modtools/if-entity

Tags: dev

Command: modtools/if-entity

Run DFHack commands based on current civ id.

Run a command if the current entity matches a given ID.

To use this script effectively it needs to be called from “raw/onload.init”. Calling this from the main dfhack.init file will do nothing, as no world has been loaded yet.

Usage:

  • id:

    Specify the entity ID to match

  • cmd [ commandStrs ]:

    Specify the command to be run if the current entity matches the entity given via -id

All arguments are required.

Example:

  • Print a message if you load an elf fort, but not a dwarf, human, etc. fort:

    if-entity -id "FOREST" -cmd [ lua "print('Dirty hippies.')" ]