combine¶
Usage¶
combine (all|here) [<options>]
Examples¶
combineDisplays help
combine all --dry-runPreview stack changes for all types in all stockpiles.
combine allMerge stacks for all stockpile and all types
combine all --types=meat,plantMerge
meatandplanttype stacks in all stockpiles.combine hereMerge stacks in the selected stockpile.
Commands¶
allSearch all stockpiles.
hereSearch the currently selected stockpile.
Options¶
-h,--helpPrints help text. Default if no options are specified.
-d,--dry-runDisplay the stack changes without applying them.
-t,--types <comma separated list of types>Filter item types. Default is
all. Valid types are:all: all of the types listed here.ammo: AMMO. Qty max 25.drink: DRINK. Qty max 100.fat: GLOB and CHEESE. Qty max 5.fish: FISH, FISH_RAW and EGG. Qty 5.food: FOOD. Qty max 20.meat: MEAT. Qty max 5.parts: CORPSEPIECE. Material max 30.plant: PLANT and PLANT_GROWTH. Qty max 5.powders: POWDERS_MISC. Qty max 10.-q,--quietOnly print changes instead of a summary of all processed stockpiles.
-v,--verbose nPrint verbose output, n from 1 to 4.
Notes¶
- The following conditions prevent an item from being combined:
An item is not in a stockpile.
An item is sand or plaster.
An item is rotten, forbidden/hidden, marked for dumping/melting, on fire, encased, owned by a trader/hostile/dwarf or is in a spider web.
An item is part of a corpse and not butchered.
- The following categories are defined:
Corpse pieces, grouped by piece type and race
Items that have an associated race/caste, grouped by item type, race, and caste
Ammo, grouped by ammo type, material, and quality. If the ammo is a masterwork, it is also grouped by who created it.
Anything else, grouped by item type and material.