zone¶
Tags: fort | productivity | animals | buildings
Command: zone
Manage activity zones, cages, and the animals therein.
Keybinding: AltShiftI -> "zone set" in dwarfmode/Zones
Usage¶
enable zoneAdd helpful filters to the pen/pasture sidebar menu (e.g. show only caged grazers).
zone setSet zone or cage under cursor as default for future
assignortocagescommands.zone assign [<zone id>] [<filter>]Assign unit(s) to the zone with the given ID, or to the most recent pen or pit marked with the
setcommand. If no filters are set, then a unit must be selected in the in-game ui.zone unassign [<filter>]Unassign selected creature from its zone.
zone nick <nickname> [<filter>]Assign the given nickname to the selected animal or the animals matched by the given filter.
zone remnick [<filter>]Remove nicknames from the selected animal or the animals matched by the given filter.
zone enumnick <nickname prefix> [<filter>]Assign enumerated nicknames (e.g. “Hen 1”, “Hen 2”…).
zone tocages [<filter>]Assign unit(s) to cages that have been built inside the pasture selected with the
setcommand.zone uinfo [<filter>]Print info about unit(s). If no filters are set, then a unit must be selected in the in-game ui.
zone zinfoPrint info about the zone(s) and any buildings under the cursor.
Examples¶
Before any assign or tocages examples can be used, you must first move
the cursor over a pen/pasture or pit zone and run zone set to select the
zone.
zone assign all own ALPACA minage 3 maxage 10Assign all of your alpacas who are between 3 and 10 years old to the selected pasture.
zone assign all own caged grazer nick ineedgrassAssign all of your grazers who are sitting in cages on stockpiles (e.g. after buying them from merchants) to the selected pasture and give them the nickname ‘ineedgrass’.
zone assign all own not grazer not race CATAssign all of your animals who are not grazers (excluding cats) to the selected pasture. ” zone assign all own milkable not grazern”
zone assign all own female milkable not grazerAssign all of your non-grazing milkable creatures to the selected pasture or cage.
zone assign all own race DWARF maxage 2Throw all useless kids into a pit :) They’ll be fine I’m sure.
zone nick donttouchmeNicknames all units in the current default zone or cage to ‘donttouchme’. This is especially useful for protecting a group of animals assigned to a pasture or cage from being “processed” by autobutcher.
zone tocages count 50 own tame male not grazerStuff up to 50 of your tame male animals who are not grazers into cages built on the current default zone.
Filters¶
- all
Process all units.
- count <n>
Process only up to n units.
- unassigned
Not assigned to zone, chain or built cage.
- minage <years>
Minimum age. Must be followed by a number.
- maxage <years>
Maximum age. Must be followed by a number.
- not
Negates the next filter keyword. All of the keywords documented below are negatable.
- race
Must be followed by a race RAW ID (e.g. BIRD_TURKEY, ALPACA, etc).
- caged
In a built cage.
- own
From own civilization. You’ll usually want to include this filter.
- war
Trained war creature.
- hunting
Trained hunting creature.
- tamed
Creature is tame.
- trained
Creature is trained. Finds war/hunting creatures as well as creatures who have a training level greater than ‘domesticated’. If you want to specifically search for war/hunting creatures use
warorhunting.- trainablewar
Creature can be trained for war (and is not already trained for war/hunt).
- trainablehunt
Creature can be trained for hunting (and is not already trained for war/hunt).
- male
Creature is male.
- female
Creature is female.
- egglayer
Race lays eggs. If you want units who actually lay eggs, also specify
female.- grazer
Race is a grazer.
- milkable
Race is milkable. If you want units who actually can be milked, also specify
female.- merchant
Is a merchant / belongs to a merchant. Should only be used for pitting or slaughtering, not for stealing animals.
Usage with single units¶
One convenient way to use the zone tool is to bind the commands zone assign
and zone set to hotkeys. Place the in-game cursor over a pen/pasture or pit
and use the zone set hotkey to mark it. Then you can select units on the map
(in ‘v’ or ‘k’ mode), in the unit list or from inside cages and use the
zone assign hotkey to assign them to their new home. Allows pitting your own
dwarves, by the way.
Matching with filters¶
All filters can be used together with the assign and tocages commands.
Note that it’s not possible to reassign units who are inside built cages or
chained, though this likely won’t matter because if you have gone to the trouble
of creating a zoo or chaining a creature, you probably wouldn’t want them
reassigned anyways. Also, zone will avoid caging owned pets because the owner
uncages them after a while which results in infinite hauling back and forth.
Most filters should include an own element (which implies tame) unless
you want to use zone assign for pitting hostiles. The own filter ignores
dwarves unless you explicitly specify race DWARF (so it’s safe to use
assign all own to one big pasture if you want to have all your animals in
the same place).
The egglayer and milkable filters should be used together with
female unless you want the males of the race included. Merchants and their
animals are ignored unless you specify merchant (pitting them should be no
problem, but stealing and pasturing their animals is not a good idea since
currently they are not properly added to your own stocks; slaughtering them
should work).
Most filters can be negated (e.g. not grazer -> race is not a grazer).
Mass-renaming¶
Using the nick command, you can set the same nickname for multiple units.
If used without assign, all, or count, it will rename all units in
the current default target zone. Combined with assign, all, or count
(and likely further optional filters) it will rename units matching the filter
conditions.
Cage zones¶
The tocages command assigns units to a set of cages, for example a room next
to your butcher shop(s). Units will be spread evenly among available cages to
optimize hauling to and butchering from them. For this to work you need to build
cages and then place one pen/pasture activity zone above them, covering all
cages you want to use. Then use zone set (like with assign) and run
zone tocages <filter>. tocages can be used together with nick or
remnick to adjust nicknames while assigning to cages.