gui/rename¶
Once you select a target (by clicking on something on the game map, by passing a commandline parameter, or by using the selection dialog) this tool allows you change the language of the name, generate a new random name, or replace components of the name with your preferred words.
gui/rename provides an interface similar to the in-game naming panel that you can use to customize your fortress name at embark. That is, it allows you to choose words from an in-game language to assemble a name, just like the default names that the game generates. You will be able to assign units new given and last names, or even rename the world itself.
You can run gui/rename while on the “prepare carefully” embark screen to rename your starting dwarves.
Start typing to search for a word. You can search in English, in the selected native language, or by the part of speech. Click on a word to assign it to the selected name component slot. You can also clear or randomize each individual name component slot.
When giving a name to a unit that didn’t previously have a name, you must assign a word to the First Name slot. Otherwise, the game will not display the name for the unit.
When you change the language of a unit’s name, the unit’s existing first name will be translated into the new language.
Usage¶
gui/rename [<options>]
The selection dialog will appear if no options are provided. You can interactively choose one of the following to rename:
An artifact on the current map
A location (e.g. tavern, hospital, guildhall, temple) on the current map
The current fortress (or adventurer site)
A squad belonging to the current fortress
The civilization of the current fortress
The government of the current fortress
A unit on the current map
The world
Some of the options above will not show up if there is nothing of the given type to rename (e.g. you won’t get the option to rename a squad if there are no squads, and you won’t get an option to rename the government of the fortress if you aren’t in fortress mode).
Examples¶
gui/rename
Load the selected artifact, location, or unit for renaming. If nothing is selected, you can select a target from a list.
gui/rename -u 123 --no-target-selector
Load the unit with id
123
for renaming and remove the widget that allows selecting a different target.gui/rename --location 2 --site 456
Load the location with “abstract building” ID
2
attached to the site with id456
for renaming.
Options¶
Targets specified via these options do not need to be on the local map.
-a
,--artifact <id>
Rename the artifact with the given item ID.
-e
,--entity <id>
Rename the historical entity (e.g. site government, world religion, etc) with the given ID.
-f
,--histfig <id>
Rename the historical figure with the given ID.
-l
,--location <id>
Rename the location (e.g. tavern, hospital, guildhall, temple) with the given ID. If this option is used,
--site
can be specified to indicate locations attached to a specific site. If--site
is not specified, the location will be loaded from the current site.-q
,--squad <id>
Rename the squad with the given ID.
-s
,--site <id>
Rename the site with the given ID.
-u
,--unit <id>
Rename the unit with the given ID. Renaming a unit also renames the associated historical figure.
-w
,--world
Rename the current world.
--no-target-selector
Do not allow the player to switch naming targets. An option that sets the initial target is required when using this option.
Overlays¶
This tool supports the following overlays:
gui/rename.world
Adds a widget to the world generation screen for renaming the world.
gui/rename.unit_embark
Transparently fixes DF Bug 12060 on the “Prepare carefully” embark screen where the player is unable to give units nicknames or custom professions.