Changelog

DFHack 0.44.05-r2

New Plugins

New Scripts

  • adv-fix-sleepers: fixes units in adventure mode who refuse to wake up (Bug 6798)
  • hermit: blocks caravans, migrants, diplomats (for hermit challenge)

New Features

  • With PRINT_MODE:TEXT, setting the DFHACK_HEADLESS environment variable will hide DF’s display and allow the console to be used normally. (Note that this is intended for testing and is not very useful for actual gameplay.)

Fixes

Misc Improvements

DFHack 0.44.05-r1

New Scripts

  • break-dance: Breaks up a stuck dance activity
  • cannibalism: Allows consumption of sapient corpses
  • devel/check-other-ids: Checks the validity of “other” vectors in the world global
  • fillneeds: Use with a unit selected to make them focused and unstressed
  • firestarter: Lights things on fire: items, locations, entire inventories even!
  • flashstep: Teleports adventurer to cursor
  • ghostly: Turns an adventurer into a ghost or back
  • gui/cp437-table: An in-game CP437 table
  • questport: Sends your adventurer to the location of your quest log cursor
  • view-unit-reports: opens the reports screen with combat reports for the selected unit

Fixes

  • Fixed issues with the console output color affecting the prompt on Windows

  • createitem: stopped items from teleporting away in some forts

  • devel/inject-raws: now recognizes spaces in reaction names

  • dig: added support for designation priorities - fixes issues with designations from digv and related commands having extremely high priority

  • dwarfmonitor:

    • fixed display of creatures and poetic/music/dance forms on prefs screen
    • added “view unit” option
    • now exposes the selected unit to other tools
  • gui/gm-unit: can now edit mining skill

  • gui/quickcmd: stopped error from adding too many commands

  • names: fixed many errors

  • quicksave: fixed an issue where the “Saving…” indicator often wouldn’t appear

Misc Improvements

  • The console now provides suggestions for built-in commands

  • binpatch: now reports errors for empty patch files

  • devel/export-dt-ini: avoid hardcoding flags

  • exportlegends:

    • reordered some tags to match DF’s order
    • added progress indicators for exporting long lists
  • force: now provides useful help

  • full-heal:

    • can now select corpses to resurrect
    • now resets body part temperatures upon resurrection to prevent creatures from freezing/melting again
    • now resets units’ vanish countdown to reverse effects of exterminate
  • gui/gm-editor: added enum names to enum edit dialogs

  • gui/gm-unit:

    • made skill search case-insensitive
    • added a profession editor
    • misc. layout improvements
  • gui/liquids: added more keybindings: 0-7 to change liquid level, P/B to cycle backwards

  • gui/pathable: added tile types to sidebar

  • gui/rename: added “clear” and “special characters” options

  • launch: can now ride creatures

  • modtools/skill-change:

    • now updates skill levels appropriately
    • only prints output if -loud is passed
  • names: can now edit names of units

  • remotefortressreader:

    • support for moving adventurers
    • suport for item stack sizes, vehicles, gem shapes, item volume, art images, item improvements
    • some performance improvements

Removed

Internals

  • Gui::getAnyUnit() supports many more screens/menus

  • New globals available:

    • version
    • min_load_version
    • movie_version
    • basic_seed
    • title
    • title_spaced
    • ui_building_resize_radius
    • soul_next_id

Lua

  • Added a new dfhack.console API
  • Exposed get_vector() (from C++) for all types that support find(), e.g. df.unit.get_vector() == df.global.world.units.all
  • Improved json I/O error messages
  • Stopped a crash when trying to create instances of classes whose vtable addresses are not available

DFHack 0.43.05-r3

Internals

Fixes

  • Linux: fixed argument to setarch in the dfhack launcher script

  • Ruby: fixed an error that occurred when the DF path contained an apostrophe

  • diggingInvaders now compiles again and is included

  • labormanager:

    • stopped waiting for on-duty military dwarves with minor injuries to obtain care
    • stopped waiting for meetings when participant(s) are dead
    • fixed a crash for dwarves with no cultural identity
  • Luasocket: fixed receive() with a byte count

  • orders: fixed an error when importing orders with material categories

  • siren: fixed an error

  • stocksettings: fixed serialization of barrel and bin counts

  • view-item-info: fixed a CHEESE_MAT-related error

Misc Improvements

DFHack 0.43.05-r2

Internals

  • Rebuilding DFHack can be faster if nothing Git-related has changed
  • Plugins can now hook Screen::readTile()
  • Improved Lua compatibility with plugins that hook into GUI functions (like TWBT)
  • Expanded focus strings for jobmanagement and workquota_condition viewscreens
  • Gui::getAnyUnit(): added support for viewscreen_unitst, viewscreen_textviewerst, viewscreen_layer_unit_relationshipst
  • Fixed (limited) keybinding support in PRINT_MODE:TEXT on macOS
  • Added a new standardized Gui::refreshSidebar() function to fix behavior of some plugins on the lowest z-level
  • New Buildings module functions: markedForRemoval(), getCageOccupants()
  • Limited recursive command invocations to 20 to prevent crashes
  • Added an onLoad.init-example file

Lua

  • Improved C++ exception handling for some native functions that aren’t direct wrappers around C++ functions (in this case, error messages could be nil and cause the Lua interpreter to quit)

  • Added support for a key_pen option in Label widgets

  • Fixed to_first argument to dfhack.screen.dismiss()

  • Added optional map parameters to some screen functions

  • Exposed some more functions to Lua:

    • dfhack.gui.refreshSidebar()
    • dfhack.gui.getAnyUnit()
    • dfhack.gui.getAnyBuilding()
    • dfhack.gui.getAnyItem()
    • dfhack.gui.getAnyPlant()
    • dfhack.gui.getDepthAt()
    • dfhack.units.getUnitsInBox()
    • dfhack.units.isVisible()
    • dfhack.maps.isTileVisible()
    • dfhack.buildings.markedForRemoval()
    • dfhack.buildings.getCageOccupants()
    • dfhack.internal.md5()
    • dfhack.internal.md5File()
    • dfhack.internal.threadid()
  • New function: widgets.Pages:getSelectedPage()

  • Added a key option to EditField and FilteredList widgets

  • Fixed an issue preventing repeatUtil.cancel() from working when called from the callback

Ruby

  • Fixed a crash when creating new instances of DF virtual classes (e.g. fixes a lever crash)
  • Ruby scripts can now be loaded from any script paths specified (from script- paths.txt or registered through the Lua API)
  • unit_find() now uses Gui::getSelectedUnit() and works in more places (e.g. exterminate now works from more screens, like command-prompt)

New Internal Commands

  • alias: allows configuring aliases for other commands

New Plugins

New Scripts

New Tweaks

  • tweak burrow-name-cancel: Implements the “back” option when renaming a burrow, which currently does nothing (Bug 1518)
  • tweak cage-butcher: Adds an option to butcher units when viewing cages with “q”

Fixes

  • Enforced use of stdout.log and stderr.log (instead of their .txt counterparts) on Windows

  • Fixed getItemBaseValue() for cheese, sheets and instruments

  • Fixed alignment in:

    • viewscreen_choose_start_sitest
    • viewscreen_export_graphical_mapst
    • viewscreen_setupadventurest
    • viewscreen_setupdwarfgamest
  • adv-max-skills: fixed error due to viewscreen changes

  • autolabor: fixed a crash when assigning haulers while traders are active

  • buildingplan: fixed an issue that prevented certain numbers from being used in building names

  • confirm:

    • dialogs are now closed permanently when disabled from the settings UI
    • fixed an issue that could have prevented closing dialogs opened by pressing “s”
  • embark-tools: stopped the sand indicator from overlapping dialogs

  • exportlegends: fixed some crashes and site map issues

  • devel/find-offsets: fixed current_weather scan

  • gui/extended-status: fixed an error when no beds are available

  • gui/family-affairs: fixed issues with assigning lovers

  • gui/gm-editor:

    • made keybinding display order consistent
    • stopped keys from performing actions in help screen
  • gui/manager-quantity:

    • now allows orders with a limit of 0
    • fixed screen detection
  • gui/mechanisms, gui/room-list: fixed an issue when recentering the map when exiting

  • lever: prevented pulling non-lever buildings, which can cause crashes

  • markdown: fixed file encoding

  • modtools/create-unit:

    • fixed when popup announcements are present
    • added checks to ensure that the current game mode is restored
  • resume: stopped drawing on the map border

  • show-unit-syndromes: fixed an error when handling some syndromes

  • strangemood: fixed some issues with material searches

  • view-item-info: fixed a color-related error for some materials

Misc Improvements

  • Docs: prevented automatic hyphenation in some browsers, which was producing excessive hyphenation sometimes

  • command-prompt: invoking command-prompt a second time now hides the prompt

  • gui/extended-status: added an option to assign/replace the manager

  • gui/load-screen:

    • adjusted dialog width for long folder names
    • added modification times and DF versions to dialog
  • gui/mechanisms, gui/room-list, gui/siege-engine: add and list “exit to map” options

  • lever: added support for pulling levers at high priority

  • markdown: now recognizes -n in addition to /n

  • remotefortressreader: more data exported, used by Armok Vision v0.17.0

  • resume, siege-engine: improved compatibility with GUI-hooking plugins (like TWBT)

  • sc-script: improved help text

  • teleport: can now be used as a module

  • tweak embark-profile-name: now enabled in dfhack.init-example

  • tweak hotkey-clear: fixed display on larger screens

DFHack 0.43.05-r1

Internals

  • 64-bit support on all platforms
  • Several structure fixes to match 64-bit DF’s memory layout
  • Added DFHack::Job::removeJob() function
  • New module: Designations - handles designation creation (currently for plants only)
  • Added Gui::getSelectedPlant()
  • Added Units::getMainSocialActivity(), Units::getMainSocialEvent()
  • Visual Studio 2015 now required to build on Windows instead of 2010
  • GCC 4.8 or newer required to build on Linux and OS X (and now supported on OS X)
  • Updated TinyXML from 2.5.3 to 2.6.2
  • Added the ability to download files manually before building

Lua

  • Lua has been updated to 5.3 - see http://www.lua.org/manual/5.3/readme.html for details

    • Floats are no longer implicitly converted to integers in DFHack API calls
  • df.new() supports more types: char, intptr_t, uintptr_t, long, unsigned long

  • String representations of vectors and a few other containers now include their lengths

  • Added a tile-material module

  • Added a Painter:key_string() method

  • Made dfhack.gui.revealInDwarfmodeMap() available

Ruby

  • Added support for loading ruby 2.x libraries

New Plugins

New Scripts

New Tweaks

Fixes

  • The DF path on OS X can now contain spaces and : characters

  • Buildings::setOwner() changes now persist properly when saved

  • ls now lists scripts in folders other than hack/scripts, when applicable

  • Fixed plug output alignment for plugins with long names

  • add-thought: fixed support for emotion names

  • autochop:

    • fixed several issues with job creation and removal
    • stopped designating the center tile (unreachable) for large trees
    • stopped options from moving when enabling and disabling burrows
    • fixed display of unnamed burrows
  • devel/find-offsets: fixed a crash when vtables used by globals aren’t available

  • getplants:

    • fixed several issues with job creation and removal
    • stopped designating the center tile (unreachable) for large trees
  • gui/workflow: added extra keybinding to work with gui/extended-status

  • manipulator:

    • Fixed crash when selecting a profession from an empty list
    • Custom professions are now sorted alphabetically more reliably
  • modtools/create-item:

    • made gloves usable by specifying handedness
    • now creates pairs of boots and gloves
  • modtools/create-unit:

    • stopped permanently overwriting the creature creation menu in arena mode
    • now uses non-English names
    • added -setUnitToFort option to make a unit a civ/group member more easily
    • fixed some issues where units would appear in unrevealed areas of the map
  • modtools/item-trigger: fixed errors with plant growths

  • remotefortressreader: fixed a crash when serializing the local map

  • ruby: fixed a crash when unloading the plugin on Windows

  • Stonesense: disabled overlay in STANDARD-based print modes to prevent crashes

  • title-version: now hidden when loading an arena

Misc Improvements

  • Documented all default keybindings (from dfhack.init-example) in the docs for the relevant commands; updates enforced by build system.

  • autounsuspend: reduced update frequency to address potential performance issues

  • gui/extended-status: added a feature to queue beds

  • lua and gui/gm-editor now support the same aliases (scr, unit, etc.)

  • manipulator: added social activities to job column

  • remotefortressreader: Added support for

    • world map snow coverage
    • spatters
    • wall info
    • site towers, world buildings
    • surface material
    • building items
    • DF version info
  • title-version: Added a prerelease indicator

  • workflow: Re-added Alt-W keybindings

DFHack 0.43.03-r1

Lua

  • Label widgets can now easily register handlers for mouse clicks

New Features

  • add-thought: allow syndrome name as -thought argument

  • gui/gm-editor

    • Added ability to insert default types into containers. For primitive types leave the type entry empty, and for references use *.
    • Added shift-esc binding to fully exit from editor
    • Added gui/gm-editor toggle command to toggle editor visibility (saving position)
  • modtools/create-unit:

    • Added an option to attach units to an existing wild animal population
    • Added an option to attach units to a map feature

Fixes

  • autofarm: Can now handle crops that grow for more than a season

  • combine-plants: Fixed recursion into sub-containers

  • createitem: Now moves multiple created items to cursor correctly

  • exportlegends: Improved handling of unknown enum items (fixes many errors)

  • gui/create-item: Fixed quality when creating multiple items

  • gui/mod-manager: Fixed error when mods folder doesn’t exist

  • modtools/item-trigger: Fixed handling of items with subtypes

  • reveal: revflood now handles constructed stairs with floors in generated fortresses

  • stockflow:

    • Can order metal mechanisms
    • Fixed material category of thread-spinning jobs

Misc Improvements

  • The built-in ls command now wraps the descriptions of commands
  • catsplosion: now a lua script instead of a plugin
  • fix/diplomats: replaces fixdiplomats
  • fix/merchants: replaces fixmerchants
  • prefchange: added a help option
  • probe: now displays raw tiletype names
  • Unified script documentation and in-terminal help options

Removed

  • tweak manager-quantity: no longer needed

DFHack 0.42.06-r1

Internals

  • Commands to run on startup can be specified on the command line with +

    Example:

    ./dfhack +devel/print-args example
    "Dwarf Fortress.exe" +devel/print-args example
    
  • Prevented plugins with active viewscreens from being unloaded and causing a crash

  • Additional script search paths can be specified in dfhack-config/script-paths.txt

Lua

  • Building-hacks now supports auto_gears flags. It automatically finds and animates gears in building definition
  • Changed how Eventful triggers reaction complete. Now it has onReactionComplete and onReactionCompleting. Second one can be canceled

New Plugins

  • autogems: Creates a new Workshop Order setting, automatically cutting rough gems

New Scripts

New Features

  • buildingplan: Support for floodgates, grates, and bars

  • colonies: new place subcommand and supports any vermin (default honey bees)

  • confirm: Added a confirmation for retiring locations

  • exportlegends: Exports more information (poetic/musical/dance forms, written/artifact content, landmasses, extra histfig information, and more)

  • search: Support for new screens:

    • location occupation assignment
    • civilization animal training knowledge
    • animal trainer assignment
  • tweak:

    • tweak block-labors: Prevents labors that can’t be used from being toggled
    • tweak hide-priority: Adds an option to hide designation priority indicators
    • tweak title-start-rename: Adds a safe rename option to the title screen “Start Playing” menu
  • zone:

    • Added unassign subcommand
    • Added only option to assign subcommand

Fixes

  • Fixed a crash bug caused by the historical figures DFHack uses to store persistent data.

  • More plugins should recognize non-dwarf citizens

  • Fixed a possible crash from cloning jobs

  • moveToBuilding() now sets flags for items that aren’t a structural part of the building properly

  • autotrade, stocks: Made trading work when multiple caravans are present but only some can trade

  • confirm note-delete: No longer interferes with name entry

  • exportlegends: Handles entities without specific races, and a few other fixes for things new to v0.42

  • fastdwarf: Fixed a bug involving teleporting mothers but not the babies they’re holding.

  • gaydar: Fixed text display on OS X/Linux and failure with soul-less creatures

  • manipulator:

    • allowed editing of non-dwarf citizens
    • stopped ghosts and visitors from being editable
    • fixed applying last custom profession
  • modtools/create-unit: Stopped making units without civs historical figures

  • modtools/force:

    • Removed siege option
    • Prevented a crash resulting from a bad civilization option
  • showmood: Fixed name display on OS X/Linux

  • view-item-info: Fixed density units

Misc Improvements

Removed

  • DFusion: legacy script system, obsolete or replaced by better alternatives

DFHack 0.40.24-r5

New Features

  • confirm:

    • Added a uniform-delete option for military uniform deletion
    • Added a basic in-game configuration UI

Fixes

  • Fixed a rare crash that could result from running keybinding in onLoadWorld.init
  • Script help that doesn’t start with a space is now recognized correctly
  • confirm: Fixed issues with haul-delete, route-delete, and squad-disband confirmations intercepting keys too aggressively
  • emigration should work now
  • fix-unit-occupancy: Significantly optimized - up to 2,000 times faster in large fortresses
  • gui/create-item: Allow exiting quantity prompt
  • gui/family-affairs: Fixed an issue where lack of relationships wasn’t recognized and other issues
  • modtools/create-unit: Fixed a possible issue in reclaim fortress mode
  • search: Fixed a crash on the military screen
  • tweak max-wheelbarrow: Fixed a minor display issue with large numbers
  • workflow: Fixed a crash related to job postings (and added a fix for existing, broken jobs)

Misc Improvements

  • Unrecognized command feedback now includes more information about plugins
  • fix/dry-buckets: replaces the drybuckets plugin
  • feature: now implemented by a script

DFHack 0.40.24-r4

Internals

  • A method for caching screen output is now available to Lua (and C++)
  • Developer plugins can be ignored on startup by setting the DFHACK_NO_DEV_PLUGINS environment variable
  • The console on Linux and OS X now recognizes keyboard input between prompts
  • JSON libraries available (C++ and Lua)
  • More DFHack build information used in plugin version checks and available to plugins and lua scripts
  • Fixed a rare overflow issue that could cause crashes on Linux and OS X
  • Stopped DF window from receiving input when unfocused on OS X
  • Fixed issues with keybindings involving CtrlA and CtrlZ, as well as AltE/U/N on OS X
  • Multiple contexts can now be specified when adding keybindings
  • Keybindings can now use F10-F12 and 0-9
  • Plugin system is no longer restricted to plugins that exist on startup
  • dfhack.init file locations significantly generalized

Lua

  • Scripts can be enabled with the built-in enable/disable commands
  • A new function, reqscript(), is available as a safer alternative to script_environment()
  • Lua viewscreens can choose not to intercept the OPTIONS keybinding

New internal commands

  • kill-lua: Interrupt running Lua scripts
  • type: Show where a command is implemented

New plugins

  • confirm: Adds confirmation dialogs for several potentially dangerous actions
  • fix-unit-occupancy: Fixes issues with unit occupancy, such as faulty “unit blocking tile” messages (Bug 3499)
  • title-version (formerly vshook): Display DFHack version on title screen

New scripts

  • armoks-blessing: Adjust all attributes, personality, age and skills of all dwarves in play
  • brainwash: brainwash a dwarf (modifying their personality)
  • burial: sets all unowned coffins to allow burial (“-pets” to allow pets too)
  • deteriorateclothes: make worn clothes on the ground wear far faster to boost FPS
  • deterioratecorpses: make body parts wear away far faster to boost FPS
  • deterioratefood: make food vanish after a few months if not used
  • elevate-mental: elevate all the mental attributes of a unit
  • elevate-physical: elevate all the physical attributes of a unit
  • emigration: stressed dwarves may leave your fortress if they see a chance
  • fix-ster: changes fertility/sterility of animals or dwarves
  • gui/family-affairs: investigate and alter romantic relationships
  • make-legendary: modify skill(s) of a single unit
  • modtools/create-unit: create new units from nothing
  • modtools/equip-item: a script to equip items on units
  • points: set number of points available at embark screen
  • pref-adjust: Adjust all preferences of all dwarves in play
  • rejuvenate: make any “old” dwarf 20 years old
  • starvingdead: make undead weaken after one month on the map, and crumble after six
  • view-item-info: adds information and customisable descriptions to item viewscreens
  • warn-starving: check for starving, thirsty, or very drowsy units and pause with warning if any are found

New tweaks

  • embark-profile-name: Allows the use of lowercase letters when saving embark profiles
  • kitchen-keys: Fixes DF kitchen meal keybindings
  • kitchen-prefs-color: Changes color of enabled items to green in kitchen preferences
  • kitchen-prefs-empty: Fixes a layout issue with empty kitchen tabs

Fixes

  • Plugins with vmethod hooks can now be reloaded on OS X
  • Lua’s os.system() now works on OS X
  • Fixed default arguments in Lua gametype detection functions
  • Circular lua dependencies (reqscript/script_environment) fixed
  • Prevented crash in Items::createItem()
  • buildingplan: Now supports hatch covers
  • gui/create-item: fixed assigning quality to items, made Esc work properly
  • gui/gm-editor: handles lua tables properly
  • help: now recognizes built-in commands, like help
  • manipulator: fixed crash when selecting custom professions when none are found
  • remotefortressreader: fixed crash when attempting to send map info when no map was loaded
  • search: fixed crash in unit list after cancelling a job; fixed crash when disabling stockpile category after searching in a subcategory
  • stocksettings: now checks/sanitizes filenames when saving
  • stocks: fixed a crash when right-clicking
  • steam-engine: fixed a crash on arena load; number keys (e.g. 2/8) take priority over cursor keys when applicable
  • tweak fps-min fixed
  • tweak farm-plot-select: Stopped controls from appearing when plots weren’t fully built
  • workflow: Fixed some issues with stuck jobs. Existing stuck jobs must be cancelled and re-added
  • zone: Fixed a crash when using zone set (and a few other potential crashes)

Misc Improvements

  • DFHack documentation:

    • massively reorganised, into files of more readable size
    • added many missing entries
    • indexes, internal links, offline search all documents
    • includes documentation of linked projects (df-structures, third-party scripts)
    • better HTML generation with Sphinx
    • documentation for scripts now located in source files
  • autolabor:

    • Stopped modification of labors that shouldn’t be modified for brokers/diplomats
    • Prioritize skilled dwarves more efficiently
    • Prevent dwarves from running away with tools from previous jobs
  • automaterial: Fixed several issues with constructions being allowed/disallowed incorrectly when using box-select

  • dwarfmonitor:

    • widgets’ positions, formats, etc. are now customizable
    • weather display now separated from the date display
    • New mouse cursor widget
  • gui/dfstatus: Can enable/disable individual categories and customize metal bar list

  • full-heal: -r option removes corpses

  • gui/gm-editor

    • Pointers can now be displaced
    • Added some useful aliases: “item” for the selected item, “screen” for the current screen, etc.
    • Now avoids errors with unrecognized types
  • gui/hack-wish: renamed to gui/create-item

  • keybinding list accepts a context

  • lever:

    • Lists lever names
    • lever pull can be used to pull the currently-selected lever
  • memview: Fixed display issue

  • modtools/create-item: arguments are named more clearly, and you can specify the creator to be the unit with id df.global.unit_next_id-1 (useful in conjunction with modtools/create-unit)

  • nyan: Can now be stopped with dfhack-run

  • plug: lists all plugins; shows state and number of commands in plugins

  • prospect: works from within command-prompt

  • quicksave: Restricted to fortress mode

  • remotefortressreader: Exposes more information

  • search:

    • Supports noble suggestion screen (e.g. suggesting a baron)
    • Supports fortress mode loo[k] menu
    • Recognizes ? and ; keys
  • stocks: can now match beginning and end of item names

  • teleport: Fixed cursor recognition

  • tidlers, twaterlvl: now implemented by scripts instead of a plugin

  • tweak:

    • debug output now logged to stderr.log instead of console - makes DFHack start faster
    • farm-plot-select: Fixed issues with selecting undiscovered crops
  • workflow: Improved handling of plant reactions

Removed

  • embark-tools nano: 1x1 embarks are now possible in vanilla 0.40.24

DFHack 0.40.24-r3

Internals

  • Ruby library now included on OS X - Ruby scripts should work on OS X 10.10
  • libstdc++ should work with older versions of OS X
  • Added support for onMapLoad.init / onMapUnload.init scripts
  • game type detection functions are now available in the World module
  • The DFHACK_LOG_MEM_RANGES environment variable can be used to log information to stderr.log on OS X
  • Fixed adventure mode menu names
  • Fixed command usage information for some commands

Lua

  • Lua scripts will only be reloaded if necessary
  • Added a df2console() wrapper, useful for printing DF (CP437-encoded) text to the console in a portable way
  • Added a strerror() wrapper

New Internal Commands

  • hide, show: hide and show the console on Windows
  • sc-script: Allows additional scripts to be run when certain events occur (similar to onLoad*.init scripts)

New Plugins

New Scripts

New Tweaks

  • fps-min: Fixes the in-game minimum FPS setting
  • shift-8-scroll: Gives Shift+8 (or *) priority when scrolling menus, instead of scrolling the map
  • tradereq-pet-gender: Displays pet genders on the trade request screen

Fixes

Misc Improvements

  • autolabor: A negative pool size can be specified to use the most unskilled dwarves
  • Building-hacks:
    • Added a way to allow building to work even if it consumes more power than is available.
    • Added setPower/getPower functions.
  • catsplosion: Can now trigger pregnancies in (most) other creatures
  • exportlegends: info and all options export legends_plus.xml with more data for legends utilities
  • manipulator:
    • Added ability to edit nicknames/profession names
    • added “Job” as a View Type, in addition to “Profession” and “Squad”
    • added custom profession templates with masking
  • remotefortressreader: Exposes more information

DFHack 0.40.24-r2

Internals

  • Lua scripts can set environment variables of each other with dfhack.run_script_with_env

  • Lua scripts can now call each others internal nonlocal functions with dfhack.script_environment(scriptName).functionName(arg1,arg2)

  • Eventful: Lua reactions no longer require LUA_HOOK as a prefix; you can register a callback for the completion of any reaction with a name

  • Filesystem module now provides file access/modification times and can list directories (normally and recursively)

  • Units Module: New functions:

    isWar
    isHunter
    isAvailableForAdoption
    isOwnCiv
    isOwnRace
    getRaceName
    getRaceNamePlural
    getRaceBabyName
    getRaceChildName
    isBaby
    isChild
    isAdult
    isEggLayer
    isGrazer
    isMilkable
    isTrainableWar
    isTrainableHunting
    isTamable
    isMale
    isFemale
    isMerchant
    isForest
    isMarkedForSlaughter
    
  • Buildings Module: New Functions:

    isActivityZone
    isPenPasture
    isPitPond
    isActive
    findPenPitAt
    

Fixes

  • dfhack.run_script should correctly find save-specific scripts now.
  • add-thought: updated to properly affect stress.
  • hfs-pit: should work now
  • autobutcher: takes gelding into account
  • init.lua existence checks should be more reliable (notably when using non-English locales)

Misc Improvements

Multiline commands are now possible inside dfhack.init scripts. See dfhack.init-example for example usage.

DFHack 0.40.24-r1

Internals

CMake shouldn’t cache DFHACK_RELEASE anymore. People may need to manually update/delete their CMake cache files to get rid of it.

DFHack 0.40.24-r0

Internals

  • Events from EventManager: fixed crash error with EQUIPMENT_CHANGE event.
  • key modifier state exposed to Lua (ie Ctrl, Alt, Shift)

Fixes

dfhack.sh can now be run from other directories on OS X

New Plugins

  • blueprint: export part of your fortress to quickfort .csv files

New Scripts

  • hotkey-notes: print key, name, and jump position of hotkeys

Removed

  • needs_porting/*

Misc Improvements

Added support for searching more lists

Older Changelogs

Are kept in a seperate file: HISTORY - old changelogs