combine¶
Tags: fort | productivity | items | plants | stockpiles
Command: combine
Combine stacks of food and plants.
Usage¶
combine (all|here) [<options>]
Examples¶
combine
Displays help
combine all --dry-run
Preview stack changes for all types in all stockpiles.
combine all
Merge stacks for all stockpile and all types
combine all --types=meat,plant
Merge
meat
andplant
type stacks in all stockpiles.combine here
Merge stacks in the selected stockpile.
Commands¶
all
Search all stockpiles.
here
Search the currently selected stockpile.
Options¶
-h
,--help
Prints help text. Default if no options are specified.
-d
,--dry-run
Display the stack changes without applying them.
-t
,--types <comma separated list of types>
Filter item types. Default is
all
. Valid types are:all
: all of the types listed here.ammo
: AMMOdrink
: DRINKfat
: GLOB and CHEESEfish
: FISH, FISH_RAW and EGGfood
: FOODmeat
: MEATparts
: CORPSEPIECEplant
: PLANT and PLANT_GROWTHpowders
: POWDERS_MISCseeds
: SEEDS-q
,--quiet
Only print changes instead of a summary of all processed stockpiles.
-v
,--verbose n
Print verbose output, n from 1 to 4.
Notes¶
- The following conditions prevent an item from being combined:
An item is not in a stockpile.
An item is sand or plaster.
An item is rotten, forbidden/hidden, marked for dumping/melting, on fire, encased, owned by a trader/hostile/dwarf or is in a spider web.
An item is part of a corpse and not butchered.
- The following categories are defined:
Corpse pieces, grouped by piece type and race
Items that have an associated race/caste, grouped by item type, race, and caste
Ammo, grouped by ammo type, material, and quality. If the ammo is a masterwork, it is also grouped by who created it.
Anything else, grouped by item type and material
Each category has a default stack size of 30 unless a larger stack already exists in your fort. In that case the largest existing stack size is used.