forceequip

Command: forceequip

Move items into a unit’s inventory.

This tool is typically used to equip specific clothing/armor items onto a dwarf, but can also be used to put armor onto a war animal or to add unusual items (such as crowns) to any unit. Make sure the unit you want to equip is standing on the target items, which must be on the ground and be unforbidden. If multiple units are standing on the same tile, the first one will be equipped.

The most reliable way to set up the environment for this command is to pile target items on a tile of floor with a garbage dump activity zone or the autodump command, then walk/pasture a unit (or use gui/teleport) on top of the items. Be sure to unforbid the items that you want to work with!

Note

Weapons are not currently supported.

Usage

forceequip [<options>]

As mentioned above, this plugin can be used to equip items onto units (such as animals) who cannot normally equip gear. There’s an important caveat here: such creatures will automatically drop inappropriate gear almost immediately (within 10 game ticks). If you want them to retain their equipment, you must forbid it AFTER using forceequip to get it into their inventory. This technique can also be used to clothe dwarven infants, but only if you’re able to separate them from their mothers.

By default, the forceequip command will attempt to abide by game rules as closely as possible. For instance, it will skip any item which is flagged for use in a job, and will not equip more than one piece of clothing/armor onto any given body part. These restrictions can be overridden via options, but doing so puts you at greater risk of unexpected consequences. For instance, a dwarf who is wearing three breastplates will not be able to move very quickly.

Items equipped by this plugin DO NOT become owned by the recipient. Adult dwarves are free to adjust their own wardrobe, and may promptly decide to doff your gear in favour of their owned items. Animals, as described above, will tend to discard ALL clothing immediately unless it is manually forbidden. Armor items seem to be an exception: an animal will tend to retain an equipped suit of mail even if you neglect to forbid it.

Please note that armored animals are quite vulnerable to ranged attacks. Unlike dwarves, animals cannot block, dodge, or deflect arrows, and they are slowed by the weight of their armor.

Examples

forceequip

Attempts to equip all of the clothing and armor under the cursor onto the unit under the cursor, following game rules regarding which item can be equipped on which body part and only equipping 1 item onto each body part. Items owned by other dwarves are ignored.

forceequip v bp QQQ

List the bodyparts of the selected unit.

forceequip bp LH

Equips an appropriate item onto the unit’s left hand.

forceequip m bp LH

Equips ALL appropriate items onto the unit’s left hand. The unit may end up wearing a dozen left-handed mittens. Use with caution, and remember that dwarves tend to drop extra items ASAP.

forceequip i bp NECK

Equips an item around the unit’s neck, ignoring appropriateness restrictions. If there’s a millstone or an albatross carcass sitting on the same square as the targeted unit, then there’s a good chance that it will end up around his neck. For precise control, remember that you can selectively forbid some of the items that are piled on the ground.

forceequip s

Equips the item currently selected in the k menu, if possible.

forceequip s m i bp HD

Equips the selected item onto the unit’s head. Ignores all restrictions and conflicts. If you know exactly what you want to equip, and exactly where you want it to go, then this is the most straightforward and reliable option.

Options

i, ignore

Bypasses the usual item eligibility checks (such as “Never equip gear belonging to another dwarf” and “Nobody is allowed to equip a Hive”.

m, multi

Bypasses the 1-item-per-bodypart limit. Useful for equipping both a mitten and a gauntlet on the same hand (or twelve breastplates on the upper body).

m2, m3, m4

Modifies the 1-item-per-bodypart limit, allowing each part to receive 2, 3, or 4 pieces of gear.

s, selected

Equip only the item currently selected in the k menu and ignore all other items in the tile.

bp, bodypart <body part code>

Specify which body part should be equipped.

v, verbose

Provide detailed narration and error messages, including listing available body parts when an invalid bodypart code is specified.