autoclothing

This command allows you to set how many of each clothing type every citizen should have.

Usage

autoclothing
autoclothing <material> <item> [quantity]

material can be “cloth”, “silk”, “yarn”, or “leather”. The item can be anything your civilization can produce, such as “dress” or “mitten”.

When invoked without parameters, it shows a summary of all managed clothing orders, and the overall clothing situation in your fort. When invoked with a material and item, but without a quantity, it shows the current configuration for that material and item.

Examples

autoclothing cloth "short skirt" 10

Sets the desired number of cloth short skirts available per citizen to 10.

autoclothing cloth dress

Displays the currently set number of cloth dresses chosen per citizen.