Development Changelog¶
This file contains changes grouped by the release (stable or development) in which they first appeared. See Building the changelogs for more information.
See Changelog for a list of changes grouped by stable releases.
Contents
DFHack 0.44.09-r1¶
Fixes¶
- modtools/item-trigger: fixed token format in help text
Misc Improvements¶
- Reorganized changelogs and improved changelog editing process
- modtools/item-trigger: added support for multiple type/material/contaminant conditions
Internals¶
- OS X: Can now build with GCC 7 (or older)
Structures¶
renderer
: fixed vtable addresses on 64-bit OS Xbuilding_type
: added human-readablename
attributefurnace_type
: added human-readablename
attributeworkshop_type
: added human-readablename
attributearmy
: added vector new in 0.44.07site_reputation_report
: namedreports
vector
DFHack 0.44.09-alpha1¶
Fixes¶
- digtype: stopped designating non-vein tiles (open space, trees, etc.)
- labormanager: fixed crash due to dig jobs targeting some unrevealed map blocks
DFHack 0.44.08-alpha1¶
Fixes¶
- fix/dead-units: fixed a bug that could remove some arriving (not dead) units
DFHack 0.44.07-beta1¶
Misc Improvements¶
- modtools/item-trigger: added the ability to specify inventory mode(s) to trigger on
Structures¶
- Added symbols for Toady’s 0.44.07 Linux test build to fix Bug 10615
world_site
: fixed alignment
DFHack 0.44.07-alpha1¶
Fixes¶
- Support for building on Ubuntu 18.04
- Fixed some CMake warnings (CMP0022)
- embark-assistant: fixed detection of reanimating biomes
Misc Improvements¶
-
- Added search for adamantine
- Now supports saving/loading profiles
fillneeds: added
-all
option to apply to all unitsremotefortressreader: added flows, instruments, tool names, campfires, ocean waves, spiderwebs
Structures¶
Several new names in instrument raw structures
identity
: identifiedprofession
,civ
manager_order_template
: fixed last field typeviewscreen_createquotast
: fixed layoutworld.language
: movedcolors
,shapes
,patterns
toworld.descriptors
world.reactions
,world.reaction_categories
: moved to new compound,world.reactions
. Requires renaming:world.reactions
toworld.reactions.reactions
world.reaction_categories
toworld.reactions.reaction_categories
DFHack 0.44.05-r2¶
New Plugins¶
- embark-assistant: adds more information and features to embark screen
New Scripts¶
- adv-fix-sleepers: fixes units in adventure mode who refuse to wake up (Bug 6798)
- hermit: blocks caravans, migrants, diplomats (for hermit challenge)
New Features¶
- With
PRINT_MODE:TEXT
, setting theDFHACK_HEADLESS
environment variable will hide DF’s display and allow the console to be used normally. (Note that this is intended for testing and is not very useful for actual gameplay.)
Fixes¶
- devel/export-dt-ini: fix language_name offsets for DT 39.2+
- devel/inject-raws: fixed gloves and shoes (old typo causing errors)
- remotefortressreader: fixed an issue with not all engravings being included
- view-item-info: fixed an error with some shields
Misc Improvements¶
- adv-rumors: added more keywords, including names
- autochop: can now exclude trees that produce fruit, food, or cookable items
- remotefortressreader: added plant type support
DFHack 0.44.05-r1¶
New Scripts¶
- break-dance: Breaks up a stuck dance activity
- fillneeds: Use with a unit selected to make them focused and unstressed
- firestarter: Lights things on fire: items, locations, entire inventories even!
- flashstep: Teleports adventurer to cursor
- ghostly: Turns an adventurer into a ghost or back
- questport: Sends your adventurer to the location of your quest log cursor
- view-unit-reports: opens the reports screen with combat reports for the selected unit
Fixes¶
devel/inject-raws: now recognizes spaces in reaction names
dig: added support for designation priorities - fixes issues with designations from
digv
and related commands having extremely high priority-
- fixed display of creatures and poetic/music/dance forms on
prefs
screen - added “view unit” option
- now exposes the selected unit to other tools
- fixed display of creatures and poetic/music/dance forms on
names: fixed many errors
quicksave: fixed an issue where the “Saving…” indicator often wouldn’t appear
Misc Improvements¶
-
- added a profession editor
- misc. layout improvements
-
- support for moving adventurers
- support for vehicles, gem shapes, item volume, art images, item improvements
binpatch: now reports errors for empty patch files
force: now provides useful help
-
- can now select corpses to resurrect
- now resets body part temperatures upon resurrection to prevent creatures from freezing/melting again
- now resets units’ vanish countdown to reverse effects of exterminate
launch: can now ride creatures
names: can now edit names of units
Internals¶
Gui::getAnyUnit()
supports many more screens/menus
Structures¶
- New globals:
soul_next_id
DFHack 0.44.05-alpha1¶
Misc Improvements¶
- gui/liquids: added more keybindings: 0-7 to change liquid level, P/B to cycle backwards
Structures¶
incident
: re-aligned again to match disassembly
DFHack 0.44.04-alpha1¶
Fixes¶
- devel/inject-raws: now recognizes spaces in reaction names
- exportlegends: fixed an error that could occur when exporting empty lists
Structures¶
artifact_record
: fixed layout (changed in 0.44.04)incident
: fixed layout (changed in 0.44.01) - note that many fields have moved
DFHack 0.44.03-beta1¶
Fixes¶
- autolabor, autohauler, labormanager: added support for “put item on display” jobs and building/destroying display furniture
- gui/gm-editor: fixed an error when editing primitives in Lua tables
Misc Improvements¶
devel/dump-offsets: now ignores
index
globalsgui/pathable: added tile types to sidebar
-
- now updates skill levels appropriately
- only prints output if
-loud
is passed
Structures¶
New globals:
version
min_load_version
movie_version
basic_seed
title
title_spaced
ui_building_resize_radius
Added
twbt_render_map
code offset on x64Fixed an issue preventing
enabler
from being allocated by DFHackAdded
job_type.PutItemOnDisplay
Found
renderer
vtable on osx64adventure_movement_optionst
,adventure_movement_hold_tilest
,adventure_movement_climbst
: named coordinate fieldsmission
: added typeunit
: added 3 new vmethods:getCreatureTile
,getCorpseTile
,getGlowTile
viewscreen_assign_display_itemst
: fixed layout on x64 and identified many fieldsviewscreen_reportlistst
: fixed layout, addedmission_id
vectorworld.status
: namedmissions
vector
DFHack 0.44.03-alpha1¶
Lua¶
- Improved
json
I/O error messages - Stopped a crash when trying to create instances of classes whose vtable addresses are not available
DFHack 0.44.02-beta1¶
New Scripts¶
- devel/check-other-ids: Checks the validity of “other” vectors in the
world
global - gui/cp437-table: An in-game CP437 table
Fixes¶
- Fixed issues with the console output color affecting the prompt on Windows
- createitem: stopped items from teleporting away in some forts
- gui/gm-unit: can now edit mining skill
- gui/quickcmd: stopped error from adding too many commands
- modtools/create-unit: fixed error when domesticating units
Misc Improvements¶
The console now provides suggestions for built-in commands
devel/export-dt-ini: avoid hardcoding flags
-
- reordered some tags to match DF’s order
- added progress indicators for exporting long lists
gui/gm-editor: added enum names to enum edit dialogs
gui/gm-unit: made skill search case-insensitive
gui/rename: added “clear” and “special characters” options
-
- includes item stack sizes
- some performance improvements
Removed¶
- warn-stuck-trees: Bug 9252 fixed in DF 0.44.01
Structures¶
- Located
start_dwarf_count
offset for all builds except 64-bit Linux; startdwarf should work now - Added
buildings_other_id.DISPLAY_CASE
- Fixed
viewscreen_titlest.start_savegames
alignment - Fixed
unit
alignment - Identified
historical_entity.unknown1b.deities
(deity IDs)
Lua¶
- Exposed
get_vector()
(from C++) for all types that supportfind()
, e.g.df.unit.get_vector() == df.global.world.units.all
DFHack 0.44.02-alpha1¶
New Scripts¶
- devel/dump-offsets: prints an XML version of the global table included in in DF
Fixes¶
- Fixed a crash that could occur if a symbol table in symbols.xml had no content
Structures¶
- The
ui_menu_width
global is now a 2-byte array; the second item is the formerui_area_map_width
global, which is now removed - The former
announcements
global is now a field ind_init
world
fields formerly beginning withjob_
are now fields ofworld.jobs
, e.g.world.job_list
is nowworld.jobs.list
Lua¶
- Added a new
dfhack.console
API - API can now wrap functions with 12 or 13 parameters