modtools/add-syndrome¶
This allows adding and removing syndromes from units.
Usage¶
modtools/add-syndrome --target <id> --syndrome <name>|<id> [<options>]
modtools/add-syndrome --target <id> --eraseClass <class>
Examples¶
modtools/add-syndrome --target 2391 --syndrome "gila monster bite" --eraseAll
Remove all instances of the “gila monster bite” syndrome from the specified unit.
modtools/add-syndrome --target 1231 --syndrome 14 --resetPolicy DoNothing
Adds syndrome 14 to the specified unit, but only if that unit doesn’t already have the syndrome.
Options¶
--target <id>
The unit id of the target unit.
--syndrome <name>|<id>
The syndrome to work with.
--resetPolicy <policy>
Specify a policy of what to do if the unit already has an instance of the syndrome, one of:
NewInstance
,DoNothing
,ResetDuration
, orAddDuration
. By default, it will create a new instance of the syndrome, even if one already exists for the unit.--erase
Instead of adding an instance of the syndrome, erase one.
--eraseAll
Erase every instance of the syndrome.
--eraseClass <class id>
Erase every instance of every syndrome with the given SYN_CLASS (an integer id).
--skipImmunities
Add the syndrome to the target even if it is immune to the syndrome.