"buildings" tag index

Tools that interact with buildings and furniture.

a | b | c | e | f | g | l | p | q | r | s | t | u | z
 
a
automaterial (plugin) Sorts building materials by recent usage.
 
b
blueprint Record a live game map in a quickfort blueprint.
build-now Instantly completes building construction jobs.
building-hacks (plugin) Provides a Lua API for creating powered workshops.
buildingplan Plan building construction before you have materials.
burial Configures all unowned coffins to allow burial.
bprobe Display low-level properties of the selected building.
 
c
cleanconst Cleans up construction materials.
cprobe Display low-level properties of the selected unit.
 
e
extinguish Put out fires.
 
f
fix/stuckdoors Allow doors that are stuck open to close.
 
g
gui/blueprint Record a live game map in a quickfort blueprint.
gui/gm-editor Inspect and edit DF game data.
gui/mass-remove Mass select buildings and constructions to suspend or remove.
gui/mechanisms List mechanisms and links connected to a building.
gui/power-meter Allow pressure plates to measure power.
gui/quickfort Apply pre-designed blueprints to your fort.
gui/rename Give buildings and units new names, optionally with special chars.
gui/siege-engine Extend the functionality and usability of siege engines.
 
l
lever Inspect and pull levers.
 
p
power-meter (plugin) Allow pressure plates to measure power.
probe Display low-level properties of the selected tile.
 
q
quickfort Apply pre-designed blueprints to your fort.
 
r
rename Easily rename things.
 
s
siege-engine (plugin) Extend the functionality and usability of siege engines.
steam-engine (plugin) Allow modded steam engine buildings to function.
 
t
trackstop (plugin) Add dynamic configuration options for track stops.
 
u
undump-buildings Undesignate building base materials for dumping.
 
z
zone Manage activity zones, cages, and the animals therein.