Reveals the map.
Hides previously hidden tiles again.
Discard records about what was visible before revealing the map.
Switch between reveal and unreveal.
Hide everything, then reveal tiles with a path to a unit.
This reveals all z-layers in fort mode. It also works in adventure mode, but any
of its effects are negated once you move. When you use it this way, you don’t
need to run
unreveal to hide the map again.
Reveal the whole map. If
hellis specified, also reveal HFS areas, but you are required to run
unrevealbefore unpausing is allowed in order to prevent the demons from spawning. If you really want to unpause with hell revealed, specify
Reverts the effects of
unreveal. Convenient to bind to a hotkey.
Discard info about what was visible before revealing the map. Only useful where (for example) you abandoned with the fort revealed and no longer need the saved map data when you load a new fort.
Hide everything, then reveal tiles with a path to the keyboard cursor (if enabled) or the selected unit (if a unit is selected) or else a random citizen. This allows reparing maps that you accidentally saved while they were revealed. Note that tiles behind constructed walls are also revealed as a workaround for Bug 1871.
Disables pausing (both manual and automatic) with the exception of the pause forced by reveal
hell. This is nice for digging under rivers. Use
nopause 1to prevent pausing and
nopause 0to allow pausing like normal.