Mark the job related to what you’re looking at as high priority.
The script will try its best to find a job related to the selected entity (which can be a job, dwarf, animal, item, building, plant or work order) and then mark the job as high priority.
Apart from jobs that are queued from buildings, there is normally no visual
indicator that the job is now high priority. If you use
do-job-now from the
keybinding, you have to check the dfhack console for output to see if the
If a work order is selected, every job currently active from this work order is adjusted, but not the future ones.
Also see the
do-job-now tweak, which allows you to adjust job priorities
from the j`obs screen, and `prioritize, which can automatically adjust
priorities based on the type of job.