafting recipes to the player’s civ
Fixes¶
Fixed many tools incorrectly using the
dead
unit flag (they should generally checkflags2.killed
instead)Fixed many tools passing incorrect arguments to printf-style functions, including a few possible crashes (changelayer, follow, forceequip, generated-creature-renamer)
Fixed
-g
flag (GDB) in Linuxdfhack
script (particularly on x64)Fixed several bugs in Lua scripts found by static analysis (df-luacheck)
autochop, autodump, autogems, automelt, autotrade, buildingplan, dwarfmonitor, fix-unit-occupancy, fortplan, stockflow: fix issues with periodic tasks not working for some time after save/load cycles
autogems, fix-unit-occupancy: stopped running when a fort isn’t loaded (e.g. while embarking)
buildingplan, fortplan: stopped running before a world has fully loaded
-
- stop running repeatedly when paused
- fixed crash when furnaces are linked to same stockpiles as jeweler’s workshops
ban-cooking: fixed errors introduced by kitchen structure changes in 0.44.10-r1
remove-stress: fixed an error when running on soul-less units (e.g. with
-all
)reveal: stopped revealing tiles adjacent to tiles above open space inappropriately
dig: fixed “Inappropriate dig square” announcements if digging job has been posted
stockpiles:
loadstock
now sets usable and unusable weapon and armor settingsstocks: stopped listing carried items under stockpiles where they were picked up from
deramp: fixed deramp to find designations that already have jobs posted
fixnaked: fixed errors due to emotion changes in 0.44
autounsuspend: now skips planned buildings
Misc Improvements¶
Added script name to messages produced by
qerror()
in Lua scriptsFixed an issue in around 30 scripts that could prevent edits to the files (adding valid arguments) from taking effect
Linux: Added several new options to
dfhack
script:--remotegdb
,--gdbserver
,--strace
bodyswap: improved error handling
buildingplan: added max quality setting
caravan: documented (new in 0.44.10-alpha1)
deathcause: added “slaughtered” to descriptions
fix/retrieve-units: now re-adds units to active list to counteract fix/dead-units
item-descriptions: fixed several grammatical errors
-
- added quantity argument
- now selects a caste at random if none is specified
-
- migrated several features from TWBT’s fork
- added ability to drag with left/right buttons
- added depth display for TWBT (when multilevel is enabled)
- made shift+click jump to lower levels visible with TWBT
title-version: added version to options screen too
-
- changed region interaction matching to search for evil rain, syndrome rain, and reanimation rather than interaction presence (misleadingly called evil weather), reanimation, and thralling
- gave syndrome rain and reanimation wider ranges of criterion values
fix/dead-units: added a delay of around 1 month before removing units
API¶
New functions (also exposed to Lua):
Units::isKilled()
Units::isActive()
Units::isGhost()
Removed Vermin module (unused and obsolete)
Internals¶
- Added fallback for YouCompleteMe database lookup failures (e.g. for newly-created files)
- jsoncpp: fixed constructor with
long
on Linux - Improved efficiency and error handling in
stl_vsprintf
and related functions - Added build option to generate symbols for large generated files containing df-structures metadata
Lua¶
- Added
profiler
module to measure lua performance - Enabled shift+cursor movement in WorkshopOverlay-derived screens
Structures¶
unit_flags1
: renameddead
toinactive
to better reflect its useitem_body_component
: fixed location ofcorpse_flags
job_type
: addedis_designation
attributeunit_thought_type
: addedSawDeadBody
(new in 0.44.10)unit_personality
: fixed location ofcurrent_focus
andundistracted_focus
incident_sub6_performance
: identified some fieldsjob_handler
: fixed static array layout
DFHack 0.44.10-r1¶
New Tweaks¶
Fixes¶
- Lua: registered
dfhack.constructions.designateRemove()
correctly - prospect: fixed crash due to invalid vein materials
- tweak max-wheelbarrow: fixed conflict with building renaming
- view-item-info: stopped appending extra newlines permanently to descriptions
Misc Improvements¶
Added logo to documentation
Documented several missing
dfhack.gui
Lua functionsadv-rumors: bound to Ctrl-A
command-prompt: added support for
Gui::getSelectedPlant()
gui/advfort: bound to Ctrl-T
gui/room-list: added support for
Gui::getSelectedBuilding()
gui/unit-info-viewer: bound to Alt-I
modtools/create-unit: made functions available to other scripts
-
- added support for stone restrictions screen (under
z
: Status) - added support for kitchen preferences (also under
z
)
- added support for stone restrictions screen (under
API¶
New functions (all available to Lua as well):
Buildings::getRoomDescription()
Items::checkMandates()
Items::canTrade()
Items::canTradeWithContents()
Items::isRouteVehicle()
Items::isSquadEquipment()
Kitchen::addExclusion()
Kitchen::findExclusion()
Kitchen::removeExclusion()
syndrome-util: added
eraseSyndromeData()
Internals¶
- Fixed compiler warnings on all supported build configurations
- Windows build scripts now work with non-C system drives
Structures¶
dfhack_room_quality_level
: new enumglowing_barrier
: identifiedtriggered
, added commentsitem_flags2
: renamedhas_written_content
tounk_book
kitchen_exc_type
: new enum (forui.kitchen
)mandate.mode
: now an enumunit_personality.emotions.flags.memory
: identifiedviewscreen_kitchenprefst.forbidden
,possible
: now a bitfield,kitchen_pref_flag
world_data.feature_map
: added extensive documentation (in XML)
DFHack 0.44.10-beta1¶
New Scripts¶
- devel/find-primitive: finds a primitive variable in memory
Fixes¶
Units::getAnyUnit(): fixed a couple problematic conditions and potential segfaults if global addresses are missing
stockpiles: stopped sidebar option from overlapping with autodump
autodump, automelt, autotrade, stocks, stockpiles: fixed conflict with building renaming
tweak block-labors: fixed two causes of crashes related in the v-p-l menu
-
- units no longer have a tendency to melt after being healed
- healed units are no longer treated as patients by hospital staff
- healed units no longer attempt to clean themselves unsuccessfully
- wounded fliers now regain the ability to fly upon being healing
- now heals suffocation, numbness, infection, spilled guts and gelding
-
- creatures of the appropriate age are now spawned as babies or children where applicable
- fix: civ_id is now properly assigned to historical_figure, resolving several hostility issues (spawned pets are no longer attacked by fortress military!)
- fix: unnamed creatures are no longer spawned with a string of numbers as a first name
exterminate: fixed documentation of
this
option
Misc Improvements¶
- blueprint: added a basic Lua API
- devel/export-dt-ini: added tool offsets for DT 40
- devel/save-version: added current DF version to output
- install-info: added information on tweaks
Internals¶
- Added
Gui::inRenameBuilding()
- Added function names to DFHack’s NullPointer and InvalidArgument exceptions
- Linux: required plugins to have symbols resolved at link time, for consistency with other platforms
DFHack 0.44.10-alpha1¶
New Scripts¶
- caravan: adjusts properties of caravans
- gui/autogems: a configuration UI for the autogems plugin
Fixes¶
- Fixed uninitialized pointer being returned from
Gui::getAnyUnit()
in rare cases - autohauler, autolabor, labormanager: fixed fencepost error and potential crash
- dwarfvet: fixed infinite loop if an animal is not accepted at a hospital
- liquids: fixed “range” command to default to 1 for dimensions consistently
- search: fixed 4/6 keys in unit screen search
- view-item-info: fixed an error with some armor
Misc Improvements¶
- autogems: can now blacklist arbitrary gem types (see gui/autogems)
- exterminate: added more words for current unit, removed warning
- fpause: now pauses worldgen as well
Internals¶
- Added some build scripts for Sublime Text
- Changed submodule URLs to relative URLs so that they can be cloned consistently over different protocols (e.g. SSH)
DFHack 0.44.09-r1¶
Fixes¶
- modtools/item-trigger: fixed token format in help text
Misc Improvements¶
- Reorganized changelogs and improved changelog editing process
- modtools/item-trigger: added support for multiple type/material/contaminant conditions
Internals¶
- OS X: Can now build with GCC 7 (or older)
Structures¶
renderer
: fixed vtable addresses on 64-bit OS Xbuilding_type
: added human-readablename
attributefurnace_type
: added human-readablename
attributeworkshop_type
: added human-readablename
attributearmy
: added vector new in 0.44.07site_reputation_report
: namedreports
vector
DFHack 0.44.09-alpha1¶
Fixes¶
- digtype: stopped designating non-vein tiles (open space, trees, etc.)
- labormanager: fixed crash due to dig jobs targeting some unrevealed map blocks
DFHack 0.44.08-alpha1¶
Fixes¶
- fix/dead-units: fixed a bug that could remove some arriving (not dead) units
DFHack 0.44.07-beta1¶
Misc Improvements¶
- modtools/item-trigger: added the ability to specify inventory mode(s) to trigger on
Structures¶
- Added symbols for Toady’s 0.44.07 Linux test build to fix Bug 10615
world_site
: fixed alignment
DFHack 0.44.07-alpha1¶
Fixes¶
- Support for building on Ubuntu 18.04
- Fixed some CMake warnings (CMP0022)
- embark-assistant: fixed detection of reanimating biomes
Misc Improvements¶
-
- Added search for adamantine
- Now supports saving/loading profiles
fillneeds: added
-all
option to apply to all unitsremotefortressreader: added flows, instruments, tool names, campfires, ocean waves, spiderwebs
Structures¶
Several new names in instrument raw structures
identity
: identifiedprofession
,civ
manager_order_template
: fixed last field typeviewscreen_createquotast
: fixed layoutworld.language
: movedcolors
,shapes
,patterns
toworld.descriptors
world.reactions
,world.reaction_categories
: moved to new compound,world.reactions
. Requires renaming:world.reactions
toworld.reactions.reactions
world.reaction_categories
toworld.reactions.reaction_categories
DFHack 0.44.05-r2¶
New Plugins¶
- embark-assistant: adds more information and features to embark screen
New Scripts¶
- adv-fix-sleepers: fixes units in adventure mode who refuse to wake up (Bug 6798)
- hermit: blocks caravans, migrants, diplomats (for hermit challenge)
New Features¶
- With
PRINT_MODE:TEXT
, setting theDFHACK_HEADLESS
environment variable will hide DF’s display and allow the console to be used normally. (Note that this is intended for testing and is not very useful for actual gameplay.)
Fixes¶
- devel/export-dt-ini: fix language_name offsets for DT 39.2+
- devel/inject-raws: fixed gloves and shoes (old typo causing errors)
- remotefortressreader: fixed an issue with not all engravings being included
- view-item-info: fixed an error with some shields
Misc Improvements¶
- adv-rumors: added more keywords, including names
- autochop: can now exclude trees that produce fruit, food, or cookable items
- remotefortressreader: added plant type support
DFHack 0.44.05-r1¶
New Scripts¶
- break-dance: Breaks up a stuck dance activity
- fillneeds: Use with a unit selected to make them focused and unstressed
- firestarter: Lights things on fire: items, locations, entire inventories even!
- flashstep: Teleports adventurer to cursor
- ghostly: Turns an adventurer into a ghost or back
- questport: Sends your adventurer to the location of your quest log cursor
- view-unit-reports: opens the reports screen with combat reports for the selected unit
Fixes¶
devel/inject-raws: now recognizes spaces in reaction names
dig: added support for designation priorities - fixes issues with designations from
digv
and related commands having extremely high priority-
- fixed display of creatures and poetic/music/dance forms on
prefs
screen - added “view unit” option
- now exposes the selected unit to other tools
- fixed display of creatures and poetic/music/dance forms on
names: fixed many errors
quicksave: fixed an issue where the “Saving…” indicator often wouldn’t appear
Misc Improvements¶
-
- added a profession editor
- misc. layout improvements
-
- support for moving adventurers
- support for vehicles, gem shapes, item volume, art images, item improvements
binpatch: now reports errors for empty patch files
force: now provides useful help
-
- can now select corpses to resurrect
- now resets body part temperatures upon resurrection to prevent creatures from freezing/melting again
- now resets units’ vanish countdown to reverse effects of exterminate
launch: can now ride creatures
names: can now edit names of units
Internals¶
Gui::getAnyUnit()
supports many more screens/menus
Structures¶
- New globals:
soul_next_id
DFHack 0.44.05-alpha1¶
Misc Improvements¶
- gui/liquids: added more keybindings: 0-7 to change liquid level, P/B to cycle backwards
Structures¶
incident
: re-aligned again to match disassembly
DFHack 0.44.04-alpha1¶
Fixes¶
- devel/inject-raws: now recognizes spaces in reaction names
- exportlegends: fixed an error that could occur when exporting empty lists
Structures¶
artifact_record
: fixed layout (changed in 0.44.04)incident
: fixed layout (changed in 0.44.01) - note that many fields have moved
DFHack 0.44.03-beta1¶
Fixes¶
- autolabor, autohauler, labormanager: added support for “put item on display” jobs and building/destroying display furniture
- gui/gm-editor: fixed an error when editing primitives in Lua tables
Misc Improvements¶
devel/dump-offsets: now ignores
index
globalsgui/pathable: added tile types to sidebar
-
- now updates skill levels appropriately
- only prints output if
-loud
is passed
Structures¶
New globals:
version
min_load_version
movie_version
basic_seed
title
title_spaced
ui_building_resize_radius
Added
twbt_render_map
code offset on x64Fixed an issue preventing
enabler
from being allocated by DFHackAdded
job_type.PutItemOnDisplay
Found
renderer
vtable on osx64adventure_movement_optionst
,adventure_movement_hold_tilest
,adventure_movement_climbst
: named coordinate fieldsmission
: added typeunit
: added 3 new vmethods:getCreatureTile
,getCorpseTile
,getGlowTile
viewscreen_assign_display_itemst
: fixed layout on x64 and identified many fieldsviewscreen_reportlistst
: fixed layout, addedmission_id
vectorworld.status
: namedmissions
vector
DFHack 0.44.03-alpha1¶
Lua¶
- Improved
json
I/O error messages - Stopped a crash when trying to create instances of classes whose vtable addresses are not available
DFHack 0.44.02-beta1¶
New Scripts¶
- devel/check-other-ids: Checks the validity of “other” vectors in the
world
global - gui/cp437-table: An in-game CP437 table
Fixes¶
- Fixed issues with the console output color affecting the prompt on Windows
- createitem: stopped items from teleporting away in some forts
- gui/gm-unit: can now edit mining skill
- gui/quickcmd: stopped error from adding too many commands
- modtools/create-unit: fixed error when domesticating units
Misc Improvements¶
The console now provides suggestions for built-in commands
devel/export-dt-ini: avoid hardcoding flags
-
- reordered some tags to match DF’s order
- added progress indicators for exporting long lists
gui/gm-editor: added enum names to enum edit dialogs
gui/gm-unit: made skill search case-insensitive
gui/rename: added “clear” and “special characters” options
-
- includes item stack sizes
- some performance improvements
Removed¶
- warn-stuck-trees: Bug 9252 fixed in DF 0.44.01
Lua¶
- Exposed
get_vector()
(from C++) for all types that supportfind()
, e.g.df.unit.get_vector() == df.global.world.units.all
Structures¶
- Located
start_dwarf_count
offset for all builds except 64-bit Linux; startdwarf should work now - Added
buildings_other_id.DISPLAY_CASE
- Fixed
viewscreen_titlest.start_savegames
alignment - Fixed
unit
alignment - Identified
historical_entity.unknown1b.deities
(deity IDs)
DFHack 0.44.02-alpha1¶
New Scripts¶
- devel/dump-offsets: prints an XML version of the global table included in in DF
Fixes¶
- Fixed a crash that could occur if a symbol table in symbols.xml had no content
Lua¶
- Added a new
dfhack.console
API - API can now wrap functions with 12 or 13 parameters
Structures¶
- The
ui_menu_width
global is now a 2-byte array; the second item is the formerui_area_map_width
global, which is now removed - The former
announcements
global is now a field ind_init
world
fields formerly beginning withjob_
are now fields ofworld.jobs
, e.g.world.job_list
is nowworld.jobs.list