fix/dead-units¶
If so many units have died at your fort that your dead units list exceeds about 3000 units, migrant waves can stop coming. This fix removes uninteresting units (like slaughtered animals and nameless goblins) from the unit list, allowing migrants to start coming again.
It also supports scanning burrows and cleaning out dead units from burrow assignments. The vanilla UI doesn’t provide any way to remove dead units, and the dead units artificially increase the reported count of units that are assigned to the burrow.
Usage¶
fix/dead-units [--active] [-q]
fix/dead-units --burrow [-q]
Options¶
--activeScrub units that have been dead for more than a month from the
activevector. This is the default if no option is specified.--burrowScrub dead units from burrow membership lists.
-q,--quietSuppress console output (final status update is still printed if at least one item was affected).