"gameplay" tag index

Tools that introduce new gameplay elements.

3 | a | b | c | d | e | f | g | h | m | p | r | s | t
 
3
3dveins Rewrite layer veins to expand in 3D space.
 
a
add-recipe Add crafting recipes to a civ.
add-spatter (plugin) Add poisons and magical effects to weapons.
 
b
building-hacks (plugin) Provides a Lua API for creating powered workshops.
 
c
cannibalism Allows a player character to consume sapient corpses.
color-schemes Modify the colors used by the DF UI.
 
d
deep-embark Start a fort deep underground.
deteriorate Cause corpses, clothes, and/or food to rot away over time.
diggingInvaders Invaders dig and destroy to get to your dwarves.
dwarfvet Allows animals to be treated at animal hospitals.
 
e
emigration Allow dwarves to emigrate from the fortress when stressed.
eventful (plugin) Provides a Lua API for reacting to in-game events.
 
f
force Trigger in-game events.
 
g
gui/advfort Perform fort-like jobs in adventure mode.
gui/civ-alert Quickly get your civilians to safety.
gui/power-meter Allow pressure plates to measure power.
gui/siege-engine Extend the functionality and usability of siege engines.
 
h
hermit Go it alone in your fortress and attempt the hermit challenge.
 
m
max-wave Dynamically limit the next immigration wave.
misery Increase the intensity of your citizens' negative thoughts.
mode See and change the game mode.
 
p
pop-control Controls population and migration caps persistently per-fort.
power-meter (plugin) Allow pressure plates to measure power.
 
r
rendermax Modify the map lighting.
 
s
siege-engine (plugin) Extend the functionality and usability of siege engines.
starvingdead Prevent infinite accumulation of roaming undead.
steam-engine (plugin) Allow modded steam engine buildings to function.
 
t
trackstop (plugin) Add dynamic configuration options for track stops.