Changelog

This file contains changes grouped by the stable release in which they first appeared. See Building the changelogs for more information.

See Development Changelog for a list of changes grouped by development releases.

DFHack 0.44.12-r2

New Plugins

  • debug: manages runtime debug print category filtering
  • nestboxes: automatically scan for and forbid fertile eggs incubating in a nestbox

New Scripts

Fixes

  • Building-hacks: fixed error when dealing with custom animation tables

  • devel/test-perlin: fixed Lua error (math.pow())

  • embark-assistant: fixed crash when entering finder with a 16x16 embark selected, and added 16 to dimension choices

  • embark-skills: fixed missing skill_points_remaining field

  • full-heal:

    • stopped wagon resurrection
    • fixed a minor issue with post-resurrection hostility
  • gui/companion-order:

    • fixed issues with printing coordinates
    • fixed issues with move command
    • fixed cheat commands (and removed “Power up”, which was broken)
  • gui/gm-editor: fixed reinterpret cast (r)

  • gui/pathable: fixed error when sidebar is hidden with Tab

  • labormanager:

    • stopped assigning labors to ineligible dwarves, pets, etc.
    • stopped assigning invalid labors
    • added support for crafting jobs that use pearl
    • fixed issues causing cleaning jobs to not be assigned
    • added support for disabling management of specific labors
  • prospect: (also affected embark-tools) - fixed a crash when prospecting an unusable site (ocean, mountains, etc.) with a large default embark size in d_init.txt (e.g. 16x16)

  • siege-engine: fixed a few Lua errors (math.pow(), unit.relationship_ids)

  • tweak: fixed hotkey-clear

Misc Improvements

  • armoks-blessing: improved documentation to list all available arguments

  • devel/export-dt-ini:

    • added viewscreen offsets for DT 40.1.2
    • added item base flags offset
    • added needs offsets
  • embark-assistant:

    • added match indicator display on the right (“World”) map
    • changed ‘c’ancel to abort find if it’s under way and clear results if not, allowing use of partial surveys.
    • added Coal as a search criterion, as well as a coal indication as current embark selection info.
  • full-heal:

    • added -all, -all_civ and -all_citizens arguments
    • added module support
    • now removes historical figure death dates and ghost data
  • growcrops: added all argument to grow all crops

  • gui/load-screen: improved documentation

  • labormanager: now takes nature value into account when assigning jobs

  • open-legends: added warning about risk of save corruption and improved related documentation

  • points: added support when in viewscreen_setupdwarfgamest and improved error messages

  • siren: removed break handling (relevant misc_trait_type was no longer used - see “Structures” section)

API

  • New debug features related to debug plugin:

    • Classes (C++ only): Signal<Signature, type_tag>, DebugCategory, DebugManager
    • Macros: TRACE, DEBUG, INFO, WARN, ERR, DBG_DECLARE, DBG_EXTERN

Internals

  • Added a usable unit test framework for basic tests, and a few basic tests
  • Added CMakeSettings.json with intellisense support
  • Changed plugins/CMakeLists.custom.txt to be ignored by git and created (if needed) at build time instead
  • Core: various thread safety and memory management improvements
  • Fixed CMake build dependencies for generated header files
  • Fixed custom CMAKE_CXX_FLAGS not being passed to plugins
  • Linux/macOS: changed recommended build backend from Make to Ninja (Make builds will be significantly slower now)

Lua

  • utils: new OrderedTable class

Structures

  • Win32: added missing vtables for viewscreen_storesst and squad_order_rescue_hfst

  • activity_event_performancest: renamed poem as written_content_id

  • body_part_status: identified gelded

  • dance_form: named musical_form_id and musical_written_content_id

  • incident_sub6_performance.participants: named performance_event and role_index

  • incident_sub6_performance:

    • named poetic_form_id, musical_form_id, and dance_form_id
    • made performance_event an enum
  • misc_trait_type: removed LikesOutdoors, Hardened, TimeSinceBreak, OnBreak (all unused by DF)

  • musical_form_instruments: named minimum_required and maximum_permitted

  • musical_form: named voices field

  • plant_tree_info: identified extent_east, etc.

  • plant_tree_tile: gave connection bits more meaningful names (e.g. connection_east instead of thick_branches_1)

  • poetic_form: identified many fields and related enum/bitfield types

  • setup_character_info: identified skill_points_remaining (for embark-skills)

  • ui.main: identified fortress_site

  • ui.squads: identified kill_rect_targets_scroll

  • ui: fixed alignment of main and squads (fixes tweak hotkey-clear and DF-AI)

  • unit_action.attack:

    • added lightly_tap and spar_report flags
    • identified attack_skill
  • unit_flags3: identified marked_for_gelding

  • unit_personality: identified stress_drain, stress_boost, likes_outdoors, combat_hardened

  • unit_storage_status: newly identified type, stores noble holdings information (used in viewscreen_layer_noblelistst)

  • unit_thought_type: added new expulsion thoughts from 0.44.12

  • viewscreen_layer_arena_creaturest: identified item- and name-related fields

  • viewscreen_layer_militaryst: identified equip.assigned.assigned_items

  • viewscreen_layer_noblelistst: identified storage_status (see unit_storage_status type)

  • viewscreen_new_regionst:

    • changed many int8_t fields to bool
    • identified rejection_msg, raw_folder, load_world_params
  • viewscreen_setupadventurest: identified some nemesis and personality fields, and page.ChooseHistfig

  • world_data: added mountain_peak_flags type, including is_volcano

  • world_history: identified names and/or types of some fields

  • world_site: identified names and/or types of some fields

  • written_content: named poetic_form

DFHack 0.44.12-r1

Fixes

  • Fixed displayed names (from Units::getVisibleName) for units with identities
  • Fixed potential memory leak in Screen::show()
  • Fixed special characters in command-prompt and other non-console in-game outputs on Linux/macOS (in tools using df2console)
  • command-prompt: added support for commands that require a specific screen to be visible, e.g. spotclean
  • die: fixed Windows crash in exit handling
  • dwarfmonitor, manipulator: fixed stress cutoffs
  • fix/dead-units: fixed script trying to use missing isDiplomat function
  • gui/workflow: fixed advanced constraint menu for crafts
  • modtools/force: fixed a bug where the help text would always be displayed and nothing useful would happen
  • ruby: fixed calling conventions for vmethods that return strings (currently enabler.GetKeyDisplay())
  • startdwarf: fixed on 64-bit Linux
  • Stonesense: fixed PLANT:DESERT_LIME:LEAF typo

Misc Improvements

  • Console:

    • added support for multibyte characters on Linux/macOS
    • made the console exit properly when an interactive command is active (liquids, mode, tiletypes)
  • Linux: added automatic support for GCC sanitizers in dfhack script

  • Made the DFHACK_PORT environment variable take priority over remote-server.json

  • Reduced time for designation jobs from tools like dig to be assigned workers

  • dfhack-run: added support for port specified in remote-server.json, to match DFHack’s behavior

  • digfort: added better map bounds checking

  • embark-assistant:

    • Switched to standard scrolling keys, improved spacing slightly
    • Introduced scrolling of Finder search criteria, removing requirement for 46 lines to work properly (Help/Info still formatted for 46 lines).
    • Added Freezing search criterion, allowing searches for NA/Frozen/At_Least_Partial/Partial/At_Most_Partial/Never Freezing embarks.
  • rejuvenate:

    • Added -all argument to apply to all citizens
    • Added -force to include units under 20 years old
    • Clarified documentation
  • remove-stress:

    • added support for -all as an alternative to the existing all argument for consistency
    • sped up significantly
    • improved output/error messages
    • now removes tantrums, depression, and obliviousness
  • ruby: sped up handling of onupdate events

API

  • Added C++-style linked list interface for DF linked lists

  • Added to Units module:

    • getStressCategory(unit)
    • getStressCategoryRaw(level)
    • stress_cutoffs (Lua: getStressCutoffs())
  • Added Screen::Hide to temporarily hide screens, like command-prompt

  • Exposed Screen::zoom() to C++ (was Lua-only)

  • New functions: Units::isDiplomat(unit)

Internals

  • Added documentation for all RPC functions and a build-time check
  • Added support for build IDs to development builds
  • Changed default build architecture to 64-bit
  • jsoncpp: updated to version 1.8.4 and switched to using a git submodule
  • Use dlsym(3) to find vtables from libgraphics.so

Lua

  • Added printall_recurse to print tables and DF references recursively. It can be also used with ^ from the lua interpreter.
  • gui.widgets: List:setChoices clones choices for internal table changes

Structures

  • Added support for automatically sizing arrays indexed with an enum

  • Added start_dwarf_count on 64-bit Linux again and fixed scanning script

  • Dropped 0.44.10 support

  • Dropped 0.44.11 support

  • Removed stale generated CSV files and DT layouts from pre-0.43.05

  • announcement_type: new in 0.44.11: NEW_HOLDING, NEW_MARKET_LINK

  • army_controller: added new vector from 0.44.11

  • belief_system: new type, few fields identified

  • breath_attack_type: added OTHER

  • historical_figure_info.relationships.list: added unk_3a-unk_3c fields at end

  • history_event_entity_expels_hfst: added (new in 0.44.11)

  • history_event_site_surrenderedst: added (new in 0.44.11)

  • history_event_type: added SITE_SURRENDERED, ENTITY_EXPELS_HF (new in 0.44.11)

  • interface_key: added bindings new in 0.44.11

  • mental_picture: new type, some fields identified

  • mission_report:

    • new type (renamed, was mission before)
    • identified some fields
  • mission: new type (used in viewscreen_civlistst)

  • occupation_type: new in 0.44.11: MESSENGER

  • profession: new in 0.44.11: MESSENGER

  • spoils_report: new type, most fields identified

  • syndrome: identified a few fields

  • ui.squads: Added fields new in 0.44.12

  • ui_sidebar_menus:

    • unit.in_squad: renamed to unit.squad_list_opened, fixed location
    • unit: added expel_error and other unknown fields new in 0.44.11
    • hospital: added, new in 0.44.11
    • num_speech_tokens, unk_17d8: moved out of command_line to fix layout on x64
  • viewscreen_civlistst:

    • fixed layout and identified many fields
    • identified new pages
    • identified new messenger-related fields
  • viewscreen_image_creatorst:

    • fixed layout
    • identified many fields
  • viewscreen_locationsst: identified edit_input

  • viewscreen_reportlistst: added new mission and spoils report-related fields (fixed layout)

  • world.languages: identified (minimal information; whole languages stored elsewhere)

  • world.status:

    • mission_reports: renamed, was missions
    • spoils_reports: identified
  • world.unk_131ec0, world.unk_131ef0: researched layout

  • world.worldgen_status: identified many fields

  • world: belief_systems: identified

DFHack 0.44.10-r2

New Plugins

  • cxxrandom: exposes some features of the C++11 random number library to Lua

New Scripts

  • add-recipe: adds unknown crafting recipes to the player’s civ
  • gui/stamper: allows manipulation of designations by transforms such as translations, reflections, rotations, and inversion

Fixes

  • Fixed many tools incorrectly using the dead unit flag (they should generally check flags2.killed instead)

  • Fixed many tools passing incorrect arguments to printf-style functions, including a few possible crashes (changelayer, follow, forceequip, generated-creature-renamer)

  • Fixed several bugs in Lua scripts found by static analysis (df-luacheck)

  • Fixed -g flag (GDB) in Linux dfhack script (particularly on x64)

  • autochop, autodump, autogems, automelt, autotrade, buildingplan, dwarfmonitor, fix-unit-occupancy, fortplan, stockflow: fix issues with periodic tasks not working for some time after save/load cycles

  • autogems:

    • stop running repeatedly when paused
    • fixed crash when furnaces are linked to same stockpiles as jeweler’s workshops
  • autogems, fix-unit-occupancy: stopped running when a fort isn’t loaded (e.g. while embarking)

  • autounsuspend: now skips planned buildings

  • ban-cooking: fixed errors introduced by kitchen structure changes in 0.44.10-r1

  • buildingplan, fortplan: stopped running before a world has fully loaded

  • deramp: fixed deramp to find designations that already have jobs posted

  • dig: fixed “Inappropriate dig square” announcements if digging job has been posted

  • fixnaked: fixed errors due to emotion changes in 0.44

  • remove-stress: fixed an error when running on soul-less units (e.g. with -all)

  • reveal: stopped revealing tiles adjacent to tiles above open space inappropriately

  • stockpiles: loadstock now sets usable and unusable weapon and armor settings

  • stocks: stopped listing carried items under stockpiles where they were picked up from

Misc Improvements

  • Added script name to messages produced by qerror() in Lua scripts

  • Fixed an issue in around 30 scripts that could prevent edits to the files (adding valid arguments) from taking effect

  • Linux: Added several new options to dfhack script: --remotegdb, --gdbserver, --strace

  • bodyswap: improved error handling

  • buildingplan: added max quality setting

  • caravan: documented (new in 0.44.10-alpha1)

  • deathcause: added “slaughtered” to descriptions

  • embark-assistant:

    • changed region interaction matching to search for evil rain, syndrome rain, and reanimation rather than interaction presence (misleadingly called evil weather), reanimation, and thralling
    • gave syndrome rain and reanimation wider ranges of criterion values
  • fix/dead-units: added a delay of around 1 month before removing units

  • fix/retrieve-units: now re-adds units to active list to counteract fix/dead-units

  • item-descriptions: fixed several grammatical errors

  • modtools/create-unit:

    • added quantity argument
    • now selects a caste at random if none is specified
  • mousequery:

    • migrated several features from TWBT’s fork
    • added ability to drag with left/right buttons
    • added depth display for TWBT (when multilevel is enabled)
    • made shift+click jump to lower levels visible with TWBT
  • title-version: added version to options screen too

API

  • New functions (also exposed to Lua):

    • Units::isKilled()
    • Units::isActive()
    • Units::isGhost()
  • Removed Vermin module (unused and obsolete)

Internals

  • Added build option to generate symbols for large generated files containing df-structures metadata
  • Added fallback for YouCompleteMe database lookup failures (e.g. for newly-created files)
  • Improved efficiency and error handling in stl_vsprintf and related functions
  • jsoncpp: fixed constructor with long on Linux

Lua

  • Added profiler module to measure lua performance
  • Enabled shift+cursor movement in WorkshopOverlay-derived screens

Structures

  • incident_sub6_performance: identified some fields
  • item_body_component: fixed location of corpse_flags
  • job_handler: fixed static array layout
  • job_type: added is_designation attribute
  • unit_flags1: renamed dead to inactive to better reflect its use
  • unit_personality: fixed location of current_focus and undistracted_focus
  • unit_thought_type: added SawDeadBody (new in 0.44.10)

DFHack 0.44.10-r1

New Scripts

New Tweaks

  • tweak kitchen-prefs-all: adds an option to toggle cook/brew for all visible items in kitchen preferences
  • tweak stone-status-all: adds an option to toggle the economic status of all stones

Fixes

  • Fixed uninitialized pointer being returned from Gui::getAnyUnit() in rare cases

  • Lua: registered dfhack.constructions.designateRemove() correctly

  • Units::getAnyUnit(): fixed a couple problematic conditions and potential segfaults if global addresses are missing

  • autohauler, autolabor, labormanager: fixed fencepost error and potential crash

  • dwarfvet: fixed infinite loop if an animal is not accepted at a hospital

  • exterminate: fixed documentation of this option

  • full-heal:

    • units no longer have a tendency to melt after being healed
    • healed units are no longer treated as patients by hospital staff
    • healed units no longer attempt to clean themselves unsuccessfully
    • wounded fliers now regain the ability to fly upon being healing
    • now heals suffocation, numbness, infection, spilled guts and gelding
  • liquids: fixed “range” command to default to 1 for dimensions consistently

  • modtools/create-unit:

    • creatures of the appropriate age are now spawned as babies or children where applicable
    • fix: civ_id is now properly assigned to historical_figure, resolving several hostility issues (spawned pets are no longer attacked by fortress military!)
    • fix: unnamed creatures are no longer spawned with a string of numbers as a first name
  • prospect: fixed crash due to invalid vein materials

  • search: fixed 4/6 keys in unit screen search

  • stockpiles: stopped sidebar option from overlapping with autodump

  • tweak block-labors: fixed two causes of crashes related in the v-p-l menu

  • tweak max-wheelbarrow: fixed conflict with building renaming

  • view-item-info:

    • fixed an error with some armor
    • stopped appending extra newlines permanently to descriptions

Misc Improvements

API

  • New functions (all available to Lua as well):

    • Buildings::getRoomDescription()
    • Items::checkMandates()
    • Items::canTrade()
    • Items::canTradeWithContents()
    • Items::isRouteVehicle()
    • Items::isSquadEquipment()
    • Kitchen::addExclusion()
    • Kitchen::findExclusion()
    • Kitchen::removeExclusion()
  • syndrome-util: added eraseSyndromeData()

Internals

  • Added function names to DFHack’s NullPointer and InvalidArgument exceptions
  • Added some build scripts for Sublime Text
  • Added Gui::inRenameBuilding()
  • Changed submodule URLs to relative URLs so that they can be cloned consistently over different protocols (e.g. SSH)
  • Fixed compiler warnings on all supported build configurations
  • Linux: required plugins to have symbols resolved at link time, for consistency with other platforms
  • Windows build scripts now work with non-C system drives

Structures

  • dfhack_room_quality_level: new enum
  • glowing_barrier: identified triggered, added comments
  • item_flags2: renamed has_written_content to unk_book
  • kitchen_exc_type: new enum (for ui.kitchen)
  • mandate.mode: now an enum
  • unit_personality.emotions.flags.memory: identified
  • viewscreen_kitchenprefst.forbidden, possible: now a bitfield, kitchen_pref_flag
  • world_data.feature_map: added extensive documentation (in XML)

DFHack 0.44.09-r1

Fixes

  • Fixed some CMake warnings (CMP0022)
  • Support for building on Ubuntu 18.04
  • digtype: stopped designating non-vein tiles (open space, trees, etc.)
  • embark-assistant: fixed detection of reanimating biomes
  • fix/dead-units: fixed a bug that could remove some arriving (not dead) units
  • labormanager: fixed crash due to dig jobs targeting some unrevealed map blocks
  • modtools/item-trigger: fixed token format in help text

Misc Improvements

  • Reorganized changelogs and improved changelog editing process

  • embark-assistant:

    • Added search for adamantine
    • Now supports saving/loading profiles
  • fillneeds: added -all option to apply to all units

  • modtools/item-trigger:

    • added the ability to specify inventory mode(s) to trigger on
    • added support for multiple type/material/contaminant conditions
  • remotefortressreader: added flows, instruments, tool names, campfires, ocean waves, spiderwebs

Internals

  • OS X: Can now build with GCC 7 (or older)

Structures

  • Several new names in instrument raw structures

  • army: added vector new in 0.44.07

  • building_type: added human-readable name attribute

  • furnace_type: added human-readable name attribute

  • identity: identified profession, civ

  • manager_order_template: fixed last field type

  • site_reputation_report: named reports vector

  • viewscreen_createquotast: fixed layout

  • workshop_type: added human-readable name attribute

  • world.language: moved colors, shapes, patterns to world.descriptors

  • world.reactions, world.reaction_categories: moved to new compound, world.reactions. Requires renaming:

    • world.reactions to world.reactions.reactions
    • world.reaction_categories to world.reactions.reaction_categories

DFHack 0.44.05-r2

New Plugins

New Scripts

  • adv-fix-sleepers: fixes units in adventure mode who refuse to wake up (Bug 6798)
  • hermit: blocks caravans, migrants, diplomats (for hermit challenge)

New Features

  • With PRINT_MODE:TEXT, setting the DFHACK_HEADLESS environment variable will hide DF’s display and allow the console to be used normally. (Note that this is intended for testing and is not very useful for actual gameplay.)

Fixes

Misc Improvements

DFHack 0.44.05-r1

New Scripts

  • break-dance: Breaks up a stuck dance activity
  • devel/check-other-ids: Checks the validity of “other” vectors in the world global
  • devel/dump-offsets: prints an XML version of the global table included in in DF
  • fillneeds: Use with a unit selected to make them focused and unstressed
  • firestarter: Lights things on fire: items, locations, entire inventories even!
  • flashstep: Teleports adventurer to cursor
  • ghostly: Turns an adventurer into a ghost or back
  • gui/cp437-table: An in-game CP437 table
  • questport: Sends your adventurer to the location of your quest log cursor
  • view-unit-reports: opens the reports screen with combat reports for the selected unit

Fixes

  • Fixed a crash that could occur if a symbol table in symbols.xml had no content

  • Fixed issues with the console output color affecting the prompt on Windows

  • autolabor, autohauler, labormanager: added support for “put item on display” jobs and building/destroying display furniture

  • createitem: stopped items from teleporting away in some forts

  • devel/inject-raws:

    • now recognizes spaces in reaction names
    • now recognizes spaces in reaction names
  • dig: added support for designation priorities - fixes issues with designations from digv and related commands having extremely high priority

  • dwarfmonitor:

    • fixed display of creatures and poetic/music/dance forms on prefs screen
    • added “view unit” option
    • now exposes the selected unit to other tools
  • exportlegends: fixed an error that could occur when exporting empty lists

  • gui/gm-editor: fixed an error when editing primitives in Lua tables

  • gui/gm-unit: can now edit mining skill

  • gui/quickcmd: stopped error from adding too many commands

  • modtools/create-unit: fixed error when domesticating units

  • names: fixed many errors

  • quicksave: fixed an issue where the “Saving…” indicator often wouldn’t appear

Misc Improvements

  • The console now provides suggestions for built-in commands

  • binpatch: now reports errors for empty patch files

  • devel/export-dt-ini: avoid hardcoding flags

  • exportlegends:

    • reordered some tags to match DF’s order
    • added progress indicators for exporting long lists
  • force: now provides useful help

  • full-heal:

    • can now select corpses to resurrect
    • now resets body part temperatures upon resurrection to prevent creatures from freezing/melting again
    • now resets units’ vanish countdown to reverse effects of exterminate
  • gui/gm-editor: added enum names to enum edit dialogs

  • gui/gm-unit:

    • made skill search case-insensitive
    • added a profession editor
    • misc. layout improvements
  • gui/liquids: added more keybindings: 0-7 to change liquid level, P/B to cycle backwards

  • gui/pathable: added tile types to sidebar

  • gui/rename: added “clear” and “special characters” options

  • launch: can now ride creatures

  • modtools/skill-change:

    • now updates skill levels appropriately
    • only prints output if -loud is passed
  • names: can now edit names of units

  • remotefortressreader:

    • includes item stack sizes
    • some performance improvements
    • support for moving adventurers
    • support for vehicles, gem shapes, item volume, art images, item improvements

Removed

Internals

  • Gui::getAnyUnit() supports many more screens/menus

Lua

  • Added a new dfhack.console API
  • API can now wrap functions with 12 or 13 parameters
  • Exposed get_vector() (from C++) for all types that support find(), e.g. df.unit.get_vector() == df.global.world.units.all
  • Improved json I/O error messages
  • Stopped a crash when trying to create instances of classes whose vtable addresses are not available

Structures

  • Added buildings_other_id.DISPLAY_CASE

  • Added job_type.PutItemOnDisplay

  • Added twbt_render_map code offset on x64

  • Fixed an issue preventing enabler from being allocated by DFHack

  • Fixed unit alignment

  • Fixed viewscreen_titlest.start_savegames alignment

  • Found renderer vtable on osx64

  • Identified historical_entity.unknown1b.deities (deity IDs)

  • Located start_dwarf_count offset for all builds except 64-bit Linux; startdwarf should work now

  • New globals:

    • version
    • min_load_version
    • movie_version
    • basic_seed
    • title
    • title_spaced
    • ui_building_resize_radius
    • soul_next_id
  • The former announcements global is now a field in d_init

  • The ui_menu_width global is now a 2-byte array; the second item is the former ui_area_map_width global, which is now removed

  • adventure_movement_optionst, adventure_movement_hold_tilest, adventure_movement_climbst: named coordinate fields

  • artifact_record: fixed layout (changed in 0.44.04)

  • incident: fixed layout (changed in 0.44.01) - note that many fields have moved

  • mission: added type

  • unit: added 3 new vmethods: getCreatureTile, getCorpseTile, getGlowTile

  • viewscreen_assign_display_itemst: fixed layout on x64 and identified many fields

  • viewscreen_reportlistst: fixed layout, added mission_id vector

  • world.status: named missions vector

  • world fields formerly beginning with job_ are now fields of world.jobs, e.g. world.job_list is now world.jobs.list

Older Changelogs

Are kept in a seperate file: HISTORY - old changelogs