ban-cooking¶
Tags: fort | productivity | items | plants
Command: ban-cooking
Protect useful items from being cooked.
Some cookable ingredients have other important uses. For example, seeds can be cooked, but if you cook them all, then your farmers will have nothing to plant in the fields. Similarly, thread can be cooked, but if you do that, then your weavers will have nothing to weave into cloth and your doctors will have nothing to use for stitching up injured dwarves.
If you open the Kitchen screen, you can select individual item types and choose to ban them from cooking. To prevent all your booze from being cooked, for example, you’d select the Booze tab and then click each of the visible types of booze to prevent them from being cooked. Only types that you have in stock are shown, so if you acquire a different type of booze in the future, you have to come back to this screen and ban the new types.
Instead of doing all that clicking, ban-cooking
can ban entire classes of
items (e.g. all types of booze) in one go. It can even ban types that you don’t
have in stock yet, so when you do get some in stock, they will already be
banned. It will never ban items that are only good for eating or cooking, like
meat or non-plantable nuts. It is usually a good idea to run
ban-cooking all
as one of your first actions in a new fort.
If you want to re-enable cooking for a banned item type, you can go to the
Kitchen screen and un-ban whatever you like by clicking on the “cook”
icon. You can also un-ban an entire class of items with the
ban-cooking --unban
option.
Usage¶
ban-cooking <type|all> [<type> ...] [<options>]
Valid types are booze
, brew
(brewable plants), fruit
, honey
,
milk
, mill
(millable plants), oil
, seeds
(plantable seeds),
tallow
, and thread
. It is possible to include multiple types or all
types in a single ban-cooking command: ban-cooking oil tallow
will ban both
oil and tallow from cooking. ban-cooking all
will ban all of the above
types.
Examples:
on-new-fortress ban-cooking all
Ban cooking all otherwise useful ingredients once when starting a new fortress.
Note that this exact command can be enabled via the Autostart
tab of
gui/control-panel.
Options¶
-u
,--unban
Un-ban the indicated item types.
-v
,--verbose
Print each ban as it happens.