full-heal¶
Command: full-heal
Fully heal the selected unit.
This script attempts to heal the selected unit from anything, optionally including death.
Usage¶
full-heal
Completely heal the currently selected unit.
full-heal --unit <unitId>
Completely heal the unit with the given ID.
full-heal -r [--keep_corpse]
Heal the unit, raising from the dead if needed. If
--keep_corpse
is specified, don’t remove their corpse. The unit can be targeted by selecting its corpse in the UI.full-heal --all [-r] [--keep_corpse]
Heal all units on the map, optionally resurrecting them if dead.
full-heal --all_citizens [-r] [--keep_corpse]
Heal all fortress citizens on the map. Does not include pets.
full-heal --all_civ [-r] [--keep_corpse]
Heal all units belonging to your parent civilization, including pets and visitors.
Examples¶
full-heal
Fully heal the selected unit.
full-heal -r --keep_corpse --unit 23273
Fully heal unit 23273. If this unit was dead, it will be resurrected without removing the corpse - creepy!