modtools/pref-edit

Tags: dev

Command: modtools/pref-edit

Modify unit preferences.

Add, remove, or edit the preferences of a unit. Requires a modifier, a unit argument, and filters.

  • -unit <UNIT ID>:

    The given unit will be affected. If not found/provided, the script will try defaulting to the currently selected unit.

Valid modifiers:

  • -add:

    Add a new preference to the unit. Filters describe the preference’s variables.

  • -remove:

    Remove a preference from the unit. Filters describe what preference to remove.

  • -has:

    Checks if the unit has a preference matching the filters. Prints a message in the console.

  • -removeall:

    Remove all preferences from the unit. Doesn’t require any filters.

Valid filters:

  • -id <VALUE>:

    This is the ID used for all preferences that require an ID. Represents item_type, creature_id, color_id, shape_id, plant_id, poetic_form_id, musical_form_id, and dance_form_id. Text IDs (e.g. “TOAD”, “AMBER”) can be used for all but poetic, musical, and dance.

  • -item, -creature, -color, -shape, -plant, -poetic, -musical, -dance:

    Include one of these to describe what the id argument represents.

  • -type <PREFERENCE TYPE>:

    This describes the type of the preference. Can be entered either using the numerical ID or text id. Run lua @df.unit_preference.T_type for a full list of valid values.

  • -subtype <ID>:

    The value for an item’s subtype

  • -material <ID>:

    The id of the material. For example “MUSHROOM_HELMET_PLUMP:DRINK” or “INORGANIC:IRON”.

  • -state <STATE ID>:

    The state of the material. Values can be the numerical or text ID. Run lua @df.matter_state for a full list of valid values.

  • -active <TRUE/FALSE>:

    Whether the preference is active or not (?)

Other arguments:

  • -help:

    Shows this help page.

Example usage:

  • Like drinking dwarf blood:

    modtools/pref-edit -add -item -id DRINK -material DWARF:BLOOD -type LikeFood