tailor¶
Tags: fort | auto | workorders
Command: tailor
Automatically keep your dwarves in fresh clothing.
Once a day, this plugin will scan the clothing situation in the fort. If there are fresh cloths available, dwarves who are wearing tattered clothing will have their rags confiscated (in the same manner as the cleanowned tool) so that they’ll reequip with replacement clothes.
If there are not enough clothes available, manager orders will be generated to
manufacture some more. tailor
will intelligently create orders using raw
materials that you have on hand in the fort. For example, if you have lots of
silk, but no cloth, then tailor
will order only silk clothing to be made.
Usage¶
enable tailor
tailor [status]
tailor now
tailor materials <material> [<material> ...]
By default, tailor
will prefer using materials in this order:
silk cloth yarn leather
but you can use the tailor materials
command to restrict which materials
are used, and in what order. tailor
supports adamantine cloth (using the
keyword adamantine
) but does not use it by default, as most players find
adamantine too precious to routinely make into cloth. tailor
does not
support modded “cloth” types which utilize custom reactions to making clothing
out of those cloth types.
Examples¶
enable tailor
Start replacing tattered clothes with default settings.
tailor now
Run a scan and order cycle right now, regardless of whether the plugin is enabled.
tailor materials silk cloth yarn
Restrict the materials used for automatically manufacturing clothing to silk, cloth, and yarn, preferred in that order. This saves leather for other uses, like making armor.
Note¶
The reason for the limitation on modded cloth-like materials is because custom reactions do not support the in-game mechanic which allows a manager order to specify a different size for clothing items. This mechanic only works for reactions that use the default make-clothing or make-armor reactions, and is a limitation of the game itself.