combine¶
Tags: fort | productivity | items | plants | stockpiles
Command: combine
Combine items that can be stacked together.
Usage¶
combine (all|here) [<options>]
Examples¶
combineDisplays help
combine all --dry-runPreview stack changes for all types in all stockpiles.
combine allMerge stacks for all stockpile and all types
combine all --types=meat,plantMerge
meatandplanttype stacks in all stockpiles.combine hereMerge stacks in the selected stockpile.
Commands¶
allSearch all stockpiles.
hereSearch the currently selected stockpile.
Options¶
-h,--helpPrints help text. Default if no options are specified.
-d,--dry-runDisplay the stack changes without applying them.
-t,--types <comma separated list of types>Filter item types. Default is
all. Valid types are:all: all of the types listed here.ammo: AMMOdrink: DRINKfat: GLOB and CHEESEfish: FISH, FISH_RAW and EGGfood: FOODmeat: MEATparts: CORPSEPIECEplant: PLANT and PLANT_GROWTHpowders: POWDERS_MISCseed: SEEDS-q,--quietOnly print changes instead of a summary of all processed stockpiles.
-v,--verbose nPrint verbose output, n from 1 to 4.
Notes¶
- The following conditions prevent an item from being combined:
An item is not in a stockpile.
An item is sand or plaster.
An item is rotten, forbidden/hidden, marked for dumping/melting, on fire, encased, owned by a trader/hostile/dwarf or is in a spider web.
An item is part of a corpse and not butchered.
- The following categories are defined:
Corpse pieces, grouped by piece type and race
Items that have an associated race/caste, grouped by item type, race, and caste
Ammo, grouped by ammo type, material, and quality. If the ammo is a masterwork, it is also grouped by who created it.
Anything else, grouped by item type and material
Each category has a default stack size of 30 unless a larger stack already exists “naturally” in your fort. In that case the largest existing stack size is used.