"buildings" tag indexTools that interact with buildings and furniture.
| a | ||
automaterial (plugin) | Sorts building materials by recent usage. | |
| b | ||
blueprint | Record a live game map in a quickfort blueprint. | |
build-now | Instantly completes building construction jobs. | |
building-hacks (plugin) | Provides a Lua API for creating powered workshops. | |
buildingplan | Plan building construction before you have materials. | |
burial | Configures all unowned coffins to allow burial. | |
bprobe | Display low-level properties of the selected building. | |
| c | ||
cleanconst | Cleans up construction materials. | |
cprobe | Display low-level properties of the selected unit. | |
| e | ||
extinguish | Put out fires. | |
| f | ||
fix/stuckdoors | Allow doors that are stuck open to close. | |
| g | ||
gui/blueprint | Record a live game map in a quickfort blueprint. | |
gui/gm-editor | Inspect and edit DF game data. | |
gui/mass-remove | Mass select buildings and constructions to suspend or remove. | |
gui/mechanisms | List mechanisms and links connected to a building. | |
gui/power-meter | Allow pressure plates to measure power. | |
gui/quickfort | Apply pre-designed blueprints to your fort. | |
gui/rename | Give buildings and units new names, optionally with special chars. | |
gui/siege-engine | Extend the functionality and usability of siege engines. | |
| l | ||
lever | Inspect and pull levers. | |
| p | ||
power-meter (plugin) | Allow pressure plates to measure power. | |
probe | Display low-level properties of the selected tile. | |
| q | ||
quickfort | Apply pre-designed blueprints to your fort. | |
| r | ||
rename | Easily rename things. | |
| s | ||
siege-engine (plugin) | Extend the functionality and usability of siege engines. | |
steam-engine (plugin) | Allow modded steam engine buildings to function. | |
| t | ||
trackstop (plugin) | Add dynamic configuration options for track stops. | |
| u | ||
undump-buildings | Undesignate building base materials for dumping. | |
| z | ||
zone | Manage activity zones, cages, and the animals therein. |