combine¶
This handy tool “defragments” your items without giving your fort the undue advantage of unreasonably large stacks. Within each stockpile, similar items will be combined into fewer, larger stacks for more compact and easier-to-manage storage. Items outside of stockpiles will not be combined, and items in separate stockpiles will not be combined together.
Usage¶
combine (all|here) [<options>]
Examples¶
combine
Displays help
combine all --dry-run
Preview what will be combined for all types in all stockpiles.
combine all
Merge stacks in all stockpile for all types
combine all --types=meat,plant
Merge
meat
andplant
type stacks in all stockpiles.combine here
Merge stacks in the selected stockpile.
Commands¶
all
Search all stockpiles.
here
Search the currently selected stockpile.
Options¶
-d
,--dry-run
Display what would be combined instead of actually combining items.
-t
,--types <comma separated list of types>
Specify which item types should be combined. Default is
all
. Valid types are:- all:
all of the types listed here.
- ammo:
stacks of ammunition. Qty max 25.
- drink:
stacks of drinks in barrels/pots. Qty max 25.
- fat:
cheese, fat, tallow, and other globs. Qty max 5.
- fish:
raw and prepared fish. this category also includes all types of eggs. Qty max 5.
- food:
prepared food. Qty max 20.
- meat:
meat. Qty max 5.
- parts:
corpse pieces. Material max 30.
- plant:
plant and plant growths. Qty max 5.
- powders:
dye and other non-sand, non-plaster powders. Qty max 10.
-q
,--quiet
Don’t print the final item distribution summary.
-v
,--verbose n
Print verbose output for debugging purposes, n from 1 to 4.
Notes¶
The following conditions prevent an item from being combined:
it is not in a stockpile.
it is sand or plaster.
it is rotten, forbidden, marked for dumping/melting, on fire, encased, owned by a trader/hostile/dwarf or is in a spider web.
it is part of a corpse and has not been butchered.
Moreover, if a stack is in a container associated with a stockpile, the stack will not be able to grow past the volume limit of the container.
An item can be combined with other similar items if it:
has an associated race/caste and is of the same item type, race, and caste
has the same type, material, and quality. If it is a masterwork, it is also grouped by who created it.