diggingInvaders

Tags: fort | gameplay | military | units

Command: diggingInvaders

Invaders dig and destroy to get to your dwarves.

Usage

enable diggingInvaders

Enable the plugin.

diggingInvaders add <race>

Register the specified race as a digging invader.

diggingInvaders remove <race>

Unregisters the specified race as a digging invader.

diggingInvaders now

Makes invaders try to dig now (if the plugin is enabled).

diggingInvaders clear

Clears the registry of digging invader races.

diggingInvaders edgesPerTick <n>

Makes the pathfinding algorithm work on at most n edges per tick. Set to 0 or lower to make it unlimited.

diggingInvaders setCost <race> <action> <n>

Set the pathing cost per tile for a particular action. This determines what invaders consider to be the shortest path to their target.

diggingInvaders setDelay <race> <action> <n>

Set the time cost (in ticks) for performing a particular action. This determines how long it takes for invaders to get to their target.

Note that the race is case-sensitive. You can get a list of races for your world with this command:

devel/query --table df.global.world.raws.creatures.all --search creature_id --maxdepth 1 --maxlength 5000

but in general, the race is what you’d expect, just capitalized (e.g. GOBLIN or ELF).

Actions:

walk

Default cost: 1, default delay: 0. This is the base cost for the pathing algorithm.

destroyBuilding

Default cost: 2, default delay: 1,000,

dig

Default cost: 10,000, default delay: 1,000. This is for digging soil or natural stone.

destroyRoughConstruction

Default cost: 1,000, default delay: 1,000. This is for destroying constructions made from boulders.

destroySmoothConstruction

Default cost: 100, default delay: 100. This is for destroying constructions made from blocks or bars.

Example

diggingInvaders add GOBLIN

Registers members of the GOBLIN race as a digging invader.