ban-cooking

Command: ban-cooking

Protect useful items from being cooked.

Some cookable ingredients have other important uses. For example, seeds can be cooked, but if you cook them all, then your farmers will have nothing to plant in the fields. Similarly, thread can be cooked, but if you do that, then your weavers will have nothing to weave into cloth and your doctors will have nothing to use for stitching up injured dwarves.

If you open the Kitchen screen, you can select individual item types and choose to ban them from cooking. To prevent all your booze from being cooked, for example, you’d select the Booze tab and then click each of the visible types of booze to prevent them from being cooked. Only types that you have in stock are shown, so if you acquire a different type of booze in the future, you have to come back to this screen and ban the new types.

Instead of doing all that clicking, ban-cooking can ban entire classes of items (e.g. all types of booze) in one go. It can even ban types that you don’t have in stock yet, so when you do get some in stock, they will already be banned. It will never ban items that are only good for eating or cooking, like meat or non-plantable nuts. It is usually a good idea to run ban-cooking all as one of your first actions in a new fort.

If you want to re-enable cooking for a banned item type, you can go to the Kitchen screen and un-ban whatever you like by clicking on the “cook” icon. You can also un-ban an entire class of items with the ban-cooking --unban option.

Usage

ban-cooking <type|all> [<type> ...] [<options>]

Valid types are booze, brew (brewable plants), fruit, honey, milk, mill (millable plants), oil, seeds (plantable seeds), tallow, and thread. It is possible to include multiple types or all types in a single ban-cooking command: ban-cooking oil tallow will ban both oil and tallow from cooking. ban-cooking all will ban all of the above types.

Examples:

on-new-fortress ban-cooking all

Ban cooking all otherwise useful ingredients once when starting a new fortress. Note that this exact command can be enabled via the Autostart tab of gui/control-panel.

Options

-u, --unban

Un-ban the indicated item types.

-v, --verbose

Print each ban as it happens.