modtools/create-item

This tool provides a commandline interface for creating items of your choice.

Usage

modtools/create-item <options>

Examples

modtools/create-item -u 23145 -i WEAPON:ITEM_WEAPON_PICK -m INORGANIC:IRON -q4

Have unit 23145 create an exceptionally crafted iron pick.

modtools/create-item -u 323 -i MEAT:NONE -m CREATURE:DWARF:BRAIN

Have unit 323 produce a lump of (prepared) brain.

modtools/create-item -i BOULDER:NONE -m INORGANIC:RAW_ADAMANTINE -c 5

Spawn 5 raw adamantine boulders.

modtools/create-item -i DRINK:NONE -m PLANT:MUSHROOM_HELMET_PLUMP:DRINK

Spawn a barrel of dwarven ale.

Options

-u, --unit <id> (default: first citizen)

The ID of the unit to use as the item’s creator. You can also pass the string “\LAST” to use the most recently created unit.

-i, --item <itemdef> (required)

The def string of the item you want to create.

-m, --material <matdef> (required)

That def string of the material you want the item to be made out of.

-q, --quality <num> (default: 0, equal to df.item_quality.Ordinary)

The quality of the created item.

-d, --description <string> (required if you are creating a slab)

The text that will be engraved on the created slab.

-c, --count <num> (default: 1)

The number of items to create. If the item is stackable, this will be the stack size.

-t, --caste <name or num> (default: 0)

Used if producing a corpse or other creature-based item that could have a caste associated with it.

-p, --pos <x>,<y>,<z>

If specified, items will be spawned at the given coordinates instead of at the creator unit’s feet.