exterminate¶
Kills any unit, or all undead, or all units of a given race. You can target any unit on a revealed tile of the map, including hidden ambushers, but caged or chained creatures cannot be killed with this tool.
Usage¶
exterminate
exterminate this [<options>]
exterminate undead [<options>]
exterminate all[:<caste>] [<options>]
exterminate <race>[:<caste>] [<options>]
Race and caste names are case insensitive.
Examples¶
exterminate thisKill the selected unit.
exterminateList the targets on your map.
exterminate BIRD_RAVEN:MALEKill the ravens flying around the map (but only the male ones).
exterminate goblin --method magma --only-visibleKill all visible, hostile goblins on the map by boiling them in magma.
exterminate allKill all non-friendly creatures.
exterminate all:MALEKill all non-friendly male creatures.
Options¶
-m,--method <method>Specifies the “method” of killing units. See below for details.
-o,--only-visibleSpecifies the tool should only kill units visible to the player. on the map.
-f,--include-friendlySpecifies the tool should also kill units friendly to the player.
-l,--limit <num>Set the maximum number of units to exterminate.
Methods¶
exterminate can kill units using any of the following methods:
- instant:
Kill by blood loss, and if this is ineffective, then kill by vaporization (default).
- vaporize:
Make the unit disappear in a puff of smoke. Note that units killed this way will not leave a corpse behind, but any items they were carrying will still drop.
- disintegrate:
Vaporize the unit and destroy any items they were carrying.
- drown:
Drown the unit in water.
- magma:
Boil the unit in magma (not recommended for magma-safe creatures).
- butcher:
Will mark the units for butchering instead of killing them. This is more useful for pets than armed enemies.
- knockout:
Will put units into an unconscious state for 30k ticks (about a month).
- traumatize:
Traumatizes all units, forcing them to stare off into space (catatonic state).
Technical details¶
This tool kills by setting a unit’s blood_count to 0, which means
immediate death at the next game tick. For creatures where this is not enough,
such as vampires, it also sets animal.vanish_countdown, allowing the unit
to vanish in a puff of smoke if the blood loss doesn’t kill them.
If the method of choice involves liquids, the tile is filled with a liquid level of 7 every tick. If the target unit moves, the liquid moves along with it, leaving the vacated tiles clean.